Difference between revisions of "Thanatos"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 6/13/2016)
+
  * SHIP ATTRIBUTES SECTION (last update : 2024-07-06)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
+
  * leave/mistype any tags required. please follow the same
 
  * format below and edit only the values (after the = sign).
 
  * format below and edit only the values (after the = sign).
 
  ------------------------------------------------------------->
 
  ------------------------------------------------------------->
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  | shipimg=Thanatos.jpg
 
  | shipimg=Thanatos.jpg
 
  | shipname=Thanatos
 
  | shipname=Thanatos
| caption=Thanatos
 
 
  | class=Carrier
 
  | class=Carrier
 
  | grouping=Carriers
 
  | grouping=Carriers
 
  | hulltype=Thanatos Class
 
  | hulltype=Thanatos Class
  | faction=Gallente Federation
+
  | faction=Gallente Federation  
| race=Gallente
+
  | variations=  
| roles=unspecified
+
  | tech=  
  | variations=<i>none</i>
+
 
  | tech=
 
| ecmprio=0 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
  | powergrid=700,000 MW
 
  | powergrid=700,000 MW
 
  | cpu=725 tf
 
  | cpu=725 tf
 
  | capacitor=55,000 GJ
 
  | capacitor=55,000 GJ
 +
 
  | highs=5
 
  | highs=5
 
  | turrets=0
 
  | turrets=0
Line 28: Line 26:
 
  | mediums=5
 
  | mediums=5
 
  | lows=6
 
  | lows=6
 +
 
  | mass=1,220,000,000 kg
 
  | mass=1,220,000,000 kg
  | volume=13,095,000 m&#179;
+
  | volume=13,095,000
  | cargohold=875 m&#179;
+
 
| extrahold=3,000 m&#179;
+
  | cargohold=875
 
  | extraholdtype=Fuel
 
  | extraholdtype=Fuel
  | extrahold2=1,000,000 m&#179;
+
  | extrahold=3,000
 
  | extrahold2type=Ship Maintenance Bay
 
  | extrahold2type=Ship Maintenance Bay
  | extrahold3=10,000 m&#179;
+
  | extrahold2=1,000,000 m³
 
  | extrahold3type=Fleet Hangar
 
  | extrahold3type=Fleet Hangar
  | fighterbay=70,000 m&#179;
+
| extrahold3=10,000 m³
 +
 
 +
  | fighterbay=70,000
 
  | fightertubes=3
 
  | fightertubes=3
 
  | lightfightersquadlimit=3
 
  | lightfightersquadlimit=3
 
  | supportfightersquadlimit=1
 
  | supportfightersquadlimit=1
  | info=Sensing the need for a more moderately-priced version of the Nyx, Federation Navy authorities commissioned the design of the Thanatos. Designed to act primarily as a fighter carrier for small- to mid-scale engagements, its significant defensive capabilities and specially-fitted fighter bays make it ideal for its intended purpose.
+
 
  | bonuses=<b>Gallente Carrier bonuses (per skill level):</b><br>5% bonus to Fighter damage<br>2.5% bonus to Fighter hitpoints<br>5% bonus to Siren Support Fighter warp disruption range<br>1% bonus to Armored Command and Skirmish Command burst strength and duration<br><b>Role Bonus:</b><br>&bull;&nbsp;Can fit Networked Sensor Array<br>&bull;&nbsp;Can use two Command Burst modules<br>200% bonus to Command Burst area of effect range<br>&bull;&nbsp;Can launch Light and Support Fighters<br>&bull;&nbsp;Can lock at extended ranges<br>5x penalty to Entosis Link duration<br>
+
  | info= Sensing the need for a more moderately-priced version of the Nyx, Federation Navy authorities commissioned the design of the Thanatos. Designed to act primarily as a fighter carrier for small- to mid-scale engagements, its significant defensive capabilities and specially-fitted fighter bays make it ideal for its intended purpose.
 +
 
