Difference between revisions of "Huginn"

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(Undo revision 79932 by Rafnar caldon (talk))
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==Fitting==
 
==Fitting==
{{ShipFitting|
+
{{ShipFitting
ship=Huginn|
+
| ship=Huginn
shipTypeID=11961|
+
| shipTypeID=11961
fitName=Shield Gang Support|
+
| fitName=Armor
fitID=Shield-Gang-Support|
+
| fitID=Armor
high1name=Dual 180mm AutoCannon II|
+
| low1name=Armor Explosive Hardener II
high1typeID=2937|
+
| low1typeID=11646
high2name=Dual 180mm AutoCannon II|
+
| low2name=Armor Kinetic Hardener II
high2typeID=2937|
+
| low2typeID=11644
high3name=Dual 180mm AutoCannon II|
+
| low3name=Armor Thermic Hardener II
high3typeID=2937|
+
| low3typeID=11648
high4name=Heavy Missile Launcher II|
+
| low4name=1600mm Reinforced Rolled Tungsten Plates I
high4typeID=2410|
+
| low4typeID=11325
high5name=Heavy Missile Launcher II|
+
| mid1name=10MN Afterburner II
high5typeID=2410|
+
| mid1typeID=12058
high6name=Heavy Missile Launcher II|
+
| mid2name=Warp Disruptor II
high6typeID=2410|
+
| mid2typeID=3244
mid1name=Stasis Webifier II|
+
| mid3name=Fleeting Propulsion Inhibitor I
mid1typeID=527|
+
| mid3typeID=4027
mid2name=Stasis Webifier II|
+
| mid4name=Fleeting Propulsion Inhibitor I
mid2typeID=527|
+
| mid4typeID=4027
mid3name=Adaptive Invulnerability Field II|
+
| mid5name=Phased Weapon Navigation Array Generation Extron
mid3typeID=2281|
+
| mid5typeID=19814
mid4name=Large Shield Extender II|
+
| mid6name=Phased Weapon Navigation Array Generation Extron
mid4typeID=3841|
+
| mid6typeID=19814
mid5name=Large Shield Extender II|
+
| high1name=Dual 180mm AutoCannon II, Barrage M
mid5typeID=3841|
+
| high1typeID=2937
mid6name=Experimental 10MN Microwarpdrive I|
+
| charge1name=Barrage M x1
mid6typeID=5975|
+
| charge1typeID=12773
low1name=Damage Control II|
+
| high2name=Dual 180mm AutoCannon II, Barrage M
low1typeID=2048|
+
| high2typeID=2937
low2name=Power Diagnostic System II|
+
| high3name=Dual 180mm AutoCannon II, Barrage M
low2typeID=1541|
+
| high3typeID=2937
low3name=Power Diagnostic System II|
+
| high4name=Dual 180mm AutoCannon II, Barrage M
low3typeID=1541|
+
| high4typeID=2937
drone1name=Warrior II x5|
+
| high5name=Core Probe Launcher I, Core Scanner Probe I
drone1typeID=2488|
+
| high5typeID=17938
drone2name=Hornet EC-300 x3|
+
| charge2name=Core Scanner Probe I x1
drone2typeID=23707|
+
| charge2typeID=30013
drone3name=open|
+
| rig1name=Medium Trimark Armor Pump II
drone4name=open|
+
| rig1typeID=31059
drone5name=open|
+
| rig2name=Medium Trimark Armor Pump II
charge1name=Barrage M x1000|
+
| rig2typeID=31059
charge1typeID=12773|
+
| drone1name=Hobgoblin II x2
charge2name=Republic Fleet EMP M x1000|
+
| drone1typeID=2456
charge2typeID=21896|
+
