Difference between revisions of "Wreathe"
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The Wreathe is the entry level Industrial provided to Minmatar capsuleers during the tutorial missions. Its cargo hold leaves much to be desired but when just starting out it is capable enough to handle small hauling jobs. Level 1 distribution Missions and light station trading are situations that this ship accommodates. As young pilots have less starting capital the cargo size of the Wreathe will be suited fine. | The Wreathe is the entry level Industrial provided to Minmatar capsuleers during the tutorial missions. Its cargo hold leaves much to be desired but when just starting out it is capable enough to handle small hauling jobs. Level 1 distribution Missions and light station trading are situations that this ship accommodates. As young pilots have less starting capital the cargo size of the Wreathe will be suited fine. | ||
− | The Wreathe is also notable for being the fastest Tech 1 industrial available, to the point that two inertia stabilizers will allow it to align faster than a Blockade Runner and as fast as a fleet interceptor (see Fast Transport fit below). It does this while having the second largest base cargo hold of the fast industrials, making it arguably the best overall ship in its class. A properly fit Wreathe will be able to zip through lowsec gate camps, assuming they aren't packing smartbombs. Running distribution missions in lowsec can provide some practical experience for blockade runners. | + | The Wreathe is also notable for being the fastest Tech 1 industrial available, to the point that two inertia stabilizers will allow it to align faster than a Blockade Runner and as fast as a fleet interceptor (see Fast Transport fit below). It does this while having the second largest base cargo hold of the fast industrials, making it arguably the best overall ship in its class. A properly fit Wreathe will be able to zip through most lowsec gate camps, assuming they aren't packing smartbombs. Running distribution missions in lowsec can provide some practical experience for future blockade runners. |
==Skills== | ==Skills== |
Revision as of 06:45, 31 May 2014
RELATED UNI-WIKI REFERENCES
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The Wreathe is an old ship of the Minmatar Republic and one of the oldest ships still in usage. The design of the Wreathe is very plain, which is the main reason for its longevity, but it also makes the ship incapable of handling anything but the most mundane tasks. SHIP BONUSES
Minmatar Industrial Skill Bonus:
Ship Attributes
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Summary
The Wreathe is the entry level Industrial provided to Minmatar capsuleers during the tutorial missions. Its cargo hold leaves much to be desired but when just starting out it is capable enough to handle small hauling jobs. Level 1 distribution Missions and light station trading are situations that this ship accommodates. As young pilots have less starting capital the cargo size of the Wreathe will be suited fine.
The Wreathe is also notable for being the fastest Tech 1 industrial available, to the point that two inertia stabilizers will allow it to align faster than a Blockade Runner and as fast as a fleet interceptor (see Fast Transport fit below). It does this while having the second largest base cargo hold of the fast industrials, making it arguably the best overall ship in its class. A properly fit Wreathe will be able to zip through most lowsec gate camps, assuming they aren't packing smartbombs. Running distribution missions in lowsec can provide some practical experience for future blockade runners.
Skills
Further information about additional or recommended skills to pilot Wreathe for a specific or it's common role(s) can be written here.
Fitting
Upgraded EM Ward Amplifier I
Upgraded Thermic Dissipation Amplifier I
Upgraded Kinetic Deflection Amplifier I
Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Local Hull Conversion Inertial Stabilizers I
Local Hull Conversion Inertial Stabilizers I
Local Hull Conversion Nanofiber Structure I
Expanded Cargohold II
Expanded Cargohold II
Medium Hyperspatial Velocity Optimizer I
Medium Hyperspatial Velocity Optimizer I
Medium Hyperspatial Velocity Optimizer I
- Minmatar Industrial IV
- Evasive Maneuvering IV
- Power Grid Management V
- Shield Upgrades IV
- Capacity: 5657 m3
- Align: 4 s
- Warp Speed: 7.8 AU/s
- EHP: >14k
- Cost: ~6 mil ISK
- Ideal for running distribution missions in highsec including L4s. Replace agility mods with expanded cargoholds as needed.
- Tech 1 and meta modules are used to lower costs and PG usage.
- * May be increased up to 11725 m3 when dropping the three agility mods.
- **Requires Minmatar Industrial IV and Evasive Maneuvering IV to achieve 4 second align. With both skills at V an inertia stabilizer may be permanently replaced with an expanded cargohold without affecting align time.
Upgraded EM Ward Amplifier I
Upgraded Thermic Dissipation Amplifier I
Upgraded Kinetic Deflection Amplifier I
Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Local Hull Conversion Inertial Stabilizers I
Local Hull Conversion Inertial Stabilizers I
Local Hull Conversion Nanofiber Structure I
Warp Core Stabilizer I
Warp Core Stabilizer I
Medium Hyperspatial Velocity Optimizer I
Medium Hyperspatial Velocity Optimizer I
Medium Hyperspatial Velocity Optimizer I
- Minmatar Industrial IV
- Evasive Maneuvering IV
- Power Grid Management V
- Shield Upgrades IV
- Capacity: 3480 m3*
- Align: 4 s**
- Warp Speed: 7.8 AU/s
- EHP: >15k
- Cost: ~5 mil ISK
- This ship and fit is an ideal lowsec transport ship, save for a blockade runner.
- Dual warp core stabilizers protect against a single scram or two disruptors, enough to zip past most GCs.
- A cloaking device+MWD may optionally be added which can provide practice for using blockade runners. However, you will have to remove both large shield extenders.
- Tech 1 and meta modules are used to lower costs and PG usage.
- * May be increased up to 9580 m3 when dropping the three agility mods and a core stab. Removing the second core stab is not recommended when lowsec hauling.
- **Requires Minmatar Industrial IV and Evasive Maneuvering IV to achieve 4 second align. With both skills at V an inertia stabilizer may be permanently replaced with an expanded cargohold without affecting align time.
Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
EM Ward Amplifier II
Thermic Dissipation Amplifier II
Kinetic Deflection Amplifier II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Medium Cargohold Optimization I
Medium Cargohold Optimization I
Medium Cargohold Optimization I
- Shield Upgrades IV
- With max skills:
- Capacity: 18576 m3
- Align: 5.7 s
- Warp Speed: 4.5 AU/s
- EHP: 18,397
- As with the Fast Transport fit, passive resistance amplifiers may be replaced with active hardeners if desired.
- If you have Shield Upgrades V, two Large Shield Extender II may be fit. If you do not have Shield Upgrades IV it is acceptable to fit equivalent Tech I variants.
- This fit is recommended as a middle ground between a Wreathe fast transport fit and a Mammoth fast transport fit as this fit has more than twice the capacity of a Mammoth fit to have comparable speed.
Tactics
No sub-article about Wreathe roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University Mining Loaner Fleet program.