 +
The Thanatos is capable of generating a Jump Conduit Portal which allows it to instantaneously transport itself and nearby fleet members to a target cynosural beacon. Ship classes that can be moved via conduit: Frigates, Destroyers, Cruisers, Battlecruisers, and Battleships.
 +
  | bonuses= <b>Gallente Carrier bonuses (per skill level):</b><br>
 +
5% bonus to Fighter damage<br>
 +
2.5% bonus to Fighter hitpoints<br>
 +
5% bonus to Siren Support Fighter warp disruption range<br>
 +
1% bonus to Armored Command and Skirmish Command burst strength and duration<br>
 +
'''Role Bonus:'''<br>
 +
&nbsp;Can fit Networked Sensor Array<br>
 +
&nbsp;Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator<br>
 +
&nbsp;Can use two Command Burst modules<br>
 +
200% bonus to Command Burst area of effect range<br>
 +
&nbsp;Can launch Light and Support Fighters<br>
 +
&nbsp;Can lock at extended ranges<br>
 +
•&nbsp;Conduit Jump Capable<br>
 +
5x penalty to Entosis Link duration
 +
 
 
  | structurehp=83,500 HP
 
  | structurehp=83,500 HP
 +
 +
| armorhp=69,500 HP
 +
| armorem=50
 +
| armortherm=35
 +
| armorkin=35
 +
| armorexp=10
 +
 
