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Huginn: Difference between revisions

From EVE University Wiki
Fitting: removing invalid fits added new fits
Undo revision 79931 by Rafnar caldon (talk)
Line 94: Line 94:


==Fitting==
==Fitting==
{{ShipFitting
{{ShipFitting|
| ship=Huginn
ship=Huginn|
| shipTypeID=11961
shipTypeID=11961|
| fitName=Armor
fitName=Shield Gang Support|
| fitID=Armor
fitID=Shield-Gang-Support|
| low1name=Armor Explosive Hardener II
high1name=Dual 180mm AutoCannon II|
| low1typeID=11646
high1typeID=2937|
| low2name=Armor Kinetic Hardener II
high2name=Dual 180mm AutoCannon II|
| low2typeID=11644
high2typeID=2937|
| low3name=Armor Thermic Hardener II
high3name=Dual 180mm AutoCannon II|
| low3typeID=11648
high3typeID=2937|
| low4name=1600mm Reinforced Rolled Tungsten Plates I
high4name=Heavy Missile Launcher II|
| low4typeID=11325
high4typeID=2410|
| mid1name=10MN Afterburner II
high5name=Heavy Missile Launcher II|
| mid1typeID=12058
high5typeID=2410|
| mid2name=Warp Disruptor II
high6name=Heavy Missile Launcher II|
| mid2typeID=3244
high6typeID=2410|
| mid3name=Fleeting Propulsion Inhibitor I
mid1name=Stasis Webifier II|
| mid3typeID=4027
mid1typeID=527|
| mid4name=Fleeting Propulsion Inhibitor I
mid2name=Stasis Webifier II|
| mid4typeID=4027
mid2typeID=527|
| mid5name=Phased Weapon Navigation Array Generation Extron
mid3name=Adaptive Invulnerability Field II|
| mid5typeID=19814
mid3typeID=2281|
| mid6name=Phased Weapon Navigation Array Generation Extron
mid4name=Large Shield Extender II|
| mid6typeID=19814
mid4typeID=3841|
| high1name=Dual 180mm AutoCannon II, Barrage M
mid5name=Large Shield Extender II|
| high1typeID=2937
mid5typeID=3841|
| charge1name=Barrage M x1
mid6name=Experimental 10MN Microwarpdrive I|
| charge1typeID=12773
mid6typeID=5975|
| high2name=Dual 180mm AutoCannon II, Barrage M
low1name=Damage Control II|
| high2typeID=2937
low1typeID=2048|
| high3name=Dual 180mm AutoCannon II, Barrage M
low2name=Power Diagnostic System II|
| high3typeID=2937
low2typeID=1541|
| high4name=Dual 180mm AutoCannon II, Barrage M
low3name=Power Diagnostic System II|
| high4typeID=2937
low3typeID=1541|
| high5name=Core Probe Launcher I, Core Scanner Probe I
drone1name=Warrior II x5|
| high5typeID=17938
drone1typeID=2488|
| charge2name=Core Scanner Probe I x1
drone2name=Hornet EC-300 x3|
| charge2typeID=30013
drone2typeID=23707|
| rig1name=Medium Trimark Armor Pump II
drone3name=open|
| rig1typeID=31059
drone4name=open|
| rig2name=Medium Trimark Armor Pump II
drone5name=open|
| rig2typeID=31059
charge1name=Barrage M x1000|
| drone1name=Hobgoblin II x2
charge1typeID=12773|
| drone1typeID=2456
charge2name=Republic Fleet EMP M x1000|
