Difference between revisions of "Keres"
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notes=An all dampening for the Rubicon expansion</li><li>With all skills at V and before boosts, this ship should have about 4050.0 K EHP, fly close to 2881 m/s (3200 m/s with MWD overheated) and align in 6.5 s (4.5 s with MWD off). The capacitor should be close to stable with the Smartbomb or MWD.</li><li>Should be able to point at 56 km when overheated. </li><li>Each Damp will reduce the target's targeting range by 58%}} | notes=An all dampening for the Rubicon expansion</li><li>With all skills at V and before boosts, this ship should have about 4050.0 K EHP, fly close to 2881 m/s (3200 m/s with MWD overheated) and align in 6.5 s (4.5 s with MWD off). The capacitor should be close to stable with the Smartbomb or MWD.</li><li>Should be able to point at 56 km when overheated. </li><li>Each Damp will reduce the target's targeting range by 58%}} | ||
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+ | ==Fleet-Up Fittings== | ||
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==Tactics== | ==Tactics== |
Revision as of 02:00, 16 March 2016
RELATED UNI-WIKI REFERENCES
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Development SHIP BONUSES
Gallente Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Keres is a T2 version of the Maulus, but rather than just being a straight upgrade, it has an extra bonus to warp disruptor range, allowing it to point enemies from 40k or more when overheated. The warp disruptor range bonus also affects warp scramblers.
The Keres can be flown in a few ways. One is to combine the warp disruptor range with sensor damps to push the enemy's lock range down below the Keres' point range, allowing it to tackle a target while leaving them unable to do much about it. This is a strong tactic to use when soloing or when skirmishing for a fleet.
Another way is pure tackle, packing the Keres with warp disruptors and scramblers to allow it to hold point and scram on several targets, possibly with some tank. This is a particularly effective setup to support a gate camp.
The Keres can be flown primarily as a damping platform, but it doesn't really outshine the Maulus and Celestis much in this role. Versus the Maulus it essentially only gains an extra mid slot and slightly better tank at a considerable increase in price. The Celestis is simply superior at damping, and still cheaper despite being a cruiser, though the Keres beats it in mobility.
Skills
Recommended skills to pilot Keres for a specific or it's common role(s).
Skills:
- Gallente Frigate gives a bonus to dampener effectiveness and reduces activation cost
- Electronic Attack Ships give a bonus to Warp Scrambler and Disruptor range (40+ Km) and reduces activation cost
- Frequency Modulation increases falloff on all Ewar modules, skill to IV or V
- Long Distance Jamming increases optimal on all Ewar modules, skill to IV or V
- Signal Suppression increases effectiveness on Sensor Damps, skill to V.
Good to have
- Sensor Linking reduces capacitor need.
- Propulsion Jamming reduces capacitor need.
Fitting
Drone Link Augmentor I
Small 'Notos' Explosive Charge I
1MN Microwarpdrive II
Faint Epsilon Warp Scrambler I
Phased Muon Sensor Disruptor I
Phased Muon Sensor Disruptor I
Phased Muon Sensor Disruptor I
Damage Control II
200mm Reinforced Nanofiber Plates I
Overdrive Injector System II
Small Anti-Explosive Pump I
Small Particle Dispersion Projector I
Hornet EC-300 x1
Hornet EC-300 x1
Targeting Range Dampening Script x2
- An all dampening for the Rubicon expansion
- With all skills at V and before boosts, this ship should have about 4050.0 K EHP, fly close to 2881 m/s (3200 m/s with MWD overheated) and align in 6.5 s (4.5 s with MWD off). The capacitor should be close to stable with the Smartbomb or MWD.
- Should be able to point at 56 km when overheated.
- Each Damp will reduce the target's targeting range by 58%
Fleet-Up Fittings
200mm AutoCannon II
200mm AutoCannon II
Remote Sensor Dampener II
Remote Sensor Dampener II
Remote Sensor Dampener II
Warp Disruptor II
5MN Cold-Gas Enduring Microwarpdrive
Nanofiber Internal Structure II
Small Ancillary Armor Repairer
Damage Control II
Small Particle Dispersion Projector II
Small Ionic Field Projector II
Acolyte II x2
Nanite Repair Paste x60
Scan Resolution Dampening Script x2
- Running 2 Damps and MWD is cap stable at all 5s.
- The SAAR only needs to be cycled when needed.
- You can run all 3 and MWD if you meta the damps to scoped but I think losing range hurts the intent of the fitting.
- Use AC as a countermeasure against drones, but your tank is slim, so don't commit and warp if in danger.
Warp Disruptor II
EM Ward Field II
Remote Sensor Dampener II
Medium Shield Extender II
5MN Quad LiF Restrained Microwarpdrive
Damage Control II
Power Diagnostic System II
Capacitor Power Relay II
Small Anti-Thermal Screen Reinforcer II
Small Core Defense Field Extender II
Scan Resolution Dampening Script x1
Targeting Range Dampening Script x1
- Forgoing the Remote Sensor Dampener II in favor of an Adaptive Invulnerability Field II is an option to improve survivability.
- This ship carries enormous range on its Warp Disruptor, going up to 55km with Command Bursts applied. As such, positioning this ship with the Logistics anchor (instead of the main fleet anchor) can be an option in Caracal setups to improve its chances of survival drastically.
LFT Enduring Sensor Dampener
LFT Enduring Sensor Dampener
Warp Disruptor II
1MN Afterburner II
LFT Enduring Sensor Dampener
400mm Rolled Tungsten Compact Plates
Damage Control II
Energized Adaptive Nano Membrane II
Small Anti-Explosive Pump II
Small Ancillary Current Router II
Scan Resolution Dampening Script x1
Targeting Range Dampening Script x1
- EWAR frigates suffer in brawling setups due to mediocre tank in contrast to their force multiplication ability, making them easy targets for any competent FC to pick off.
- This can be alleviated by positioning your Keres with the Logistics anchor, adding additional range and hopefully keeping you alive.
- The Sensor Dampeners can be substituted for Sensor Boosters when camping gates to allow for very high scan resolution.
125mm Gatling AutoCannon II
125mm Gatling AutoCannon II
5MN Quad LiF Restrained Microwarpdrive
Republic Fleet Medium Shield Extender
Remote Sensor Dampener II
Remote Sensor Dampener II
Remote Sensor Dampener II
Damage Control II
Nanofiber Internal Structure II
Overdrive Injector System II
Small Anti-EM Screen Reinforcer I
Small Particle Dispersion Projector II
Warrior II x2
Warp Scrambler II x1
Warp Disruptor II x1
Barrage S x400
Scan Resolution Dampening Script x3
Targeting Range Dampening Script x3
Tactics
Keres roles or piloting tactics.
Guidance for using Dampeners
- Reject fleet warps and warp in at your optimal, which can be to either the Disruptor Point or Dampener range
- Warp in a few seconds after the fleet, as the targets will have already chosen their primaries and the FC will have identified your targets.
- Unless ordered to by the FC, do not target the primary, your frequent targets will be support, Logistics or other Ewar
- Be prepared to bounce repeatedly to avoid damage, this effectively keeps a target preoccupied with you and essentially off the field.
Combat tips
- Use a fit that provides a defense against drones
- Use Dampeners on Snipers, which removes them from the field.
- Use Scripts on some of the dampener modules, which reduces the stacking penalties