  | shieldhp=55,500 HP
 
  | shieldhp=55,500 HP
 
  | shieldem=0
 
  | shieldem=0
 +
| shieldtherm=20
 +
| shieldkin=40
 
  | shieldexp=50
 
  | shieldexp=50
| shieldkin=40
+
 
| shieldtherm=20
 
| armorhp=69,500 HP
 
| armorem=50
 
| armorexp=10
 
| armorkin=35
 
| armortherm=35
 
 
  | maxvelocity=80 m/sec
 
  | maxvelocity=80 m/sec
 
  | inertia=0.039
 
  | inertia=0.039
 
  | warpspeed=1.5 AU/s
 
  | warpspeed=1.5 AU/s
 
  | warptime=65.960 s
 
  | warptime=65.960 s
 +
 
  | targetrange=3670.00 km
 
  | targetrange=3670.00 km
 +
| maxlockedtargets=14
 
  | sigradius=9,960 m
 
  | sigradius=9,960 m
  | maxlockedtargets=14
+
  | scanres=65 mm
 
  | sensortype=Magnetometric
 
  | sensortype=Magnetometric
 
  | sensorvalue=76 points
 
  | sensorvalue=76 points
| scanres=65 mm
+
 
 
  | reqskills=*{{RequiredSkill|Capital Ships|I}}
 
  | reqskills=*{{RequiredSkill|Capital Ships|I}}
**{{RequiredSkill|Advanced Spaceship Command|V}}
+
** {{RequiredSkill|Advanced Spaceship Command|V}}
***{{RequiredSkill|Spaceship Command|V}}
+
*** {{RequiredSkill|Spaceship Command|V}}
*{{RequiredSkill|Gallente Carrier|I}}
+
* {{RequiredSkill|Gallente Carrier|I}}
**{{RequiredSkill|Capital Ships|IV}}
+
** {{RequiredSkill|Capital Ships|IV}}
***{{RequiredSkill|Advanced Spaceship Command|V}}
+
*** {{RequiredSkill|Advanced Spaceship Command|V}}
****{{RequiredSkill|Spaceship Command|V}}
+
**** {{RequiredSkill|Spaceship Command|V}}
**{{RequiredSkill|Gallente Battleship|III}}
+
** {{RequiredSkill|Gallente Battleship|III}}
***{{RequiredSkill|Spaceship Command|IV}}
+
*** {{RequiredSkill|Spaceship Command|IV}}
***{{RequiredSkill|Gallente Battlecruiser|III}}
+
*** {{RequiredSkill|Gallente Battlecruiser|III}}
****{{RequiredSkill|Spaceship Command|III}}
+
**** {{RequiredSkill|Spaceship Command|III}}
****{{RequiredSkill|Gallente Cruiser|III}}
+
**** {{RequiredSkill|Gallente Cruiser|III}}
*****{{RequiredSkill|Spaceship Command|II}}
+
***** {{RequiredSkill|Spaceship Command|II}}
*****{{RequiredSkill|Gallente Destroyer|III}}
+
***** {{RequiredSkill|Gallente Destroyer|III}}
******{{RequiredSkill|Gallente Frigate|III}}
+
****** {{RequiredSkill|Gallente Frigate|III}}
*******{{RequiredSkill|Spaceship Command|I}}
+
******* {{RequiredSkill|Spaceship Command|I}}
**{{RequiredSkill|Drone Interfacing|V}}
+
** {{RequiredSkill|Drone Interfacing|V}}
***{{RequiredSkill|Drones|V}}
+
*** {{RequiredSkill|Drones|V}}
**{{RequiredSkill|Jump Fuel Conservation|IV}}
+
** {{RequiredSkill|Jump Fuel Conservation|IV}}
***{{RequiredSkill|Jump Drive Operation|III}}
+
*** {{RequiredSkill|Jump Drive Operation|III}}
****{{RequiredSkill|Navigation|V}}
+
**** {{RequiredSkill|Navigation|V}}
****{{RequiredSkill|Warp Drive Operation|V}}
+
**** {{RequiredSkill|Warp Drive Operation|V}}
*****{{RequiredSkill|Navigation|I}}
+
***** {{RequiredSkill|Navigation|I}}
****{{RequiredSkill|Science|V}}
+
**** {{RequiredSkill|Science|V}}
**{{RequiredSkill|Jump Drive Calibration|III}}
+
** {{RequiredSkill|Jump Drive Calibration|III}}
***{{RequiredSkill|Jump Drive Operation|V}}
+
*** {{RequiredSkill|Jump Drive Operation|V}}
****{{RequiredSkill|Navigation|V}}
+
**** {{RequiredSkill|Navigation|V}}
****{{RequiredSkill|Warp Drive Operation|V}}
+
**** {{RequiredSkill|Warp Drive Operation|V}}
*****{{RequiredSkill|Navigation|I}}
+
***** {{RequiredSkill|Navigation|I}}
****{{RequiredSkill|Science|V}}
+
**** {{RequiredSkill|Science|V}}
 +
| totaltraintime=147d 13h 43m 40s
  
| totaltraintime=147d 13h 43m 40s
 
 
  | forumlinks=
 
  | forumlinks=
 
  | wikireferences=
 
  | wikireferences=
Line 109: Line 132:
 
------------------------------------------------------------------------------------------->
 
------------------------------------------------------------------------------------------->
  
==Summary==
+
== Summary ==
The Thanatos is the Gallente carrier. Like the other carriers, the Thanatos was rebalanced in the April 2016 update to become a mobile long-range damage dealer with squadrons of launched fighters. Its 6 low slots allow the Thanatos to field a respectable armor tank, though not on par with the Archon. The Thanatos is popular in PVE due to its high fighter damage bonus, allowing players to quickly complete missions and combat anomalies. In PVP, the Thanatos reigns supreme as the standard armor carrier, as its larger fighter bay and more damaging, highly survivable fighters allot it the high damage expected from carriers.
+
The Thanatos is the Gallente [[carrier]]. Like the other carriers, the Thanatos was rebalanced in the April 2016 update to become a mobile long-range damage dealer with squadrons of launched fighters. Its 6 low slots allow the Thanatos to field a respectable armor tank, though not on par with the [[Archon]]. The Thanatos is popular in PvE due to its high fighter damage bonus, allowing players to quickly complete missions and combat anomalies. In PvP, the Thanatos reigns supreme as the standard armor carrier, as its larger fighter bay and more damaging, highly survivable fighters allot it the high damage expected from carriers.
  
==Skills==
+
== Skills ==
''Further information about additional or recommended skills to pilot Thanatos for a specific or it's common role(s) can be written here.''
+
''Further information about additional or recommended skills to pilot Thanatos for a specific or its common role(s) can be written here.''
  
==Fitting==
+
== Tactics ==
 +
The Thanatos is often used for ratting NPCs in lowsec and nullsec space. For that reason, fleets that are large enough will often try an hunt a Thanatos if seen on D-scan. For that reason, the Thanatos is sometimes used as bait to lure in a fleet so that a larger or more capable fleet can then cyno in and destroy the fleet that has been successfully baited.
  
