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Line 92: |
Line 92: |
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| ==Fitting== | | ==Fitting== |
− | {{ShipFitting|
| + | For more info on fittings, please go [[Celestis/Fittings|here]] |
− | ship=Celestis|
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− | shipTypeID=633|
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− | fitName=Armor|
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− | fitID=Armor|
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− | high1name=Small YF-12a Smartbomb|
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− | high1typeID=9784|
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− | high2name=Small YF-12a Smartbomb|
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− | high2typeID=9784|
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− | high3name=Small YF-12a Smartbomb|
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− | high3typeID=9784|
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− | mid1name=10MN Afterburner II|
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− | mid1typeID=12058|
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− | mid2name=Phased Muon Sensor Disruptor I|
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− | mid2typeID=5302|
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− | mid3name=Phased Muon Sensor Disruptor I|
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− | mid3typeID=5302|
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− | mid4name=Phased Muon Sensor Disruptor I|
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− | mid4typeID=5302|
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− | mid5name=Phased Muon Sensor Disruptor I|
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− | mid5typeID=5302|
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− | low1name=Damage Control II|
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− | low1typeID=2048|
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− | low2name=1600mm Reinforced Steel Plates II|
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− | low2typeID=20353|
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− | low3name=Energized Adaptive Nano Membrane II|
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− | low3typeID=11269|
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− | low4name=Energized Adaptive Nano Membrane II|
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− | low4typeID=11269|
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− | low5name=Armor Explosive Hardener II|
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− | low5typeID=11646|
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− | drone1name=Vespa EC-600 x5|
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− | drone1typeID=23705|
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− | drone2name=open|
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− | drone3name=open|
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− | drone4name=open|
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− | drone5name=open|
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− | charge1name=Targeting Range Dampening Script x1|
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− | charge1typeID=29015|
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− | charge2name=open|
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− | charge3name=open|
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− | charge4name=open|
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− | charge5name=open|
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− | rig1name=Medium Trimark Armor Pump I|
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− | rig1typeID=31055|
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− | rig2name=Medium Trimark Armor Pump I|
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− | rig2typeID=31055|
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− | rig3name=Medium Inverted Signal Field Projector I|
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− | rig3typeID=31264|
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− | difficulty=0|
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− | warsop=A|
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− | warsopReason=|
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− | version=RUBI 1.0|
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− | shipDNA=633:9784;3:5302;4:12058;1:2048;1:11269;2:11646;1:20353;1:31055;2:31300;1:23705;5:29015;1::|
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− | skills=|
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− | notes=}}{{ShipFitting|
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− | ship=Celestis|
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− | shipTypeID=633|
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− | fitName=Shield Damp|
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− | fitID=Shield-Damp|
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− | high1name=Prototype 'Arbalest' Rapid Light Missile Launcher, Caldari Navy Inferno Light Missile|
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− | high1typeID=8027|
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− | charge2name=Caldari Navy Inferno Light Missile|
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− | charge2typeID=27371|
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− | high2name=Prototype 'Arbalest' Rapid Light Missile Launcher, Caldari Navy Inferno Light Missile|
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− | high2typeID=8027|
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− | high3name=Prototype 'Arbalest' Rapid Light Missile Launcher, Caldari Navy Inferno Light Missile|
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− | high3typeID=8027|
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− | mid1name=Experimental 10MN Microwarpdrive I|
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− | mid1typeID=5975|
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− | mid2name=Phased Muon Sensor Disruptor I|
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− | mid2typeID=5302|
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− | mid3name=Phased Muon Sensor Disruptor I|
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− | mid3typeID=5302|
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− | mid4name=Phased Muon Sensor Disruptor I|
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− | mid4typeID=5302|
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− | mid5name=Large Shield Extender II|
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− | mid5typeID=3841|
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− | low1name=Damage Control II|
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− | low1typeID=2048|
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− | low2name=Signal Amplifier II|
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− | low2typeID=1987|
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− | low3name=Beta Reactor Control: Capacitor Power Relay I|
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− | low3typeID=8173|
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− | low4name=Beta Reactor Control: Capacitor Power Relay I|
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− | low4typeID=8173|
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− | low5name=Nanofiber Internal Structure II|
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− | low5typeID=2605|
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− | drone1name=Warrior II x5|
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− | drone1typeID=2488|
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− | drone2name=Hornet EC-300 x5|
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− | drone2typeID=23707|
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− | drone3name=open|
