Difference between revisions of "Aeon"

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(Moved fittings from the ship page to fittings page)
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==Fitting==
 
==Fitting==
 
For more info on fittings, please go [[Aeon/Fittings|here]]
 
For more info on fittings, please go [[Aeon/Fittings|here]]
 
==Fleet Up Fittings==
 
<wikifit>23919</wikifit>
 
  
 
==Tactics==
 
==Tactics==

Revision as of 00:07, 16 April 2016

EVE University Database
 
Ship Database
Aeon
Aeon
Amarr Empire
Amarr Empire
Supercarriers
Aeon Class
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Ships like the Aeon have been with the Empire for a long time. They have remained a mainstay of Amarr expansion as, hopeful for a new beginning beyond the blasted horizon, whole cities of settlers sojourn from their time-worn homesteads to try their luck on infant worlds. The Aeon represents the largest ship of its kind in the history of the Empire, capable of functioning as a mobile citadel in addition to fielding powerful wings of fighter bombers.

SHIP BONUSES

Amarr Carrier bonuses (per skill level):
50% bonus to Capital Remote Capacitor Transmitter and Capital Remote Armor Repairer range
4% bonus to all armor resistances
• Can deploy one additional Fighter or Fighter Bomber
• Can fit 1 additional Warfare Link module
Role Bonus:
200% bonus to Fighter or Fighter Bomber control range
100% bonus to Fighter and Fighter Bomber hitpoints and damage
• Can fit Remote ECM Burst
• Immune to all forms of Electronic Warfare
• This ship class is only capable of carrying Fighters and Fighter Bombers in its drone bay

Required Skills
Training Time what's this?
147d 13h 43m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
925,000 MW
CPU
cpu output
725 tf
Capacitor
capacitor
75,000 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
4
Low
low slots
8
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
60 m/sec
Inertia Modifier
inertia modifier (agility)
0.04
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
85.78 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
150,000 m³
Drone Bandwidth
drone bandwidth
12,500 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
146.25 km
Max Locked Targets
max. locked targets
6
RADAR Sensor
RADAR sensor strength
150 points
Sig. Radius
signature radius
11,870 m
Scan Res.
scan resolution
50 mm
Structure
Structure Hitpoints
structure hitpoints
460,000 HP
Mass
ship mass
1,546,875,000 kg
Volume
ship volume
62,000,000 m³
Cargo Capacity
cargo capacity
1,337 m³
Fuel Capacity
capacity
5,000 m³
Armor
Armor Hitpoints
armor hitpoints
880,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
392,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Aeon is the Amarr supercarrier. With a 4% bonus to armor resistances per level allowing the Aeon to mount a tank upwards of 40 million EHP, the Aeon is immensly popular among null-sec and low-sec alliances. This, combined with its supportive capabilities make it a common sight in null-sec strike fleets.

Skills

Further information about additional or recommended skills to pilot Aeon for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Aeon roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Aeon here.