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| ==Fitting== | | ==Fitting== |
− | For more info on fittings, please go [[Scimitar/Fittings|here]]
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− | ==Fleet-Up Fittings==
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| For more info on fittings, please go [[Scimitar/Fittings|here]] | | For more info on fittings, please go [[Scimitar/Fittings|here]] |
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Revision as of 21:55, 15 April 2016
RELATED UNI-WIKI REFERENCES
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Name: Scimitar Hull: Scythe Class Role: Support Cruiser
Built with special tracking support arrays, the Scimitar was designed in large part to assist heavy combat vessels in tracking fast-moving targets. Relatively nimble for a support cruiser, it can often be found ducking between battleships, protecting its own back while lending the behemoths the support they need to take out their enemies.
Developer: Core Complexion Inc.
Core Complexions ships are unusual in that they favor electronics and defense over the "Lots of guns" approach traditionally favored by the Minmatar. Being a support cruiser, the Scimitar therefore fits ideally into their design scheme.
SHIP BONUSES
Minmatar Cruiser bonuses (per skill level): 150% bonus to Remote Tracking Computer range 20% bonus to Shield Maintenance Bot transfer amount 60% bonus to Remote Shield Booster optimal range and falloff Logistics bonuses (per skill level): 10% bonus to Remote Tracking Computer effectiveness 15% reduction in Remote Shield Booster activation cost Role Bonus: 50% reduction in Remote Shield Booster CPU requirement
Required Skills
Training Time what's this?48d 9h 37m 10s
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Grouping
▪ Variations Scythe Fleet Issue
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745 MW 400 tf
280 m/sec
440 m³
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,Scythe
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375 MW 300 tf
260 m/sec
475 m³
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Ship Attributes
Fittings |
High 4
Launchers 1
Turrets 2
Rig
2
medium
Calibration 400
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Navigation |
Base Time to Warp 9.22 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 45 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 1,434 HP
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Armor |
Armor Hitpoints 1,681 HP
Armor Resistances
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Shields |
Shield Capacity 1,618 HP
Shield Resistances
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Summary
The Scimitar is a specialised logistics ship, bonused for shield transfer and tracking links. The ship's primary use is shield repair, and the tracking link bonus is generally considered a secondary benefit or ignored. Unlike its caldari counterpart the Basilisk, the scimitar does not transfer capacitor with other logistics ships and is fit to cover its own capacitor needs. This tends to make scimitar fits very tight and require careful trade-offs between repping power, capacitor regen and tank if the pilot has less than perfect skills.
The Scimitar is known as the fastest of the logistics ships by quite a way (since the Basilisk has a low base speed and the Oneiros fits armor plates), and is prized as the logistics ship of choice for fast shield gangs.
Skills
Further information about additional or recommended skills to pilot Scimitar for a specific or it's common role(s) can be written here.
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Scimitar roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Scimitar here.
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