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− | drone4name=open|
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− | drone5name=open|
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− | charge1name=Targeting Range Dampening Script x1|
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− | charge1typeID=29015|
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− | charge2name=Caldari Navy Inferno Light Missile x1|
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− | charge2typeID=27371|
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− | charge3name=open|
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− | charge4name=open|
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− | charge5name=open|
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− | rig1name=Medium Anti-EM Screen Reinforcer I|
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− | rig1typeID=31718|
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− | rig2name=Medium Core Defense Field Extender I|
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− | rig2typeID=31790|
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− | rig3name=Medium Polycarbon Engine Housing I|
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− | rig3typeID=31179|
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− | difficulty=0|
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− | warsop=A|
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− | warsopReason=|
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− | version=RUBI 1.0|
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− | shipDNA=633:1877;3:3841;1:5302;3:5975;1:1987;1:2048;1:2605;1:8173;2:31179;1:31718;1:31790;1:2488;5:23707;5:27371;1:29015;1::|
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− | skills=|
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− | notes=}}{{ShipFitting|
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− | ship=Celestis|
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− | shipTypeID=633|
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− | fitName=PvP Damp Basic|
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− | fitID=PvP-Damp-Basic|
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− | high1name=Small Energy Neutralizer I|
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− | high1typeID=533|
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− | high2name=Drone Link Augmentor I|
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− | high2typeID=23527|
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− | high3name=Drone Link Augmentor I|
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− | high3typeID=23527|
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− | mid1name=10MN Microwarpdrive I|
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− | mid1typeID=12052|
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− | mid2name=Remote Sensor Dampener I|
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− | mid2typeID=1968|
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− | mid3name=Remote Sensor Dampener I|
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− | mid3typeID=1968|
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− | mid4name=Remote Sensor Dampener I|
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− | mid4typeID=1968|
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− | mid5name=Remote Sensor Dampener I|
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− | mid5typeID=1968|
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− | low1name=Damage Control I|
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− | low1typeID=2046|
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− | low2name=800mm Reinforced Steel Plates I|
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− | low2typeID=11299|
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− | low3name=Energized Adaptive Nano Membrane I|
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− | low3typeID=11267|
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− | low4name=Signal Amplifier I|
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− | low4typeID=1986|
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− | low5name=Signal Amplifier I|
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− | low5typeID=1986|
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− | drone1name=Vespa EC-600 x3|
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− | drone1typeID=23705|
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− | drone2name=Hornet EC-300 x2|
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− | drone2typeID=23707|
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− | drone3name=open|
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− | drone4name=open|
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− | drone5name=open|
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− | charge1name=Scan Resolution Dampening Script x4|
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− | charge1typeID=29013|
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− | charge2name=Targeting Range Dampening Script x4|
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− | charge2typeID=29015|
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− | charge3name=open|
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− | charge4name=open|
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− | charge5name=open|
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− | rig1name=open|
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− | rig2name=open|
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− | rig3name=open|
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− | difficulty=0|
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− | warsop=A|
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− | warsopReason=|
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− | version=ODY 1.0|
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− | shipDNA=633:533;1:23527;2:1968;4:12052;1:1986;2:2046;1:11267;1:11299;1:23705;3:23707;2:29013;1::|
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− | skills=Acceleration Control III</li><li>Afterburner III</li><li>Capacitor Emission Systems III</li><li>Capacitor Management III</li><li>Capacitor Systems Operation III</li><li>Combat Drone Operation III</li><li>CPU Managemant IV</li><li>Drones V</li><li>Drone Navigation III</li><li>Electronics Upgrades I</li><li>Electronic Warfare IV</li><li>Electronic Warfare Drone Interfacing III</li><li>Evasive Maneuvering III</li><li>Frequency Modulation III</li><li>Gallente Cruiser IV</li><li>Gallente Destroyer III</li><li>Gallente Frigate III</li><li>High Speed Maneuvering III</li><li>Hull Upgrades III</li><li>Long Distance Jamming III</li><li>Long Range Targeting III</li><li>Mechanics III</li><li>Navigation III</li><li>Power Grid Management III</li><li>Science II</li><li>Scout Drone Operation IV</li><li>Sensor Linking III</li><li>Signature Analysis III</li><li>Target Management III</li><li>Warp Drive Operation III|
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− | notes=The neuts on this version are purely defensive if some small ship decides to tackle the Celestis and orbits close</li><li>Bring Scan Resolution Dampening and Targeting Range Dampening Scripts and change as needed}}
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− | ==Fleet Up Fittings== | + | ==Fleet-Up Fittings== |
− | <wikifit>633</wikifit>
| + | For more info on fittings, please go [[Celestis/Fittings|here]] |
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| ==Tactics== | | ==Tactics== |
RELATED UNI-WIKI REFERENCES
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Development The Celestis cruiser is a versatile ship which can be employed in a myriad of roles, making it handy for small corporations with a limited number of ships. True to Gallente style the Celestis is especially deadly in close quarters combat due to its advanced targeting systems.
