Name: Stiletto Hull: Slasher Class Role: Interceptor
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
Developer: Core Complexion Inc.
Core Complexion's ships are unusual in that they favor electronics and defense over the "Lots of guns" approach traditionally favored by the Minmatar.
SHIP BONUSES
Minmatar Frigate bonuses (per skill level): 5% bonus to Small Projectile Turret damage 7.5% bonus to Small Projectile Turret tracking speed Interceptors bonuses (per skill level): 15% reduction in Microwarpdrive signature radius penalty 5% bonus to Warp Scrambler and Warp Disruptor optimal range Role Bonus: 80% reduction in Propulsion Jamming systems activation cost • Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
0 m³
Drone Bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
29.50 km
Max Locked Targets
5
LADAR Sensor
10 points
Sig. Radius
31 m
Scan Res.
970 mm
Structure
Structure Hitpoints
500 HP
Mass
1,010,000 kg
Volume
17,400 m³
Cargo Capacity
92 m³
Armor
Armor Hitpoints
400 HP
Armor Resistances
EM
70
THR
35
KIN
25
EXP
10
Shields
Shield Capacity
400 HP
Shield Resistances
EM
10
THR
20
KIN
40
EXP
50
Summary
The Stiletto is a popular interceptor; its 4 mids make it preferred by many over the Malediction and Ares, and it has a slightly better speed and agility than the Crow, making it superior for some fits.