Difference between revisions of "Archon"
Line 33: | Line 33: | ||
| extrahold=3,000 m³ | | extrahold=3,000 m³ | ||
| extraholdtype=Fuel | | extraholdtype=Fuel | ||
+ | | extrahold2=1,000,000 m³ | ||
+ | | extrahold2type=Ship Maintenance Bay | ||
+ | | extrahold3=10,000 m³ | ||
+ | | extrahold3type=Fleet Hangar | ||
| fighterbay=60,000 m³ | | fighterbay=60,000 m³ | ||
| fightertubes=3 | | fightertubes=3 |
Revision as of 01:06, 13 June 2016
RELATED UNI-WIKI REFERENCES
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The Archon was commissioned by the Amarr Navy to act as a personnel and fighter carrier. The order to create the ship came as part of a unilateral initative issued by Navy Command in the wake of Emperor Kor-Azor's assassination. Sporting the latest in fighter command interfacing technology and possessing characteristically strong defenses, the Archon is a powerful aid in any engagement. SHIP BONUSES
Amarr Carrier bonuses (per skill level):
Ship Attributes
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Summary
The Archon is the Amarr carrier. Feel free to add to the summary
Skills
Further information about additional or recommended skills to pilot Archon for a specific or it's common role(s) can be written here.
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Archon roles or piloting tactics. You can write them here.
Notes
The Archon was the top-tier triage carrier by a pretty large margin. This was the case primarily due to its enormous tank, buffed by its armor resistance bonus, its generous capacitor, and the fact that when a carrier is in triage it won't have its fighters out anyway. After the citadel release the Archon has lost it's triage role and is now equipped with new fighter squadrons.