| drone2name=Hammerhead II x3
charge2typeID=21896|
| drone2typeID=2185
charge3name=Caldari Navy Mjolnir Heavy Missile x1000|
| charge3name=open
charge3typeID=27435|
| charge4name=open
charge4name=Caldari Navy Inferno Heavy Missile x1000|
| charge5name=open
charge4typeID=27447|
| drone3name=open
charge5name=Caldari Navy Nova Heavy Missile x1000|
| drone4name=open
charge5typeID=27453|
| drone5name=open
rig1name=Medium Core Defense Field Extender I|
| skills=
rig1typeID=31790|
| showSKILLS=N
rig2name=Medium Core Defense Field Extender I|
| notes=
rig2typeID=31790|
| showNOTES=N
difficulty=1|
| difficulty=1
warsop=A|
| warsop=A
warsopReason=|
| warsopReason=
version=ODY 1.0|
| version=PROTEUS 1.0
shipDNA=11961:2410;3:2937;3:527;2:2281;1:3841;2:5975;1:1541;2:2048;1:31790;2:2488;5:23707;3:12773;1000:21896;1000:27435;1000:27447;1000:27453;1000::|
| showTOC=Y
skills=Recons 4</li><li>|
| shipDNA=11961:11646;1:11644;1:11648;1:11325;1:12058;1:3244;1:4027;2:19814;2:2937;4:12773;1:17938;1:30013;1:31059;2:2456;2:2185;3::
notes=A classic, all purpose shield fit. Will web at 40 km (52 km with overheat)</li><li>A Federation Navy webs can be used to increase range to 60 km (73 km with overheat), but they are expensive.  </li><li>The purpose of this fit is to web fast tackle so they can be killed easily. Damage dealing is not a primary concern.</li><li>As fitted, with all skills at V and before fleet boosts, this ship has 45.5 K EHP, flies at 1741 m/s (2481 m/s overheated) and align in 8.8 s (6.2 s with MWD off)</li><li>The capacitor will last 2 min 32 s</li><li>Damage is 304 dps, but is a mix of drone, autocannon and missiles that would be difficult to apply.}}{{ShipFitting|
| fleetup=
ship=Huginn|
}}{{ShipFitting
shipTypeID=11961|
| ship=Huginn
fitName=Armor Tanked|
| shipTypeID=11961
fitID=Armor-Tanked|
| fitName=Armor Gang Support
high1name=Heavy Missile Launcher II|
| fitID=Armor-Gang-Support
high1typeID=2410|
| low1name=1600mm Reinforced Steel Plates II
high2name=Heavy Missile Launcher II|
| low1typeID=20353
high2typeID=2410|
| low2name=Energized Adaptive Nano Membrane II
high3name=Heavy Missile Launcher II|
| low2typeID=11269
high3typeID=2410|
| low3name=Energized Adaptive Nano Membrane II
high4name=open|
| low3typeID=11269
high5name=open|
| low4name=Armor Explosive Hardener II
high6name=open|
| low4typeID=11646
mid1name=Experimental 10MN Microwarpdrive I|
| mid1name=Fleeting Propulsion Inhibitor I
mid1typeID=5975|
| mid1typeID=4027
mid2name=Federation Navy Stasis Webifier|
| mid2name=Fleeting Propulsion Inhibitor I
mid2typeID=17559|
| mid2typeID=4027
mid3name=Fleeting Propulsion Inhibitor I|
| mid3name=Fleeting Propulsion Inhibitor I
mid3typeID=4027|
| mid3typeID=4027
mid4name=Fleeting Propulsion Inhibitor I|
