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User:Evon R'al/Draft: Difference between revisions

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<span style="font-size: 1.6em; font-family: sans-serif; font-weight: normal; line-height: 1.3 em; color: white;">Uriel's Uni Abyssal track</span> <!-- mimicking level 1 header for the title.-->
<onlyinclude><!--{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=User:Evon R'al/Sandbox template|#default=ShipBoxTooltip}}|ShipArticle}}-->
----
{{User:Evon R'al/Sandbox template <!-- Template marker : DON'T EDIT LINE -->
<!-- = Uriel's Uni Abyssal track = -->  <!-- Looks like this is gone be the article title, so the heading level is ok. How about the capitalization (Sentence case as per MoS) for title and headings -->
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 2025-03-13)
-------------------------------------------------------------
* on editing the attributes, please make sure that you don't
* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
------------------------------------------------------------->
  | shipid=22428
| shipimg=Redeemer.jpg
| shipname=Redeemer
| class= Black Ops
| grouping=Black Ops
| hulltype=Armageddon Class
| faction=Amarr Empire
| variations= {{Ship|Armageddon}},<br>
{{Ship|Armageddon Navy Issue}},<br>
{{Ship|Bhaalgorn}},<br>
{{Ship|Armageddon Imperial Issue}}
| tech=2
| powergrid=17,000 MW
| cpu=505 tf
| capacitor=5,912.5 GJ
| highs=8
| turrets=6
| launchers=0
| mediums=4
| lows=7
| mass=150,300,000 kg
| volume=486,000 m³
| cargohold=800 m³
| extrahold=2,150 m³
| extraholdtype=Fuel
| dronebay=125 m³
| bandwidth=125 Mbit/sec
| quote=Acts of faith performed in the dark still serve the light.
| quote_attribution=Empress Catiz Tash-Murkon I
| info=Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.
| bonuses= <b>Amarr Battleship bonuses (per skill level):</b><br>
10% reduction in Large Energy Turret activation cost
<br>
10% bonus to Large Energy Turret rate of fire
<br>
'''Black Ops bonuses (per skill level):'''<br>
7.5% bonus to Large Energy Turret tracking speed<br>
10% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br>
'''Role Bonus:'''<br>
•&nbsp;Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator<br>
•&nbsp;No targeting delay after Cloaking Device deactivation<br>
•&nbsp;Cloak reactivation delay reduced to 5 seconds<br>
75% reduction to effective distance traveled for jump fatigue<br>
50% reduction in Cynosural Field Generator duration<br>
650% bonus to ship max velocity when using Cloaking Devices<br>
100% bonus to Shield Extender hitpoints<br>
50% bonus to Armor Plate hitpoints<br>
5% Additional bonus to Reinforced Bulkhead hitpoints
| structurehp=4,968 HP
| shieldhp=4,375 HP
| shieldem=0
| shieldexp=68
| shieldkin=53
| shieldtherm=20
| armorhp=5,312 HP
| armorem=50
| armorexp=49
| armorkin=41
| armortherm=35
| maxvelocity=117 m/sec
| inertia=0.072
| warpspeed=3.0 AU/s
| warptime=15.00 s
| targetrange=70.60 km
| sigradius=333 m
| maxlockedtargets=7
| sensortype=RADAR
| sensorvalue=17 points
| scanres=220 mm
| reqskills=*{{RequiredSkill|Amarr Battleship|V}}
** {{RequiredSkill|Spaceship Command|IV}}
** {{RequiredSkill|Amarr Battlecruiser|III}}
*** {{RequiredSkill|Spaceship Command|III}}
*** {{RequiredSkill|Amarr Cruiser|III}}
**** {{RequiredSkill|Spaceship Command|II}}
**** {{RequiredSkill|Amarr Destroyer|III}}
***** {{RequiredSkill|Amarr Frigate|III}}
****** {{RequiredSkill|Spaceship Command|I}}
* {{RequiredSkill|Black Ops|I}}
** {{RequiredSkill|Cloaking|IV}}
*** {{RequiredSkill|CPU Management|IV}}
** {{RequiredSkill|Jump Drive Calibration|IV}}
*** {{RequiredSkill|Jump Drive Operation|V}}
**** {{RequiredSkill|Navigation|V}}
**** {{RequiredSkill|Warp Drive Operation|V}}
***** {{RequiredSkill|Navigation|I}}
**** {{RequiredSkill|Science|V}}
** {{RequiredSkill|Spaceship Command|V}}


{{Hatnote|For basic mechanics, see also: [[Abyssal Deadspace]].}}
| totaltraintime=120d 8h 6m 0s
| externallinks=
| highlights1=High Amount of High Slots
| highlights2=High Amount of Low Slots
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->


Visiting [[Abyssal Deadspace|the Abyss]] to defeat its denizens and escape with valuable loot can be a reliable and profitable way to earn ISK. Basic abyssal filaments can be tackled by newer, low-SP characters, including [[Clone states|Alpha clones]], and by reinvesting earnings in more powerful ships a player can work their way up to significant earnings, including enough money to fund the Omega clone state.
<!-----------------------------------------------------------------------------------------
***************** ARTICLE SECTION :: ANYTHING BELOW IS SAFELY EDITABLE *******************
------------------------------------------------------------------------------------------->


However, the Abyss is a dangerous and unforgiving place. To help players learn to exploit it safely, this article contains a series of links to fits and related video guides which can take players from very cheap, accessible ships to expensive, lucrative higher-tier abyssal runs.  
== Summary ==
The '''Redeemer''' is the Amarr [[Black Ops]]. Its strong rate of fire bonus leads to impressive DPS which makes it the most popular damage dealer among Black Ops. The [[capacitor warfare]] bonus is welcome to make the typical neut in the utility high more effective. Despite that bonus, full neuting fits like it is common for the [[Sin]] are not done with the Redeemer as the damage from its turrets is considered too valuable. The Redeemer is the Black Ops with the most low slots (seven), thus it’s not surprising that it’s usually armor tanked. It’s also a popular option for dedicated bridging fits because the high number of low slots allows fitting many expanded cargoholds.


