Name: Chremoas Hull: Dramiel Class Role: Covert Ops Frigate
The Chremoas is the Angel Cartel's take on the Covert Ops ship. Don't let the class designation fool you, the Chremoas is a more than capable combat vessel that takes advantage of a covert cloak, advanced targeting systems previously only seen on stealth bombers, and ample medium power module slots to pick and control the fights it knows it can win. By the time a you see a Chremoas decloak, the fight is already over.
SHIP BONUSES
Gallente Frigate bonuses (per skill level): 15% bonus to Small Projectile Turret tracking speed Minmatar Frigate bonuses (per skill level): 10% bonus to Small Projectile Turret optimal range and falloff Covert Ops bonuses (per skill level): 20% reduction in Cloaking Devices CPU requirement 10% bonus to Core and Combat Scanner Probe strength Role Bonus: 200% bonus to Small Projectile Turret damage 10+ bonus to Relic and Data Analyzer virus strength • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator • No targeting delay after Cloaking Device deactivation • Cloak reactivation delay reduced to 5 seconds
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none
Ship Attributes
Fittings
Powergrid
45 MW
CPU
275 tf
Capacitor
365 GJ
High
3
Launchers
1
Turrets
2
Medium
5
Low
3
Rig
3
small
Calibration
400
Navigation
Max Velocity
440 m/sec
Inertia Modifier
3.12
Warp Speed
8 AU/s
Base Time to Warp
4.02 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.