Difference between revisions of "Wreathe"
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| skills=Minmatar Industrial IV</li><li>Evasive Maneuvering IV</li><li>Cloaking III | | skills=Minmatar Industrial IV</li><li>Evasive Maneuvering IV</li><li>Cloaking III | ||
| showSKILLS=N | | showSKILLS=N | ||
− | | notes=With skills at IV/V:</li><li>Capacity: 3480 m3/4622 m3*</li><li>Align: 4 s</li><li>Warp Speed: 7.1 AU/s</li><li>EHP: 6400/7000</li><li>Cost: ~11 mil ISK</li><li>This ship and fit is an ideal lowsec transport ship, save for a blockade runner.</li><li>Dual warp core stabilizers protect against a single scram or two disruptors, which combined with a 4 second align is enough to zip past most lowsec GCs even without the cloaking device.</li><li>Replace meta amplifiers with Tech 2 amplifiers when you get Shield Upgrades IV. Meta hull upgrades do not need to be replaced since they are cheaper and equally as effective as T2 versions.</li><li>*With max Minmatar Industrial and Evasive Maneuvering skills an inertia stabilizer may be permanently replaced with an expanded cargohold while retaining the 4 second align, thus achieving 4622 m3. This is enough for one giant and one huge secure container, effectively giving the ship just under 6000 m3 cargo space. | + | | notes=With skills at IV/V:</li><li>Capacity: 3480 m3/4622 m3*</li><li>Align: 4 s</li><li>Warp Speed: 7.1 AU/s</li><li>EHP: 6400/7000</li><li>Cost: ~11 mil ISK</li><li>This ship and fit is an ideal lowsec transport ship, save for a blockade runner.</li><li>Dual warp core stabilizers protect against a single scram or two disruptors, which combined with a 4 second align is enough to zip past most lowsec GCs even without the cloaking device. If you can't a the cloak you will usually still be fine, though you should replace the MWD with a large shield extender.</li><li>Replace meta amplifiers with Tech 2 amplifiers when you get Shield Upgrades IV. Meta hull upgrades do not need to be replaced since they are cheaper and equally as effective as T2 versions.</li><li>*With max Minmatar Industrial and Evasive Maneuvering skills an inertia stabilizer may be permanently replaced with an expanded cargohold while retaining the 4 second align, thus achieving 4622 m3. This is enough for one giant and one huge secure container, effectively giving the ship just under 6000 m3 cargo space. |
| showNOTES=N | | showNOTES=N | ||
| difficulty=0 | | difficulty=0 |
Revision as of 23:46, 18 June 2014
RELATED UNI-WIKI REFERENCES
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Development SHIP BONUSES
Minmatar Industrial bonuses (per skill level):
Ship Attributes
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Summary
The Wreathe is the entry level Industrial provided to Minmatar capsuleers during the tutorial missions. Like the other starter transports it has a relatively small cargo hold but more than makes up for it with speed and tank. Its cargo hold is not to be underestimated either, as with high skills and a proper fit it is able to carry a packaged battlecruiser and still have plenty of extra space.
The Wreathe is notable for being the fastest Tech 1 industrial available, to the point that with maximum skills two inertia stabilizers will allow it to align as fast as a blockade runner or interceptor (see Fast Transport fit below). It does this while having the second largest base cargo hold of the fast industrials, making it arguably the best overall ship in its class. A properly fit Wreathe will be able to zip through most lowsec gate camps, assuming they aren't packing smartbombs. Running distribution missions and trading goods in lowsec can provide some practical experience for future blockade runners. Ultimately, the Wreathe possesses unmatched versatility among the industrial ships while remaining incredibly cheap, making it an invaluable tool for any industrialist.
Skills
Further information about additional or recommended skills to pilot Wreathe for a specific or it's common role(s) can be written here.
Fitting
Upgraded EM Ward Amplifier I
Upgraded Thermic Dissipation Amplifier I
Upgraded Kinetic Deflection Amplifier I
Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Local Hull Conversion Inertial Stabilizers I
Local Hull Conversion Inertial Stabilizers I
Local Hull Conversion Nanofiber Structure I
Expanded Cargohold II
Expanded Cargohold II
Medium Hyperspatial Velocity Optimizer I
Medium Hyperspatial Velocity Optimizer I
Medium Hyperspatial Velocity Optimizer I
- Minmatar Industrial IV
- Evasive Maneuvering IV
- Power Grid Management V
- Shield Upgrades IV
- With recommended skills:
- Capacity: 5657 m3
- Align: 4 s
- Warp Speed: 7.8 AU/s
- EHP: >14k
- Cost: ~6 mil ISK
- Ideal for running distribution missions in highsec including L4s. Replace agility mods with expanded cargoholds as needed.
- Tech 1 and meta modules are used to lower costs and PG usage.
- * May be increased up to 11725 m3 when dropping the three agility mods for expanded cargoholds.
- **Requires Minmatar Industrial IV and Evasive Maneuvering IV to achieve 4 second align. With both skills at V an inertia stabilizer may be permanently replaced with an expanded cargohold without affecting align time.
Improved Cloaking Device II
Experimental 10MN Microwarpdrive I
Upgraded EM Ward Amplifier I
Upgraded EM Ward Amplifier I
Thermic Dissipation Amplifier I
Upgraded Kinetic Deflection Amplifier I
Local Hull Conversion Inertial Stabilizers I
Local Hull Conversion Inertial Stabilizers I
Local Hull Conversion Nanofiber Structure I
Warp Core Stabilizer I
Warp Core Stabilizer I
Medium Hyperspatial Velocity Optimizer I
Medium Hyperspatial Velocity Optimizer I
Medium Hyperspatial Velocity Optimizer I
- Minmatar Industrial IV
- Evasive Maneuvering IV
- Cloaking III
- With skills at IV/V:
- Capacity: 3480 m3/4622 m3*
- Align: 4 s
- Warp Speed: 7.1 AU/s
- EHP: 6400/7000
- Cost: ~11 mil ISK
- This ship and fit is an ideal lowsec transport ship, save for a blockade runner.
- Dual warp core stabilizers protect against a single scram or two disruptors, which combined with a 4 second align is enough to zip past most lowsec GCs even without the cloaking device. If you can't a the cloak you will usually still be fine, though you should replace the MWD with a large shield extender.
- Replace meta amplifiers with Tech 2 amplifiers when you get Shield Upgrades IV. Meta hull upgrades do not need to be replaced since they are cheaper and equally as effective as T2 versions.
- *With max Minmatar Industrial and Evasive Maneuvering skills an inertia stabilizer may be permanently replaced with an expanded cargohold while retaining the 4 second align, thus achieving 4622 m3. This is enough for one giant and one huge secure container, effectively giving the ship just under 6000 m3 cargo space.
Upgraded EM Ward Amplifier I
Upgraded Thermic Dissipation Amplifier I
Upgraded Kinetic Deflection Amplifier I
Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Medium Cargohold Optimization I
Medium Cargohold Optimization I
Medium Cargohold Optimization I
- Minmatar Industrial IV
- Evasive Maneuvering IV
- Power Grid Management V
- Shield Upgrades IV
- With recommended skills:
- Capacity: 17,833 m3
- Align: 7 s
- Warp Speed: 4.5 AU/s
- EHP: >13k
- This fit is recommended as a middle ground between a Wreathe fast transport fit and a Mammoth as this fit has more than twice the capacity of a Mammoth fit to have comparable speed.
Tactics
No sub-article about Wreathe roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University Mining Loaner Fleet program.