Difference between revisions of "Wreathe"
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Revision as of 23:27, 1 June 2014
RELATED UNI-WIKI REFERENCES
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The Wreathe is an old ship of the Minmatar Republic and one of the oldest ships still in usage. The design of the Wreathe is very plain, which is the main reason for its longevity, but it also makes the ship incapable of handling anything but the most mundane tasks. SHIP BONUSES
Minmatar Industrial Skill Bonus:
Ship Attributes
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Summary
The Wreathe is the entry level Industrial provided to Minmatar capsuleers during the tutorial missions. Like the other starter transports it has a relatively small cargo hold but more than makes up for it with speed and tank. Its cargo hold is not to be underestimated either, as with high skills and a proper fit it is able to carry a packaged battlecruiser and still have plenty of extra space.
The Wreathe is notable for being the fastest Tech 1 industrial available, to the point that with maximum skills two inertia stabilizers will allow it to align as fast as a blockade runner or interceptor (see Fast Transport fit below). It does this while having the second largest base cargo hold of the fast industrials, making it arguably the best overall ship in its class. A properly fit Wreathe will be able to zip through most lowsec gate camps, assuming they aren't packing smartbombs. Running distribution missions and trading goods in lowsec can provide some practical experience for future blockade runners. Ultimately, the Wreathe possesses unmatched versatility among the industrial ships while remaining incredibly cheap, making it an invaluable tool for any industrialist.
Skills
Further information about additional or recommended skills to pilot Wreathe for a specific or it's common role(s) can be written here.
Fitting
Upgraded EM Ward Amplifier I
Upgraded Thermic Dissipation Amplifier I
Upgraded Kinetic Deflection Amplifier I
Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Local Hull Conversion Inertial Stabilizers I
Local Hull Conversion Inertial Stabilizers I
Local Hull Conversion Nanofiber Structure I
Expanded Cargohold II
Expanded Cargohold II
Medium Hyperspatial Velocity Optimizer I
Medium Hyperspatial Velocity Optimizer I
Medium Hyperspatial Velocity Optimizer I
- Minmatar Industrial IV
- Evasive Maneuvering IV
- Power Grid Management V
- Shield Upgrades IV
- With recommended skills:
- Capacity: 5657 m3
- Align: 4 s
- Warp Speed: 7.8 AU/s
- EHP: >14k
- Cost: ~6 mil ISK
- Ideal for running distribution missions in highsec including L4s. Replace agility mods with expanded cargoholds as needed.
- Tech 1 and meta modules are used to lower costs and PG usage.
- * May be increased up to 11725 m3 when dropping the three agility mods.
- **Requires Minmatar Industrial IV and Evasive Maneuvering IV to achieve 4 second align. With both skills at V an inertia stabilizer may be permanently replaced with an expanded cargohold without affecting align time.
Improved Cloaking Device II
Experimental 10MN Microwarpdrive I
Medium Capacitor Battery II
EM Ward Amplifier II
Thermic Dissipation Amplifier II
Kinetic Deflection Amplifier II
Local Hull Conversion Nanofiber Structure I
Local Hull Conversion Inertial Stabilizers I
Expanded Cargohold II
Warp Core Stabilizer I
Warp Core Stabilizer I
Medium Hyperspatial Velocity Optimizer I
Medium Hyperspatial Velocity Optimizer I
Medium Hyperspatial Velocity Optimizer I
- Minmatar Industrial V
- Evasive Maneuvering V
- Power Grid Management V
- Energy Grid Upgrades IV
- Shield Upgrades IV
- Cloaking III
- With max skills:
- Capacity: 3480 m3*
- Align: 4 s**
- Warp Speed: 7.8 AU/s
- EHP: 7500
- Cost: ~11 mil ISK
- This ship and fit is an ideal lowsec transport ship, save for a blockade runner.
- Dual warp core stabilizers protect against a single scram or two disruptors, which combined with a 4 second align is enough to zip past most lowsec GCs even without the cloaking device.
- * May be increased up to 9580 m3 when dropping the three agility mods and a core stab. Removing the second core stab is not recommended when lowsec hauling.
- ** A 4 second align may still be achieved with Minmatar Industrial IV and Evasive Maneuvering IV if the expanded cargohold is swapped out with a second inertial stabilizer.
Upgraded EM Ward Amplifier I
Upgraded Thermic Dissipation Amplifier I
Upgraded Kinetic Deflection Amplifier I
Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Medium Cargohold Optimization I
Medium Cargohold Optimization I
Medium Cargohold Optimization I
- Minmatar Industrial IV
- Evasive Maneuvering IV
- Power Grid Management V
- Shield Upgrades IV
- With recommended skills:
- Capacity: 17,833 m3
- Align: 7 s
- Warp Speed: 4.5 AU/s
- EHP: >13k
- This fit is recommended as a middle ground between a Wreathe fast transport fit and a Mammoth as this fit has more than twice the capacity of a Mammoth fit to have comparable speed.
Improved Cloaking Device II
Experimental 10MN Microwarpdrive I
Medium Capacitor Battery II
EM Ward Amplifier II
Thermic Dissipation Amplifier II
Kinetic Deflection Amplifier II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Warp Core Stabilizer I
Warp Core Stabilizer I
Medium Cargohold Optimization I
Medium Cargohold Optimization I
Medium Cargohold Optimization I
- Minmatar Industrial V
- Evasive Maneuvering V
- Power Grid Management V
- Energy Grid Upgrades IV
- Shield Upgrades IV
- Cloaking III
- With max skills:
- Capacity: 11427 m3
- Align: 6 s
- Warp Speed: 7.8 AU/s
- EHP: 6600
- Cost: ~14 mil ISK
- This fit is able to get past most lowsec gate camps without a problem, assuming you can cloak more quickly than they can lock you.
Tactics
No sub-article about Wreathe roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University Mining Loaner Fleet program.