Difference between revisions of "Bhaalgorn"
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high7name=Heavy Unstable Power Fluctuator I| | high7name=Heavy Unstable Power Fluctuator I| | ||
high7typeID=16479| | high7typeID=16479| | ||
− | mid1name= | + | mid1name=100MN Microwarpdrive II| |
− | mid1typeID= | + | mid1typeID=12084| |
− | mid2name=Heavy Capacitor Booster II| | + | mid2name=Dark Blood Heavy Capacitor Booster II| |
− | mid2typeID= | + | mid2typeID=14172| |
mid3name=Ship Scanner II| | mid3name=Ship Scanner II| | ||
mid3typeID=1855| | mid3typeID=1855| | ||
Line 196: | Line 196: | ||
low2name=Energized Adaptive Nano Membrane II| | low2name=Energized Adaptive Nano Membrane II| | ||
low2typeID=11269| | low2typeID=11269| | ||
− | low3name= | + | low3name= Armor EM Hardener II| |
− | low3typeID= | + | low3typeID=11642| |
− | low4name= | + | low4name=Armor Explosive Hardener II| |
− | low4typeID= | + | low4typeID=11646| |
− | low5name= | + | low5name=Armor Kinetic Hardener II| |
− | low5typeID= | + | low5typeID=11644| |
− | low6name= | + | low6name=Armor Thermal Hardener II| |
− | low6typeID= | + | low6typeID=11648| |
low7name=1600mm Reinforced Steel Plates II| | low7name=1600mm Reinforced Steel Plates II| | ||
low7typeID=20353| | low7typeID=20353| | ||
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drone4name=open| | drone4name=open| | ||
drone5name=open| | drone5name=open| | ||
− | charge1name=Navy Cap Booster 800 | + | charge1name=Navy Cap Booster 800 x5| |
charge1typeID=32014| | charge1typeID=32014| | ||
charge2name=open| | charge2name=open| | ||
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rig2name=Large Trimark Armor Pump I| | rig2name=Large Trimark Armor Pump I| | ||
rig2typeID=25894| | rig2typeID=25894| | ||
− | rig3name=Large | + | rig3name=Large Egress Port Maximizer I| |
− | rig3typeID= | + | rig3typeID=25950| |
difficulty=1| | difficulty=1| | ||
warsop=S| | warsop=S| | ||
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shipDNA=17920:16479;7:1855;1:3578;1:5945;1:17559;1:20218;1:2048;1:11269;2:20353;4:25894;2:25954;1:2446;3:32014;1::| | shipDNA=17920:16479;7:1855;1:3578;1:5945;1:17559;1:20218;1:2048;1:11269;2:20353;4:25894;2:25954;1:2446;3:32014;1::| | ||
skills=| | skills=| | ||
− | notes=Basic Neut fit Bhaalgorn seen in small scale fights involving Carriers and Dreadnoughts. This ship will drain | + | notes=Basic Neut fit Bhaalgorn seen in small scale fights involving Carriers and Dreadnoughts. This ship will drain 306.25 cap units per sec!</li><li>Ship scanner should be used as frequently as possible to spy on targets' capacitor level, providing vital enemy intelligence to FC and avoiding wasteful energy neutralizer cycles.</li><li>As fitted, with all skills at V and before boosts, this ship has 173K EHP (213K with hardeners overheated), flies at 832 m/s (1191 m/s with MWD overheated)and aligns in 12.7 s with MWD off (19.1 s with MWD off)</li><li>The cap will last 1 min and 50 seconds with the MWD on. When the MWD is off it will last for 6 minutes and 45 Seconds.</li><li>It is important that a T2 MWD is used as it has less of a capacitor penalty than T1 versions.</li><li>This ship is intended to be used with logistics for cap transfer and remote repairs, such as a triage fit Archon.</li><li>To further improve neuting power it is recommended that at least a low-grade Talisman implant set is used. A low grade Talisman set is inexpensive ~160 mil and increases the the neuting amount to 419.3 units of cap per second.</li><li>Many improvements can be made to this fit including T2 Rigs, C-type hardeners, faction/C-type EANM, and a deadspace MWD (Gist preferred).</li><li>Note that Meta 4 neuts are better than T2 as they have less fitting requirements while still draining the same amount of cap. These can be replaced with faction neuts to increase your range. }}{{ShipFitting| |
ship=Bhaalgorn| | ship=Bhaalgorn| | ||
shipTypeID=17920| | shipTypeID=17920| |
Revision as of 04:00, 20 January 2014
RELATED UNI-WIKI REFERENCES
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Named after a child-devouring demon of Amarrian legend, the Bhaalgorn is the pride and joy of the Blood Raider cabal. Though it is known to be based on an Armageddon blueprint, the design's origin remains shrouded in mystery. Those of a superstitious persuasion whisper in the dark of eldritch ceremonies and arcane rituals, but for most people, the practical aspect of the matter will more than suffice: you see one of these blood-red horrors looming on the horizon, it's time to make yourself scarce. SHIP BONUSES
Special Ability:
Ship Attributes
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Summary
The Bhaalgorn is a pirate faction battleship with bonuses to capacitor warfare and stasis webifiers that make it good for PvP despite its high price tag. It is a laser boat with 4 turret slots, but that are effectively 8 with the 100% damage role bonus. With 7 low slots to 5 mids the Bhaalgorn is usually armor tanked, which also allows the mids to be used for webs.