| mid4name=Experimental 10MN Microwarpdrive I
mid4typeID=4027|
| mid4typeID=5975
mid5name=Warp Disruptor II|
| mid5name=Phased Weapon Navigation Array Generation Extron
mid5typeID=3244|
| mid5typeID=19814
mid6name=Phased Weapon Navigation Array Generation Extron|
| mid6name=Faint Epsilon Warp Scrambler I
mid6typeID=19814|
| mid6typeID=5443
low1name=Damage Control II|
| high1name=Small 'Vehemence' Shockwave Charge
low1typeID=2048|
| high1typeID=9680
low2name=1600mm Reinforced Steel Plates II|
| high2name=Small 'Notos' Explosive Charge I
low2typeID=20353|
| high2typeID=9744
low3name=Energized Adaptive Nano Membrane II|
| high3name=Small 'Vehemence' Shockwave Charge
low3typeID=11269|
| high3typeID=9680
drone1name=Hammerhead II x4|
| high4name=Small 'Notos' Explosive Charge I
drone1typeID=2185|
| high4typeID=9744
drone2name=open|
| high5name=Small 'Vehemence' Shockwave Charge
drone3name=open|
| high5typeID=9680
drone4name=open|
| rig1name=Medium Anti-Kinetic Pump II
drone5name=open|
| rig1typeID=31029
charge1name=Mjolnir Fury Heavy Missile x1|
| rig2name=Medium Trimark Armor Pump II
charge1typeID=24509|
| rig2typeID=31059
charge2name=open|
| charge1name=open
charge3name=open|
| charge2name=open
charge4name=open|
| charge3name=open
charge5name=open|
| charge4name=open
rig1name=Medium Ancillary Current Router I|
| charge5name=open
rig1typeID=31360|
| drone1name=open
rig2name=Medium Anti-Explosive Pump I|
| drone2name=open
rig2typeID=31011|
| drone3name=open
difficulty=1|
| drone4name=open
warsop=S|
| drone5name=open
warsopReason=|
| skills=
version=ODY 1.0|
| showSKILLS=N
shipDNA=11961:2410;3:3244;1:4027;2:5975;1:17559;1:19814;1:2048;1:11269;1:20353;1:31011;1:31360;1:2185;4:24509;1::|
| notes=
skills=|
| showNOTES=N
notes=An unusual fit, slower and with less EHP than the shield fit, but with 3 webs, 1 point and 1 target painter. Will web at 60 km (73 km with overheat). If money is tight, the Federation Navy web can be downgraded to a Tech II or meta 4 version.  </li><li>The purpose of this fit is to web fast tackle so they can be killed easily. Damage dealing is not a primary concern, but the combination of webs, target painter and missiles make this ship very dangerous against fast frigates and interceptors.</li><li>As fitted, with all skills at V and before fleet boosts, this ship has 30.4 K EHP, flies at 1450 m/s (2051 m/s overheated) and align in 10.3 s (7.7 s with MWD off)</li><li>The capacitor will last 1 min 24 s</li><li>Damage is 248 dps at less than 47 km.}}
| difficulty=1
| warsop=A
| warsopReason=
| version=PROTEUS 1.0
| showTOC=Y
| shipDNA=11961:20353;1:11269;2:11646;1:4027;3:5975;1:19814;1:5443;1:9680;3:9744;2:31029;1:31059;1::
| fleetup=
}}