| drone2name=Hammerhead II x3
charge3name=Caldari Navy Mjolnir Heavy Missile x1000|
+
| drone2typeID=2185
charge3typeID=27435|
+
| charge3name=open
charge4name=Caldari Navy Inferno Heavy Missile x1000|
+
| charge4name=open
charge4typeID=27447|
+
| charge5name=open
charge5name=Caldari Navy Nova Heavy Missile x1000|
+
| drone3name=open
charge5typeID=27453|
+
| drone4name=open
rig1name=Medium Core Defense Field Extender I|
+
| drone5name=open
rig1typeID=31790|
+
| skills=
rig2name=Medium Core Defense Field Extender I|
+
| showSKILLS=N
rig2typeID=31790|
+
| notes=
difficulty=1|
+
| showNOTES=N
warsop=A|
+
| difficulty=1
warsopReason=|
+
| warsop=A
version=ODY 1.0|
+
| warsopReason=
shipDNA=11961:2410;3:2937;3:527;2:2281;1:3841;2:5975;1:1541;2:2048;1:31790;2:2488;5:23707;3:12773;1000:21896;1000:27435;1000:27447;1000:27453;1000::|
+
| version=PROTEUS 1.0
skills=Recons 4</li><li>|
+
| showTOC=Y
notes=A classic, all purpose shield fit. Will web at 40 km (52 km with overheat)</li><li>A Federation Navy webs can be used to increase range to 60 km (73 km with overheat), but they are expensive.  </li><li>The purpose of this fit is to web fast tackle so they can be killed easily. Damage dealing is not a primary concern.</li><li>As fitted, with all skills at V and before fleet boosts, this ship has 45.5 K EHP, flies at 1741 m/s (2481 m/s overheated) and align in 8.8 s (6.2 s with MWD off)</li><li>The capacitor will last 2 min 32 s</li><li>Damage is 304 dps, but is a mix of drone, autocannon and missiles that would be difficult to apply.}}{{ShipFitting|
+
| shipDNA=11961:11646;1:11644;1:11648;1:11325;1:12058;1:3244;1:4027;2:19814;2:2937;4:12773;1:17938;1:30013;1:31059;2:2456;2:2185;3::
ship=Huginn|
+
| fleetup=
shipTypeID=11961|
+
}}{{ShipFitting
fitName=Armor Tanked|
+
| ship=Huginn
fitID=Armor-Tanked|
+
| shipTypeID=11961
high1name=Heavy Missile Launcher II|
+
| fitName=Armor Gang Support
high1typeID=2410|
+
| fitID=Armor-Gang-Support
high2name=Heavy Missile Launcher II|
+
| low1name=1600mm Reinforced Steel Plates II
high2typeID=2410|
+
| low1typeID=20353
high3name=Heavy Missile Launcher II|
+
| low2name=Energized Adaptive Nano Membrane II
high3typeID=2410|
+
| low2typeID=11269
high4name=open|
+
| low3name=Energized Adaptive Nano Membrane II
high5name=open|
+
| low3typeID=11269
high6name=open|
+
| low4name=Armor Explosive Hardener II
mid1name=Experimental 10MN Microwarpdrive I|
+
| low4typeID=11646
mid1typeID=5975|
+
| mid1name=Fleeting Propulsion Inhibitor I
mid2name=Federation Navy Stasis Webifier|
+
| mid1typeID=4027
mid2typeID=17559|
+
| mid2name=Fleeting Propulsion Inhibitor I
mid3name=Fleeting Propulsion Inhibitor I|
+
| mid2typeID=4027
mid3typeID=4027|
+
| mid3name=Fleeting Propulsion Inhibitor I
mid4name=Fleeting Propulsion Inhibitor I|
+
| mid3typeID=4027