{{ShipFitting
+
== Notes ==
| ship=Thanatos
+
In ancient Greek mythology, Thanatos was a personification of death; the word itself (''Θάνατος'') was also simply the ancient Greek word for death in general. Some writers grouped Thanatos with other personifications of negative experiences and emotions as siblings, treating him as a brother of (among others) [[Eris]], [[Moros]], [[Nemesis]] and [[Charon]]; in some accounts, Thanatos was distinguished, as peaceful death, from the [[Keres]], associated with violent death.
| shipTypeID=23911
+
 
| fitName=Thanatos - Armor AB 3x FSU 1C Neut Basic
+
== Patch History ==
| fitID=Thanatos---Armor-AB-3x-FSU-1C-Neut-Basic
+
{{expansion past
| low1name=Damage Control II
+
|'''Equinox expansion''' - [https://www.eveonline.com/news/view/equinox-in-focus-new-upwell-ships Equinox in Focus: New Upwell Ships]
| low1typeID=2048
+
* Carriers will now have the capability of using a Conduit jump to take 5-30 players in the jump tunnel with them. The Number of players which are passengers for the jump is increased by a new skill, Capital Jump Portal Generation, which increases the limit by 5 per level. This is built into Carriers and does not require a module to be fitted.
| low2name=Imperial Navy Energized Adaptive Nano Membrane
+
* Carriers will gain the ability to fit new capital sized versions of the Micro Jump Drive and the Micro Jump Drive Field Generator, both of these modules will require a new skill, Capital Micro Jump Drive Operation.
| low2typeID=15729
 
| low3name=Imperial Navy Energized Adaptive Nano Membrane
 
| low3typeID=15729
 
| low4name=Dark Blood Energized Explosive Membrane
 
| low4typeID=14082
 
| low5name=25000mm Steel Plates II
 
| low5typeID=40351
 
| low6name=Drone Damage Amplifier II
 
| low6typeID=4405
 
| mid1name=10000MN Monopropellant Enduring Afterburner
 
| mid1typeID=41238
 
| mid2name=Capital Capacitor Booster I, Cap Booster 3200
 
| mid2typeID=41491
 
| charge1name=Cap Booster 3200 x1
 
| charge1typeID=41489
 
| mid3name=Drone Navigation Computer II
 
| mid3typeID=24417
 
| mid4name=Omnidirectional Tracking Link II, Tracking Speed Script
 
| mid4typeID=24438
 
| charge2name=Tracking Speed Script x1
 
| charge2typeID=29001
 
| mid5name=Omnidirectional Tracking Link II, Tracking Speed Script
 
| mid5typeID=24438
 
| high1name=Capital Energy Neutralizer I
 
| high1typeID=40659
 
| high2name=Networked Sensor Array
 
| high2typeID=41411
 
| high3name=Fighter Support Unit I
 
| high3typeID=24283
 
| high4name=Fighter Support Unit I
 
| high4typeID=24283
 
| high5name=Fighter Support Unit I
 
| high5typeID=24283
 
| rig1name=Capital Trimark Armor Pump I
 
| rig1typeID=30993
 
| rig2name=Capital Trimark Armor Pump I
 
| rig2typeID=30993
 
| rig3name=Capital Trimark Armor Pump I
 
| rig3typeID=30993
 
| drone1name=Templar I x27
 
| drone1typeID=23055
 
| drone2name=Einherji I x27
 
| drone2typeID=23061
 
| drone3name=Gram I x24
 
| drone3typeID=40361
 
| drone4name=Siren I x3
 
| drone4typeID=40346
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=The Thanatos is very flexible. How you fit it depends on what you're doing with it. This is a basic fleet version. Alternate: A slightly tankier version (runs 2 plates) which just brings on the explosive hardener in case of Naglfar blob. </li><li></li><li>Can work for hot drops but depends a lot on how the carrier is used. Solo carriers and fleet carriers are very different. Optional: 2 Drone Navigation Computers.
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=LATEST
 
| showTOC=Y
 
| shipDNA=23911:2048;1:15729;2:14082;1:40351;1:4405;1:41238;1:41491;1:41489;1:24417;1:24438;2:29001;1:40659;1:41411;1:24283;3:30993;3:23055;27:23061;27:40361;24:40346;3::
 
