Difference between revisions of "Revenant"
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| lightfightersquadlimit=3 | | lightfightersquadlimit=3 | ||
| supportfightersquadlimit=2 | | supportfightersquadlimit=2 | ||
− | | | + | | heavyfightersquadlimit=3 |
| info=Do you know what you are, capsuleer? The truth will not comfort you.<br>You are a frightened child running headfirst towards oblivion.<br><br>And I?<br>I am the only one who tried to stop you.<br>I am the Messiah that you turned against.<br><br>You persecuted me, hunted my children.<br>Vowed to burn my Promised Land to ash.<br><br><br>Now I have returned, and I know you better than you know yourself.<br><br>I will vanquish your fear, and commute your flesh to dust.<br><br><i>- Sansha Kuvakei</i> | | info=Do you know what you are, capsuleer? The truth will not comfort you.<br>You are a frightened child running headfirst towards oblivion.<br><br>And I?<br>I am the only one who tried to stop you.<br>I am the Messiah that you turned against.<br><br>You persecuted me, hunted my children.<br>Vowed to burn my Promised Land to ash.<br><br><br>Now I have returned, and I know you better than you know yourself.<br><br>I will vanquish your fear, and commute your flesh to dust.<br><br><i>- Sansha Kuvakei</i> | ||
− | | bonuses=<b>Amarr Carrier bonuses (per skill level):</b><br>5 %bonus to Fighter damage<br>5 %bonus to Fighter weapon explosion radius and explosion velocity<br>+3 | + | | bonuses=<b>Amarr Carrier bonuses (per skill level):</b><br>5% bonus to Fighter damage<br>5% bonus to Fighter weapon explosion radius and explosion velocity<br>+3 bonus to ship warp core strength<br><b>Caldari Carrier bonuses (per skill level):</b><br>5% bonus to Fighter damage<br>20% bonus to Afterburner velocity bonus<br>+3 bonus to ship warp core strength<br><b>Role Bonus:</b><br>• Can fit Networked Sensor Array<br>• Can fit Burst Projectors<br>• Can use 3 Warfare Link modules simultaneously<br>• Can launch Light, Support and Heavy Fighters<br>• Can lock at extended ranges<br>400% bonus to Armor Plates and Shield Extenders<br>50% bonus to Remote Sensor Dampener resistance<br>50% bonus to Stasis effect resistance<br>50% increase to Remote Electronic Assistance impedance<br>5x penalty to Entosis Link duration<br> |
| structurehp=405,000 HP | | structurehp=405,000 HP | ||
| shieldhp=750,000 HP | | shieldhp=750,000 HP |
Revision as of 15:07, 17 June 2016
RELATED UNI-WIKI REFERENCES
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Do you know what you are, capsuleer? The truth will not comfort you. SHIP BONUSES
Amarr Carrier bonuses (per skill level): Ship Attributes
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Summary
The Revenant is a Sansha's Nation supercarrier. It is only available from very rare BPC drops from Sansha's Nation motherships in incursions in low security space. It requires both Caldari and Amarr carrier skills to fly.
The Revenant can deploy fewer fighters and fighter-bombers than a normal supercarrier, but the role bonus doubles their effectiveness, making it in reality the highest damaging supercarrier. With 7 mids and 4 lows the Revenant is designed to be a shield tanker.
Due to the rarity of the blueprint and the effort required to construct them, Revenants are by far the scarcest type of supercapital ship, and rank highly among the rarest non-limited edition ships in the game. Throughout the history of New Eden, only four Revenants have ever been destroyed - with the first being killed by Black Legion on the 8th of July 2013, and the sacrifice of a second being the focal point of a player event hosted on the 5th of September 2014. The third was killed by a Pandemic Legion drive-by Doomsday on the 1st of March 2015.The fourth Revenant was destroyed on the 8th of July 2015, and was piloted by an alt of TinkerHell of Cynosural Field Theory, who lost it to Snuffed Out.
Skills
Further information about additional or recommended skills to pilot Revenant for a specific or it's common role(s) can be written here.
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Revenant roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Revenant here.