==Tactics==
==Tactics==

Revision as of 22:16, 18 January 2015

EVE University Database
 
Ship Database
Huginn
Huginn
Huginn
Minmatar Republic
Minmatar Republic
Minmatar Republic
Recon Ships
Bellicose Class
RELATED UNI-WIKI REFERENCES

Name: Huginn
Hull: Bellicose
Role: Combat Recon Ship

Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.

Developer: Boundless Creation

Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.

SHIP BONUSES

Minmatar Cruiser bonuses (per skill level):
5% bonus to Medium Projectile Turret rate of fire
10% bonus to Target Painter effectiveness
Recon Ships bonuses (per skill level):
60% bonus to Stasis Webifier optimal range
5% bonus to Medium Projectile Turret damage
Role Bonus:
Cannot be detected by directional scanners

Required Skills
Training Time what's this?
61d 11h 23m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Rapier
Rapier
Recon Ships Bellicose Class
Can Use Covert Ops Cloak
4 (3/1) 6 4
750 MW 480 tf
230 m/sec
315 m³
,Bellicose
Bellicose
Standard Cruisers Bellicose Class
4 (4/0) 5 4
780 MW 400 tf
260 m/sec
315 m³

Ship Attributes

Fittings
Powergrid
powergrid
750 MW
CPU
cpu output
400 tf
Capacitor
capacitor
1210 GJ
High
high slots
5
Launchers
launcher slots
1
Turrets
turret slots
4
Medium
medium slots
6
Low
low slots
4
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
240 m/sec
Inertia Modifier
inertia modifier (agility)
0.57
Warp Speed
inertia modifier (agility)
3.3 AU/s
Base Time to Warp
base time to warp
9.13 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
40 m³
Drone Bandwidth
drone bandwidth
40 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
125.00 km
Max Locked Targets
max. locked targets
10
LADAR Sensor
LADAR sensor strength
28 points
Sig. Radius
signature radius
120 m
Scan Res.
scan resolution
303 mm
Structure
Structure Hitpoints
structure hitpoints
875 HP
Mass
ship mass
11,550,000 kg
Volume
ship volume
85,000 m³
Cargo Capacity
cargo capacity
315 m³
Armor
Armor Hitpoints
armor hitpoints
1,250 HP
Armor Resistances
EM
electromagnetic resistance
85
THR
thermal resistance
59.375
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,550 HP
Shield Resistances
EM
electromagnetic resistance
62.5
THR
thermal resistance
50
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Alongside its cloaking brother, the Rapier, the Huginn is a common feature in almost all shield tanked gangs, prized for its ability to web targets at a greater range than any other ship in the game (40k t2, up to 60k faction). A loki can also be setup to fill a similar role in armor fleets, but at a much greater cost.

Skills

Further information about additional or recommended skills to pilot Huginn for a specific or it's common role(s) can be written here.

Fitting

Shield Gang Support
Huginn: Shield Gang Support
EFT
[Huginn, Shield Gang Support]
Dual 180mm AutoCannon II
Dual 180mm AutoCannon II
Dual 180mm AutoCannon II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II

Stasis Webifier II
Stasis Webifier II
Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Extender II
Experimental 10MN Microwarpdrive I

Damage Control II
Power Diagnostic System II
Power Diagnostic System II

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Warrior II x5
Hornet EC-300 x3

Barrage M x1000
Republic Fleet EMP M x1000
Caldari Navy Mjolnir Heavy Missile x1000
Caldari Navy Inferno Heavy Missile x1000
Caldari Navy Nova Heavy Missile x1000

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icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Recons 4
NOTES
  • A classic, all purpose shield fit. Will web at 40 km (52 km with overheat)
  • A Federation Navy webs can be used to increase range to 60 km (73 km with overheat), but they are expensive.
  • The purpose of this fit is to web fast tackle so they can be killed easily. Damage dealing is not a primary concern.
  • As fitted, with all skills at V and before fleet boosts, this ship has 45.5 K EHP, flies at 1741 m/s (2481 m/s overheated) and align in 8.8 s (6.2 s with MWD off)
  • The capacitor will last 2 min 32 s
  • Damage is 304 dps, but is a mix of drone, autocannon and missiles that would be difficult to apply.
Armor Tanked
Huginn: Armor Tanked
EFT
[Huginn, Armor Tanked]
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II

Experimental 10MN Microwarpdrive I
Federation Navy Stasis Webifier
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Warp Disruptor II
Phased Weapon Navigation Array Generation Extron

Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II

Medium Ancillary Current Router I
Medium Anti-Explosive Pump I


Hammerhead II x4

Mjolnir Fury Heavy Missile x1

icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • An unusual fit, slower and with less EHP than the shield fit, but with 3 webs, 1 point and 1 target painter. Will web at 60 km (73 km with overheat). If money is tight, the Federation Navy web can be downgraded to a Tech II or meta 4 version.
  • The purpose of this fit is to web fast tackle so they can be killed easily. Damage dealing is not a primary concern, but the combination of webs, target painter and missiles make this ship very dangerous against fast frigates and interceptors.
  • As fitted, with all skills at V and before fleet boosts, this ship has 30.4 K EHP, flies at 1450 m/s (2051 m/s overheated) and align in 10.3 s (7.7 s with MWD off)
  • The capacitor will last 1 min 24 s
  • Damage is 248 dps at less than 47 km.


Tactics

No sub-article about Huginn roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Huginn here.