| fleetup=
 
| alphacanuse=N
 
}}{{ShipFitting
 
| ship=Thanatos
 
| shipTypeID=23911
 
| fitName=Thanatos - Shield AB 3x FSU Basic
 
| fitID=Thanatos---Shield-AB-3x-FSU-Basic
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low2name=Omnidirectional Tracking Enhancer II
 
| low2typeID=33824
 
| low3name=Drone Damage Amplifier II
 
| low3typeID=4405
 
| low4name=Drone Damage Amplifier II
 
| low4typeID=4405
 
| low5name=Drone Damage Amplifier II
 
| low5typeID=4405
 
| low6name=Drone Damage Amplifier II
 
| low6typeID=4405
 
| mid1name=10000MN Monopropellant Enduring Afterburner
 
| mid1typeID=41238
 
| mid2name=Capital Capacitor Booster I, Cap Booster 3200
 
| mid2typeID=41491
 
| charge1name=Cap Booster 3200 x1
 
| charge1typeID=41489
 
| mid3name=Capital Shield Extender II
 
| mid3typeID=40357
 
| mid4name=Adaptive Invulnerability Field II
 
| mid4typeID=2281
 
| mid5name=Adaptive Invulnerability Field II
 
| mid5typeID=2281
 
| high1name=Networked Sensor Array
 
| high1typeID=41411
 
| high2name=Cynosural Field Generator I
 
| high2typeID=21096
 
| high3name=Fighter Support Unit I
 
| high3typeID=24283
 
| high4name=Fighter Support Unit I
 
| high4typeID=24283
 
| high5name=Fighter Support Unit I
 
| high5typeID=24283
 
| rig1name=Capital Anti-EM Screen Reinforcer I
 
| rig1typeID=31720
 
| rig2name=Capital Core Defense Field Extender I
 
| rig2typeID=31792
 
| rig3name=Capital Core Defense Field Extender I
 
| rig3typeID=31792
 
| drone1name=Firbolg I x27
 
| drone1typeID=23059
 
| drone2name=Siren I x6
 
| drone2typeID=40346
 
| drone3name=Gram I x12
 
| drone3typeID=40361
 
| drone4name=Dromi I x3
 
| drone4typeID=40347
 
| drone5name=Templar I x18
 
| drone5typeID=23055
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=Basic capital carrier for shield operations. High slots are changed according to what you need: capital neutralizers, battleship neutralizers, ...</li><li></li><li>Caution: Low tank compared to other shield carriers.
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=LATEST
 
| showTOC=Y
 
| shipDNA=23911:2048;1:33824;1:4405;4:41238;1:41491;1:41489;1:40357;1:2281;2:41411;1:21096;1:24283;3:31720;1:31792;2:23059;27:40346;6:40361;12:40347;3:23055;18::
 
| fleetup=
 
| alphacanuse=N
 
}}{{ShipFitting
 
| ship=Thanatos
 
| shipTypeID=23911
 
| fitName=Thanatos - Shield No Prop 3x FSU Ratting Mk1 Buffer
 
| fitID=Thanatos---Shield-No-Prop-3x-FSU-Ratting-Mk1-Buffer
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low2name=Omnidirectional Tracking Enhancer II
 