mid4typeID=4027|
+
| mid4name=Experimental 10MN Microwarpdrive I
mid5name=Warp Disruptor II|
+
| mid4typeID=5975
mid5typeID=3244|
+
| mid5name=Phased Weapon Navigation Array Generation Extron
mid6name=Phased Weapon Navigation Array Generation Extron|
+
| mid5typeID=19814
mid6typeID=19814|
+
| mid6name=Faint Epsilon Warp Scrambler I
low1name=Damage Control II|
+
| mid6typeID=5443
low1typeID=2048|
+
| high1name=Small 'Vehemence' Shockwave Charge
low2name=1600mm Reinforced Steel Plates II|
+
| high1typeID=9680
low2typeID=20353|
+
| high2name=Small 'Notos' Explosive Charge I
low3name=Energized Adaptive Nano Membrane II|
+
| high2typeID=9744
low3typeID=11269|
+
| high3name=Small 'Vehemence' Shockwave Charge
drone1name=Hammerhead II x4|
+
| high3typeID=9680
drone1typeID=2185|
+
| high4name=Small 'Notos' Explosive Charge I
drone2name=open|
+
| high4typeID=9744
drone3name=open|
+
| high5name=Small 'Vehemence' Shockwave Charge
drone4name=open|
+
| high5typeID=9680
drone5name=open|
+
| rig1name=Medium Anti-Kinetic Pump II
charge1name=Mjolnir Fury Heavy Missile x1|
+
| rig1typeID=31029
charge1typeID=24509|
+
| rig2name=Medium Trimark Armor Pump II
charge2name=open|
+
| rig2typeID=31059
charge3name=open|
+
| charge1name=open
charge4name=open|
+
| charge2name=open
charge5name=open|
+
| charge3name=open
rig1name=Medium Ancillary Current Router I|
+
| charge4name=open
rig1typeID=31360|
+
| charge5name=open
rig2name=Medium Anti-Explosive Pump I|
+
| drone1name=open
rig2typeID=31011|
+
| drone2name=open
difficulty=1|
+
| drone3name=open
warsop=S|
+
| drone4name=open
warsopReason=|
+
| drone5name=open
version=ODY 1.0|
+
| skills=
shipDNA=11961:2410;3:3244;1:4027;2:5975;1:17559;1:19814;1:2048;1:11269;1:20353;1:31011;1:31360;1:2185;4:24509;1::|
+
| showSKILLS=N
skills=|
+
| notes=
notes=An unusual fit, slower and with less EHP than the shield fit, but with 3 webs, 1 point and 1 target painter. Will web at 60 km (73 km with overheat). If money is tight, the Federation Navy web can be downgraded to a Tech II or meta 4 version.  </li><li>The purpose of this fit is to web fast tackle so they can be killed easily. Damage dealing is not a primary concern, but the combination of webs, target painter and missiles make this ship very dangerous against fast frigates and interceptors.</li><li>As fitted, with all skills at V and before fleet boosts, this ship has 30.4 K EHP, flies at 1450 m/s (2051 m/s overheated) and align in 10.3 s (7.7 s with MWD off)</li><li>The capacitor will last 1 min 24 s</li><li>Damage is 248 dps at less than 47 km.}}
+
| showNOTES=N
 +
| difficulty=1
 +
| warsop=A
 +
| warsopReason=
 +
| version=PROTEUS 1.0
 +
| showTOC=Y
 +
| shipDNA=11961:20353;1:11269;2:11646;1:4027;3:5975;1:19814;1:5443;1:9680;3:9744;2:31029;1:31059;1::
 +
| fleetup=
 +
}}
  