Its bonus to stasis webs makes the Bhaalgorn a popular ship for incursions.
Skills
Further information about additional or recommended skills to pilot Bhaalgorn for a specific or it's common role(s) can be written here.
Fitting
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Large Energy Transfer Array II
Large Energy Transfer Array II
Drone Link Augmentor I
Target Painter II
Tracking Computer II
Tracking Computer II
Dark Blood Stasis Webifier
Dark Blood Stasis Webifier
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
1600mm Reinforced Steel Plates II
Large Anti-Explosive Pump I
Large Anti-Kinetic Pump I
Large Trimark Armor Pump I
Hobgoblin II x5
Hammerhead II x5
Tracking Speed Script x2
Optimal Range Script x2
Scorch L x4
Imperial Navy Multifrequency L x4
- Jester's Trek fit of the week for August 3, 2011 (with a small change for the plate). At the time, this was considered one of the top Incursion battleship.
- As fitted, with all skills at V and before boosts, this ship has 126.3 K EHP, flies at 111 m/s and align in 12.7 s.
- Damage varies between 933 dps at 17 + 13 km with Imperial Navy Multifrequency and 776 dps with Scorch at 52 + 13 km.
- See http://jestertrek.blogspot.ca/2011/08/fit-of-week-incursion-bhaalgorn.html
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
100MN Microwarpdrive II
Dark Blood Heavy Capacitor Booster II
Ship Scanner II
Federation Navy Stasis Webifier
Conjunctive Radar ECCM Scanning Array I
Damage Control II
Energized Adaptive Nano Membrane II
Armor EM Hardener II
Armor Explosive Hardener II
Armor Kinetic Hardener II
Armor Thermal Hardener II
1600mm Reinforced Steel Plates II
Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Egress Port Maximizer I
Ogre II x3
Navy Cap Booster 800 x5
- Basic Neut fit Bhaalgorn seen in small scale fights involving Carriers and Dreadnoughts. This ship will drain 306.25 cap units per sec!
- Ship scanner should be used as frequently as possible to spy on targets' capacitor level, providing vital enemy intelligence to FC and avoiding wasteful energy neutralizer cycles.
- As fitted, with all skills at V and before boosts, this ship has 173K EHP (213K with hardeners overheated), flies at 832 m/s (1191 m/s with MWD overheated)and aligns in 12.7 s with MWD off (19.1 s with MWD off)
- The cap will last 1 min and 50 seconds with the MWD on. When the MWD is off it will last for 6 minutes and 45 Seconds.
- It is important that a T2 MWD is used as it has less of a capacitor penalty than T1 versions.
- This ship is intended to be used with logistics for cap transfer and remote repairs, such as a triage fit Archon.
- To further improve neuting power it is recommended that at least a low-grade Talisman implant set is used. A low grade Talisman set is inexpensive ~160 mil and increases the the neuting amount to 419.3 units of cap per second.
- Many improvements can be made to this fit including T2 Rigs, C-type hardeners, faction/C-type EANM, and a deadspace MWD (Gist preferred).
- Note that Meta 4 neuts are better than T2 as they have less fitting requirements while still draining the same amount of cap. These can be replaced with faction neuts to increase your range.
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Diminishing Power System Drain I
Heavy Diminishing Power System Drain I
Heavy Diminishing Power System Drain I
Prototype 100MN Microwarpdrive I
Federation Navy Stasis Webifier
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Conjunctive Radar ECCM Scanning Array I
Damage Control II
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Energized Explosive Membrane II
Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I
Large Capacitor Control Circuit I
Hobgoblin II x5
Hammerhead II x5
- A variation of the fit above which has three webs and is (almost) cap stable. This ship will however drain only 4252 cap units per sec.
- As fitted, with all skills at V and before boosts, this ship has 144.2 K EHP, flies at 901 m/s (1289 m/s with MWD overheated) and align in 19.4 s with MWD on (13.1 s with MWD off)
- The cap will last 4 min, and is cap stable without the MWD.
Tactics
No sub-article about Bhaalgorn roles or piloting tactics. You can write them here.
Notes
For more information about capacitor warfare and other capacitor warfare using ships see the Capacitor Warfare Guide.