| low2typeID=33824
 
| low3name=Drone Damage Amplifier II
 
| low3typeID=4405
 
| low4name=Drone Damage Amplifier II
 
| low4typeID=4405
 
| low5name=Drone Damage Amplifier II
 
| low5typeID=4405
 
| low6name=Drone Damage Amplifier II
 
| low6typeID=4405
 
| mid1name=Capital Capacitor Booster I, Cap Booster 3200
 
| mid1typeID=41491
 
| charge1name=Cap Booster 3200 x1
 
| charge1typeID=41489
 
| mid2name=Omnidirectional Tracking Link II, Tracking Speed Script
 
| mid2typeID=24438
 
| charge2name=Tracking Speed Script x1
 
| charge2typeID=29001
 
| mid3name=Capital Shield Extender II
 
| mid3typeID=40357
 
| mid4name=Adaptive Invulnerability Field II
 
| mid4typeID=2281
 
| mid5name=Adaptive Invulnerability Field II
 
| mid5typeID=2281
 
| high1name=Networked Sensor Array
 
| high1typeID=41411
 
| high2name=Cynosural Field Generator I
 
| high2typeID=21096
 
| high3name=Fighter Support Unit I
 
| high3typeID=24283
 
| high4name=Fighter Support Unit I
 
| high4typeID=24283
 
| high5name=Fighter Support Unit I
 
| high5typeID=24283
 
| rig1name=Capital Anti-EM Screen Reinforcer I
 
| rig1typeID=31720
 
| rig2name=Capital Core Defense Field Extender I
 
| rig2typeID=31792
 
| rig3name=Capital Core Defense Field Extender I
 
| rig3typeID=31792
 
| drone1name=Firbolg I x36
 
| drone1typeID=23059
 
| drone2name=Siren I x6
 
| drone2typeID=40346
 
| drone3name=Scarab I x6
 
| drone3typeID=40345
 
| drone4name=Dromi I x3
 
| drone4typeID=40347
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=This fit is designed to be capable of withstanding a hot drop until/while friendlies respond. Also meant to be cheap. Helps keep the ADMs up. If you are in a dedicated ratting setup, then it's a completely different fit. Many variations possible of this: some without a cap booster, all CDFE rigs, etc. </li><li>As always, fighters to as needed.
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=LATEST
 
| showTOC=Y
 
| shipDNA=23911:2048;1:33824;1:4405;4:41491;1:41489;1:24438;1:29001;1:40357;1:2281;2:41411;1:21096;1:24283;3:31720;1:31792;2:23059;36:40346;6:40345;6:40347;3::
 
| fleetup=
 
| alphacanuse=N
 
}}{{ShipFitting
 
| ship=Thanatos
 
| shipTypeID=23911
 
| fitName=Thanatos - Shield No Prop 3x FSU Ratting Mk3 Buffer
 
| fitID=Thanatos---Shield-No-Prop-3x-FSU-Ratting-Mk3-Buffer
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low2name=Imperial Navy Drone Damage Amplifier
 
| low2typeID=33844
 
| low3name=Imperial Navy Drone Damage Amplifier
 
| low3typeID=33844
 
| low4name=Imperial Navy Drone Damage Amplifier
 
| low4typeID=33844
 
| low5name=Imperial Navy Drone Damage Amplifier
 
| low5typeID=33844
 
| low6name=Sentient Omnidirectional Tracking Enhancer
 
| low6typeID=33828
 
| mid1name=Capital Shield Extender I
 
| mid1typeID=40354
 
| mid2name=Capital Capacitor Booster I, Cap Booster 3200
 
| mid2typeID=41491
 
| charge1name=Cap Booster 3200 x1
 
| charge1typeID=41489
 
| mid3name=Pithum C-Type Adaptive Invulnerability Field
 
| mid3typeID=4349
 
| mid4name=Drone Navigation Computer II
 
| mid4typeID=24417
 
| mid5name=Sentient Omnidirectional Tracking Link, Optimal Range Script
 
| mid5typeID=33826
 
| charge2name=Optimal Range Script x1
 
| charge2typeID=28999
 
| high1name=Fighter Support Unit II
 
| high1typeID=41415
 
| high2name=Fighter Support Unit II
 
| high2typeID=41415
 
| high3name=Fighter Support Unit II
 
| high3typeID=41415
 
| high4name=Cynosural Field Generator I
 
| high4typeID=21096
 
| high5name=Networked Sensor Array
 
| high5typeID=41411
 
| rig1name=Capital Hyperspatial Velocity Optimizer I
 
| rig1typeID=31163
 
| rig2name=Capital Hyperspatial Velocity Optimizer I
 
| rig2typeID=31163
 
| rig3name=Capital Hyperspatial Velocity Optimizer I
 
| rig3typeID=31163
 
| drone1name=Firbolg II x27
 
| drone1typeID=40558
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=For experienced capital pilots. Variations: No tank at all except a Damage Control, and that is often dropped too; No Cynosural Field Generator for when there is no backup anyways (risky as usual, have your own out-cyno); double Drone Navigation Computers and a full rack of Omnidirectional Tracking links; and so on. T2 Hyperspatial rigs are a better choice for ratting supers.
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=LATEST
 