SHIP BONUSES
Gallente Cruiser bonuses (per skill level): 7.5% bonus to Remote Sensor Dampener effectiveness 7.5% bonus to Remote Sensor Dampener optimal range and falloff
Required Skills
Training Time what's this?19h 15m 30s
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Grouping
▪ Variations Arazu
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Can Use Covert Ops Cloak
750 MW 420 tf
207 m/sec
315 m³
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,Lachesis
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High Amount of Medium Slots
850 MW 450 tf
220 m/sec
320 m³
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Ship Attributes
Fittings |
High 3
Launchers 3
Turrets 3
Rig
3
medium
Calibration 400
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Navigation |
Base Time to Warp 8.45 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 50 Mbit/sec
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Targeting |
Magnetometric Sensor 18 points
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Structure |
Structure Hitpoints 1,700 HP
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Armor |
Armor Hitpoints 1,300 HP
Armor Resistances
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Shields |
Shield Capacity 1,200 HP
Shield Resistances
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Summary
No summary available.
Skills
Sensor Linking is the primary skill of the Damper. Train it initially to III and get some experience under your belt. If this is your preferred method of Ewar then get it to IV. Each level of skill reduces the cap consumption of damps by 5%, and just like any energy weapon boat, cap is life. Not just for yourself, but potentially even for your entire fleet. The more you can damp for longer, the greater chance is there for you to break/damp an enemy logi/cap chain - which could swing the tide of an entire engagement.
Jury Rigging III and Electronic Superiority Rigging I will also let you fit the Particle Dispersion Projector rig, which increases the optimal range of your damps. Letting you stand off even further from the enemy while still landing your damps 100%. This will of course mean you also need Long Range Targeting V in addition to fitting a Signal Amplifier - which requires Electronics Upgrades Getting this to V means you can fit the T2 version, even further increasing your locking range.
CPU Management V is a double must for pursuing the Ewar path and a primary core fitting skill. Get this as soon as possible.
The dedicated (or at least very frequent) Celestis pilot may also wish to train Signal Suppression which increases the effectiveness of scan resolution and target dampening by 5% per level. Coupled with the Inverted Signal Field Projector series of Electronic Superiority rigs (another 5% added effectiveness of fitted damps), this can potentially reduce the targeted ship's scan resolution or targeting range to the point of complete ineffectiveness.
Fitting
For more info on fittings, please go here
Fleet-Up Fittings
For more info on fittings, please go here
Tactics
Be aware of the various sensor ranges of different ships. This is similar to how ECM pilots need to know what ships use what type of sensors. If you suspect the ship you are damping has lost their locks because its targets are outside the sensor range, immediately switch to sensor resolution scripts and destroy their resolution so they take forever to relock. If you do both on the same ship, they can be made to be almost as helpless as perma jams from falcon. Sometimes even more helpless if they have no drones or you just killed their drones. This trick is especially useful against logi. Less useful against snipers but still good against brawlers that like to be up in your face. With two damps each at 50% effect, you can expect to dampen down a ship's sensor range to 1/4th of its normal value without any modifications. It gets less effective after that.
The celestis is somewhat of an easier ship to fly than the blackbird. You don't miss on your damps unless you are out of range. The ship doesn't particularly need a lot of compromises with the balanced slot layout and increased lows. You have good tank and lots of damps, while also able to be flexible in fitting for sensor range, sensor resolution if you need fast locks, etc. People with projectile, blaster, and missile skills can fit their favorite weapons without much problems.
Some experimentation may let us see whether a kiting celestis that can fly with a kiting gang could be usable or not, by not fitting armor plates but an active tank. ASB or active armor. Probably not. Ewar boats like this one, bonused for range, operate better as solo snipers that utilize a lot of tactical on grid BMs.
The fits don't have drones yet. There's a lot of options there. When going against kiting gangs, warrior IIs and ecm drones. Try to get the medium EC drones if you can fit them in the drone bay. Those EC drones can break the lock of tacklers or other people you somehow allowed to get in range of you, and then you damp their resolution so they are mostly rendered crippled and ineffective.
With their recent prevalent use, the Celestis is one of the first things an enemy FC will look to primary, given their use as anti-logi and possibly breaking/disrupting their reps and cap chains. Therefore, when flying this boat, arrive 'fashionably late', as they say. Let the DPS ships and brick tanks arrive on the field first to get aggro. If possible, prevent yourself from getting fleet/squad warped with (default=ctrl - space) and warp to a fleetmate already in the battle at your optimal range. Once on grid, align to a random celestial, and then begin your damps. If you are so much as yellow boxed, warp out and bounce back to the field from another angle of attack, and repeat. Your are no use to your fleet/FC dead by being insta-blapped by the enemy at the first instant of battle.
Do not just limit yourself to targeting logi though, any typical sniper boat, like Oracle and Tornado's will need attention from your damps to allow your gang/fleet to get within range without getting fleetmates blapped every time the enemy cycles their lasers/artillery. If there are no logi/snipers among the enemy, then let your damps fall on the primary as called by the FC to help curb outgoing enemy dps/target locks.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.
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