Difference between revisions of "Aeon"
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− | * SHIP ATTRIBUTES SECTION (last update : | + | * SHIP ATTRIBUTES SECTION (last update : 6/21/2016) |
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
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| powergrid=925,000 MW | | powergrid=925,000 MW | ||
| cpu=725 tf | | cpu=725 tf | ||
− | | capacitor= | + | | capacitor=90,000 GJ |
| highs=6 | | highs=6 | ||
| turrets=0 | | turrets=0 | ||
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| mediums=4 | | mediums=4 | ||
| lows=8 | | lows=8 | ||
− | | mass=1, | + | | mass=1,780,000,000 kg |
| volume=62,000,000 m³ | | volume=62,000,000 m³ | ||
− | | cargohold=1, | + | | cargohold=1,650 m³ |
| extrahold=5,000 m³ | | extrahold=5,000 m³ | ||
| extraholdtype=Fuel | | extraholdtype=Fuel | ||
− | | | + | | extrahold2=2,500,000 m³ |
− | | | + | | extrahold2type=Ship Maintenance Bay |
+ | | extrahold3=50,000 m³ | ||
+ | | extrahold3type=Fleet Hangar | ||
+ | | fighterbay=90,000 m³ | ||
+ | | fightertubes=5 | ||
+ | | lightfightersquadlimit=3 | ||
+ | | supportfightersquadlimit=2 | ||
+ | | heavyfightersquadlimit=3 | ||
| info=Ships like the Aeon have been with the Empire for a long time. They have remained a mainstay of Amarr expansion as, hopeful for a new beginning beyond the blasted horizon, whole cities of settlers sojourn from their time-worn homesteads to try their luck on infant worlds. The Aeon represents the largest ship of its kind in the history of the Empire, capable of functioning as a mobile citadel in addition to fielding powerful wings of fighter bombers.<br> | | info=Ships like the Aeon have been with the Empire for a long time. They have remained a mainstay of Amarr expansion as, hopeful for a new beginning beyond the blasted horizon, whole cities of settlers sojourn from their time-worn homesteads to try their luck on infant worlds. The Aeon represents the largest ship of its kind in the history of the Empire, capable of functioning as a mobile citadel in addition to fielding powerful wings of fighter bombers.<br> | ||
− | | bonuses=<b>Amarr Carrier bonuses (per skill level):</b><br> | + | | bonuses=<b>Amarr Carrier bonuses (per skill level):</b><br>5% bonus to Fighter damage<br>5% bonus to all armor resistances<br>+5 bonus to ship warp core strength<br>5% reduction in Weapon Disruption Burst Projector cycle time<br>5% bonus to Armored Warfare and Information Warfare Links effectiveness<br><b>Role Bonus:</b><br>• Can fit Networked Sensor Array<br>• Can fit Burst Projectors<br>• Can use 3 Warfare Link modules simultaneously<br>• Can launch Light, Support and Heavy Fighters<br>• Can lock at extended ranges<br>400% bonus to Armor Plates and Shield Extenders<br>50% bonus to Remote Sensor Dampener resistance<br>50% bonus to Stasis effect resistance<br>50% increase to Remote Electronic Assistance impedance<br>5x penalty to Entosis Link duration<br> |
− | | structurehp= | + | | structurehp=270,000 HP |
− | | shieldhp= | + | | shieldhp=230,000 HP |
| shieldem=0 | | shieldem=0 | ||
| shieldexp=50 | | shieldexp=50 | ||
| shieldkin=40 | | shieldkin=40 | ||
| shieldtherm=20 | | shieldtherm=20 | ||
− | | armorhp= | + | | armorhp=490,000 HP |
| armorem=50 | | armorem=50 | ||
| armorexp=20 | | armorexp=20 | ||
| armorkin=25 | | armorkin=25 | ||
| armortherm=35 | | armortherm=35 | ||
− | | maxvelocity= | + | | maxvelocity=80 m/sec |
− | | inertia=0. | + | | inertia=0.035 |
| warpspeed=1.5 AU/s | | warpspeed=1.5 AU/s | ||
− | | warptime= | + | | warptime=86.366 s |
− | | targetrange= | + | | targetrange=5,000.00 km |
− | | sigradius= | + | | sigradius=18,870 m |
− | | maxlockedtargets= | + | | maxlockedtargets=14 |
| sensortype=RADAR | | sensortype=RADAR | ||
− | | sensorvalue= | + | | sensorvalue=154 points |
− | | scanres= | + | | scanres=65 mm |
| reqskills=*{{RequiredSkill|Capital Ships|I}} | | reqskills=*{{RequiredSkill|Capital Ships|I}} | ||
**{{RequiredSkill|Advanced Spaceship Command|V}} | **{{RequiredSkill|Advanced Spaceship Command|V}} | ||
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| forumlinks= | | forumlinks= | ||
| wikireferences= | | wikireferences= | ||
− | | externallinks= | + | | externallinks= |
| highlights1=High Amount of Low Slots | | highlights1=High Amount of Low Slots | ||
| highlights2= | | highlights2= |
Revision as of 21:06, 21 June 2016
RELATED UNI-WIKI REFERENCES
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Ships like the Aeon have been with the Empire for a long time. They have remained a mainstay of Amarr expansion as, hopeful for a new beginning beyond the blasted horizon, whole cities of settlers sojourn from their time-worn homesteads to try their luck on infant worlds. The Aeon represents the largest ship of its kind in the history of the Empire, capable of functioning as a mobile citadel in addition to fielding powerful wings of fighter bombers. SHIP BONUSES
Amarr Carrier bonuses (per skill level):
Ship Attributes
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Summary
The Aeon is the Amarr supercarrier. With a 4% bonus to armor resistances per level allowing the Aeon to mount a tank upwards of 40 million EHP, the Aeon is immensly popular among null-sec and low-sec alliances. This, combined with its supportive capabilities make it a common sight in null-sec strike fleets.
Skills
Further information about additional or recommended skills to pilot Aeon for a specific or it's common role(s) can be written here.
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Aeon roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Aeon here.