| showTOC=Y
 
| shipDNA=23911:2048;1:33844;4:33828;1:40354;1:41491;1:41489;1:4349;1:24417;1:33826;1:28999;1:41415;3:21096;1:41411;1:31163;3:40558;27::
 
| fleetup=
 
| alphacanuse=N
 
}}
 
{{ShipFitting
 
| ship=Thanatos
 
| shipTypeID=23911
 
| fitName=Thanatos - Armor No Prop 2x FSU Dual Rep Solo Drop
 
| fitID=Thanatos---Armor-No-Prop-2x-FSU-Dual-Rep-Solo-Drop
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low2name=Imperial Navy Energized Adaptive Nano Membrane
 
| low2typeID=15729
 
| low3name=Imperial Navy Energized Adaptive Nano Membrane
 
| low3typeID=15729
 
| low4name=Capital I-a Enduring Armor Repairer
 
| low4typeID=41498
 
| low5name=Capital I-a Enduring Armor Repairer
 
| low5typeID=41498
 
| low6name=Imperial Navy Drone Damage Amplifier
 
| low6typeID=33844
 
| mid1name=Capital Capacitor Booster II, Navy Cap Booster 3200
 
| mid1typeID=41493
 
| charge1name=Navy Cap Booster 3200 x1
 
| charge1typeID=41490
 
| mid2name=Caldari Navy Warp Scrambler
 
| mid2typeID=15887
 
| mid3name=Federation Navy Stasis Webifier
 
| mid3typeID=17559
 
| mid4name=Drone Navigation Computer II
 
| mid4typeID=24417
 
| mid5name=Federation Navy Omnidirectional Tracking Link, Tracking Speed Script
 
| mid5typeID=31942
 
| charge2name=Tracking Speed Script x1
 
| charge2typeID=29001
 
| high1name=Heavy Energy Neutralizer II
 
| high1typeID=12271
 
| high2name=Heavy Energy Neutralizer II
 
| high2typeID=12271
 
| high3name=Networked Sensor Array
 
| high3typeID=41411
 
| high4name=Fighter Support Unit I
 
| high4typeID=24283
 
| high5name=Fighter Support Unit I
 
| high5typeID=24283
 
| rig1name=Capital Anti-Explosive Pump I
 
| rig1typeID=31013
 
| rig2name=Capital Auxiliary Nano Pump I
 
| rig2typeID=27064
 
| rig3name=Capital Drone Durability Enhancer I
 
| rig3typeID=33281
 
| drone1name=Firbolg II x27
 
| drone1typeID=40558
 
| drone2name=Siren II x3
 
| drone2typeID=40570
 
| drone3name=Dromi II x3
 
| drone3typeID=40571
 
| drone4name=Einherji II x27
 
| drone4typeID=40559
 
| drone5name=Templar II x9
 
| drone5typeID=40556
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=Designed for small "solo" carrier drops. If you're not actually solo, then you should have a cyno to call in backup, and you may be buffer fit in that case rather than active tanked. Bring Improved Exile or better. Rigs to as preferred. Shield carriers (esp. Nidhoggur) are better for fast hotdrops meant for quick evasion. Consider faction heavy energy neutralizers. </li><li>Based on: https://www.reddit.com/r/fittings/comments/62vb4c/r_solo_hotdropping_carrier_fits/
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=LATEST
 
| showTOC=Y
 
| shipDNA=23911:2048;1:15729;2:41498;2:33844;1:41493;1:41490;1:15887;1:17559;1:24417;1:31942;1:29001;1:12271;2:41411;1:24283;2:31013;1:27064;1:33281;1:40558;27:40570;3:40571;3:40559;27:40556;9::
 
| fleetup=
 
| alphacanuse=N
 
 
}}
 
}}
  
==Tactics==
+
{{ShipsMatrix}}
 
 
The Thanatos is often used for ratting NPCs in lowsec and nullsec space. For that reason fleets that are large enough will often try an hunt a Thanatos if seen on D-scan. And for that reason the Thanatos is sometimes used as bait to lure in a fleet so that a larger or more capably fleet can then cyno in and destroy the fleet that has been successfully baited.
 
 
 
==Notes==
 
''You can write additional notes for Thanatos here.''
 
