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Revision as of 08:23, 4 December 2013
RELATED UNI-WIKI REFERENCES
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Named after a child-devouring demon of Amarrian legend, the Bhaalgorn is the pride and joy of the Blood Raider cabal. Though it is known to be based on an Armageddon blueprint, the design's origin remains shrouded in mystery. Those of a superstitious persuasion whisper in the dark of eldritch ceremonies and arcane rituals, but for most people, the practical aspect of the matter will more than suffice: you see one of these blood-red horrors looming on the horizon, it's time to make yourself scarce. SHIP BONUSES
Special Ability:
Ship Attributes
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Summary
The Bhaalgorn is a pirate faction battleship with bonuses to capacitor warfare and stasis webifiers that make it good for PvP despite its high price tag. It is a laser boat with 4 turret slots, but that are effectively 8 with the 100% damage role bonus. With 7 low slots to 5 mids the Bhaalgorn is usually armor tanked, which also allows the mids to be used for webs.
Its bonus to stasis webs makes the Bhaalgorn a popular ship for incursions.
Skills
Further information about additional or recommended skills to pilot Bhaalgorn for a specific or it's common role(s) can be written here.
Fitting
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Large Energy Transfer Array II
Large Energy Transfer Array II
Drone Link Augmentor I
Target Painter II
Tracking Computer II
Tracking Computer II
Dark Blood Stasis Webifier
Dark Blood Stasis Webifier
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
1600mm Reinforced Steel Plates II
Large Anti-Explosive Pump I
Large Anti-Kinetic Pump I
Large Trimark Armor Pump I
Hobgoblin II x5
Hammerhead II x5
Tracking Speed Script x2
Optimal Range Script x2
Scorch L x4
Imperial Navy Multifrequency L x4
- Jester's Trek fit of the week for August 3, 2011 (with a small change for the plate). At the time, this was considered one of the top Incursion battleship.
- As fitted, with all skills at V and before boosts, this ship has 126.3 K EHP, flies at 111 m/s and align in 12.7 s.
- Damage varies between 933 dps at 17 + 13 km with Imperial Navy Multifrequency and 776 dps with Scorch at 52 + 13 km.
- See http://jestertrek.blogspot.ca/2011/08/fit-of-week-incursion-bhaalgorn.html
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Prototype 100MN Microwarpdrive I
Heavy Capacitor Booster II
Ship Scanner II
Federation Navy Stasis Webifier
Conjunctive Radar ECCM Scanning Array I
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Semiconductor Memory Cell I
Ogre II x3
Navy Cap Booster 800 x1
- Basic Neut fit Bhaalgorn seen in small scale fights involving Carriers and Dreadnoughts. This ship will drain 7350 cap units per sec!
- Ship scanner should be used as frequently as possible to spy on targets' capacitor level, providing vital enemy intelligence to FC and avoiding wasteful energy neutralizer cycles.
- As fitted, with all skills at V and before boosts, this ship has 193.2 K EHP, flies at 794 m/s (1134 m/s with MWD overheated)and align in 20.2 s with MWD on (13.8 s with MWD off)
- The cap will last 3 min 46 s. Best used with energy transfer from another ship such as a Guardian.
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Diminishing Power System Drain I
Heavy Diminishing Power System Drain I
Heavy Diminishing Power System Drain I
Prototype 100MN Microwarpdrive I
Federation Navy Stasis Webifier
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Conjunctive Radar ECCM Scanning Array I
Damage Control II
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Energized Explosive Membrane II
Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I
Large Capacitor Control Circuit I
Hobgoblin II x5
Hammerhead II x5
- A variation of the fit above which has three webs and is (almost) cap stable. This ship will however drain only 4252 cap units per sec.
- As fitted, with all skills at V and before boosts, this ship has 144.2 K EHP, flies at 901 m/s (1289 m/s with MWD overheated) and align in 19.4 s with MWD on (13.1 s with MWD off)
- The cap will last 4 min, and is cap stable without the MWD.
Tactics
No sub-article about Bhaalgorn roles or piloting tactics. You can write them here.
Notes
For more information about capacitor warfare and other capacitor warfare using ships see the Capacitor Warfare Guide.