 
==Tactics==
 
==Tactics==

Revision as of 22:17, 18 January 2015

EVE University Database
 
Ship Database
Huginn
CornerT2h.png
Huginn
Minmatar Republic
Minmatar Republic
Recon Ships
Bellicose Class
RELATED UNI-WIKI REFERENCES

Name: Huginn
Hull: Bellicose
Role: Combat Recon Ship

Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.

Developer: Boundless Creation

Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.

SHIP BONUSES

Minmatar Cruiser bonuses (per skill level):
5% bonus to Medium Projectile Turret rate of fire
10% bonus to Target Painter effectiveness
Recon Ships bonuses (per skill level):
60% bonus to Stasis Webifier optimal range
5% bonus to Medium Projectile Turret damage
Role Bonus:
Cannot be detected by directional scanners

Required Skills
Training Time what's this?
61d 11h 23m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Rapier
Rapier.jpg
CornerT2s.png
Rapier
Recon Ships Bellicose Class
Icon highlights.pngCan Use Covert Ops Cloak
Icon hi slot.png4 (3/1) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png750 MW Icon cpu.png480 tf
Icon velocity.png230 m/sec
Icon capacity.png315 m³
,Bellicose
Bellicose.jpg
Bellicose
Standard Cruisers Bellicose Class
Icon hi slot.png4 (4/0) Icon mid slot.png5 Icon low slot.png4
Icon powergrid.png780 MW Icon cpu.png400 tf
Icon velocity.png260 m/sec
Icon capacity.png315 m³

Ship Attributes

Fittings
Powergrid
powergrid
750 MW
CPU
cpu output
400 tf
Capacitor
capacitor
1210 GJ
High
high slots
5
Launchers
launcher slots
1
Turrets
turret slots
4
Medium
medium slots
6
Low
low slots
4
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
240 m/sec
Inertia Modifier
inertia modifier (agility)
0.57
Warp Speed
inertia modifier (agility)
3.3 AU/s
Base Time to Warp
base time to warp
9.13 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
40 m³
Drone Bandwidth
drone bandwidth
40 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
125.00 km
Max Locked Targets
max. locked targets
10
LADAR Sensor
LADAR sensor strength
28 points
Sig. Radius
signature radius
120 m
Scan Res.
scan resolution
303 mm
Structure
Structure Hitpoints
structure hitpoints
875 HP
Mass
ship mass
11,550,000 kg
Volume
ship volume
85,000 m³
Cargo Capacity
cargo capacity
315 m³
Armor
Armor Hitpoints
armor hitpoints
1,250 HP
Armor Resistances
EM
electromagnetic resistance
85
THR
thermal resistance
59.375
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,550 HP
Shield Resistances
EM
electromagnetic resistance
62.5
THR
thermal resistance
50
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Alongside its cloaking brother, the Rapier, the Huginn is a common feature in almost all shield tanked gangs, prized for its ability to web targets at a greater range than any other ship in the game (40k t2, up to 60k faction). A loki can also be setup to fill a similar role in armor fleets, but at a much greater cost.

Skills

Further information about additional or recommended skills to pilot Huginn for a specific or it's common role(s) can be written here.

Fitting

Armor
Huginn: Armor
EFT
[Huginn, Armor]
Dual 180mm AutoCannon II, Barrage M
Dual 180mm AutoCannon II, Barrage M
Dual 180mm AutoCannon II, Barrage M
Dual 180mm AutoCannon II, Barrage M
Core Probe Launcher I, Core Scanner Probe I

10MN Afterburner II
Warp Disruptor II
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron

Armor Explosive Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
1600mm Reinforced Rolled Tungsten Plates I

Medium Trimark Armor Pump II
Medium Trimark Armor Pump II


Hobgoblin II x2
Hammerhead II x3

Barrage M x1
Core Scanner Probe I x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
PROTEUS 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Armor Gang Support
Huginn: Armor Gang Support
EFT
[Huginn, Armor Gang Support]
Small 'Vehemence' Shockwave Charge
Small 'Notos' Explosive Charge I
Small 'Vehemence' Shockwave Charge
Small 'Notos' Explosive Charge I
Small 'Vehemence' Shockwave Charge

Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Experimental 10MN Microwarpdrive I
Phased Weapon Navigation Array Generation Extron
Faint Epsilon Warp Scrambler I

1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Armor Explosive Hardener II

Medium Anti-Kinetic Pump II
Medium Trimark Armor Pump II



Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Icon fit drone.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Cargo.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
PROTEUS 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Tactics

No sub-article about Huginn roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Huginn here.