  
{{ShipsMatrix}}
+
[[Category:Ship Database]]
[[Category:Ship Database]][[Category:Carriers]]
+
[[Category:Carriers]]

Latest revision as of 08:41, 28 September 2024

EVE University Database
 
Ship Database
Thanatos
Thanatos
Gallente Federation
Gallente Federation
Carriers
Thanatos Class
Highlight
10,000 m³ Fleet Hangar
HIGHLIGHTS
Highlight
1,000,000 m³ Ship Maintenance Bay
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Sensing the need for a more moderately-priced version of the Nyx, Federation Navy authorities commissioned the design of the Thanatos. Designed to act primarily as a fighter carrier for small- to mid-scale engagements, its significant defensive capabilities and specially-fitted fighter bays make it ideal for its intended purpose.

The Thanatos is capable of generating a Jump Conduit Portal which allows it to instantaneously transport itself and nearby fleet members to a target cynosural beacon. Ship classes that can be moved via conduit: Frigates, Destroyers, Cruisers, Battlecruisers, and Battleships.

SHIP BONUSES

Gallente Carrier bonuses (per skill level):
5% bonus to Fighter damage
2.5% bonus to Fighter hitpoints
5% bonus to Siren Support Fighter warp disruption range
1% bonus to Armored Command and Skirmish Command burst strength and duration
Role Bonus:
• Can fit Networked Sensor Array
• Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator
• Can use two Command Burst modules
200% bonus to Command Burst area of effect range
• Can launch Light and Support Fighters
• Can lock at extended ranges
• Conduit Jump Capable
5x penalty to Entosis Link duration

Required Skills
Training Time what's this?
147d 13h 43m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
700,000 MW
CPU
cpu output
725 tf
Capacitor
capacitor
55,000 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
5
Low
low slots
6
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
80 m/sec
Inertia Modifier
inertia modifier (agility)
0.039
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
65.960 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Fighters
Fighter Bay Capacity
fighter bay capacity
70,000 m³
Fighter Squad Tubes
fighter squad tubes
3
Light Fighter Squad Limit
light fighter squad limit
3
Support Fighter Squad Limit
support fighter squad limit
1
Targeting
Max Tgt. Range
max. targeting range
3670.00 km
Max Locked Targets
max. locked targets
14
Magnetometric Sensor
Magnetometric sensor strength
76 points
Sig. Radius
signature radius
9,960 m
Scan Res.
scan resolution
65 mm
Structure
Structure Hitpoints
structure hitpoints
83,500 HP
Mass
ship mass
1,220,000,000 kg
Volume
ship volume
13,095,000 m³
Cargo Capacity
cargo capacity
875 m³
Fuel Capacity
capacity
3,000 m³
Ship Maintenance Bay Capacity
capacity
1,000,000 m³
Fleet Hangar Capacity
capacity
10,000 m³
Armor
Armor Hitpoints
armor hitpoints
69,500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
55,500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Thanatos is the Gallente carrier. Like the other carriers, the Thanatos was rebalanced in the April 2016 update to become a mobile long-range damage dealer with squadrons of launched fighters. Its 6 low slots allow the Thanatos to field a respectable armor tank, though not on par with the Archon. The Thanatos is popular in PvE due to its high fighter damage bonus, allowing players to quickly complete missions and combat anomalies. In PvP, the Thanatos reigns supreme as the standard armor carrier, as its larger fighter bay and more damaging, highly survivable fighters allot it the high damage expected from carriers.

Skills

Further information about additional or recommended skills to pilot Thanatos for a specific or its common role(s) can be written here.

Tactics

The Thanatos is often used for ratting NPCs in lowsec and nullsec space. For that reason, fleets that are large enough will often try an hunt a Thanatos if seen on D-scan. For that reason, the Thanatos is sometimes used as bait to lure in a fleet so that a larger or more capable fleet can then cyno in and destroy the fleet that has been successfully baited.

Notes

In ancient Greek mythology, Thanatos was a personification of death; the word itself (Θάνατος) was also simply the ancient Greek word for death in general. Some writers grouped Thanatos with other personifications of negative experiences and emotions as siblings, treating him as a brother of (among others) Eris, Moros, Nemesis and Charon; in some accounts, Thanatos was distinguished, as peaceful death, from the Keres, associated with violent death.

Patch History