These fits are by no means the only way to tackle the Abyss. They are, however, extremely reliable, tried-and-tested options which will—flown properly in the appropriate tiers of filament—serve pilots well.
== Skills ==
''Further information about additional or recommended skills to pilot Redeemer for a specific or its common role(s) can be written here.''


=== Step 1: Getting started === <!-- Maybe change position of the step and the description? Makes the steps easier to find and, for me at least,leads to a clearer ToC -->
== Tactics ==
''No sub-article about Redeemer roles or piloting tactics. You can write them here.''


{{ShipFitting
== Notes ==
| ship=Tristan
''You can write additional notes for Redeemer here.''
| fitName= Uriels Uni Abyss (Step 1)
| fitID= Uriels Uni Abyss (Step 1)
| high1name=200mm AutoCannon I
| high1typeID=486
| high2name=200mm AutoCannon I
| high2typeID=486
| mid1name=1MN Monopropellant Enduring Afterburner
| mid1typeID=6003
| mid2name=Multispectrum Shield Hardener I
| mid2typeID=578
| mid3name=Small Clarity Ward Enduring Shield Booster
| mid3typeID=6441
| low1name=AE-K Compact Drone Damage Amplifier
| low1typeID=41034
| low2name=AE-K Compact Drone Damage Amplifier
| low2typeID=41034
| low3name=AE-K Compact Drone Damage Amplifier
| low3typeID=41034
| rig1name=Small Processor Overclocking Unit I
| rig1typeID=26929
| rig2name=Small Capacitor Control Circuit I
| rig2typeID=31370
| rig3name=Small Capacitor Control Circuit I
| rig3typeID=31370
| drone1name=Acolyte I x8
| drone1typeID=2203
| charge1name=Nanite Repair Paste x20
| charge1typeID=28668
| charge2name=EMP S x7740
| charge2typeID=185
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| version=2022.4.23
| showTOC=N
| alphacanuse=Y
}}
{| style="wikitable"
|-
| Uriels Uni Abyss || [https://abyss.eve-nt.uk/fit/2996 Abyssal Tracker] [https://www.eveworkbench.com/fitting/tristan/0e87b6b5-e566-4f12-9ef3-08d8ffd535de Eve Workbench]
|-
| '''Video  guide:''' || [https://www.youtube.com/watch?v=ZMNtXslqQgY Youtube: Uriels E-Uni T0 Electrical Tristan] <!-- all caps is considered yelling. Not sure about the use of bold. -->
|-
| '''Initial Investment:''' || 1.3 Million ISK <!-- I am not a native English speaker,but what about all those capitals? In't Initial investment valid English? -->
|-
| '''Recorded Average Return Rate:''' || 20–25 million ISK per hour
|}


<!-- empty line is parsed as a paragraph break so no need to use <br> -->
== Patch history ==
==== Skill list ====
{{Expansion past|
<!-- In keeping with the Eve conventions, use upper-case Roman numerals (Source: docs of the Sk template --><!-- I am not the youngest anymore and I hate <small>. Causes me to squint. -->
'''Version 22.02 - Release 2025-03-12.1''' - ''Revenant Major Update'' ([https://www.eveonline.com/news/view/patch-notes-version-22-02 Patch Notes])
{{alpha|skill plan}} <!-- Chris Halsky's skillplan -->
{{SkillQueue
|name= Basic T0 Skill plan
|width= 400px
|desc= This '''skill list''' is provided for a NEW toon (player) with the 1,000,000 Skill point "invite a friend" bonus. [[Caldari State|Caldari]] empire is recommended. This (and subsequent level V) skills provide a good base for the T0 Tristan "Uriels Uni Abyss" fit.
|Gallente Frigate I
Gallente Frigate II
Gallente Frigate III
Shield Operation I
Small Projectile Turret I
Light Drone Operation I
Drone Avionics II
Drones II
Drones III
Drones IV
Drone Durability I
Drone Durability II
Drone Durability III
Drones V
Drone Interfacing I
Drone Interfacing II
Drone Interfacing III
Drone Navigation I
Drone Navigation II
Drone Sharpshooting I
Shield Operation II
Shield Operation III
Shield Compensation I
Drone Sharpshooting II
Drone Sharpshooting III
Shield Management III
Shield Management IV
Shield Compensation II
Thermodynamics I
Thermodynamics II
Drone Avionics III
Drone Durability IV
Drone Interfacing IV
Drone Navigation III
Drone Navigation IV
Drone Sharpshooting IV
Light Drone Operation II
Light Drone Operation III
Light Drone Operation IV
Shield Operation IV
Shield Compensation III
Light Drone Operation V
Shield Compensation IV
}}


=== Step 2: Funding the Worm ===
''The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships.''


{{ShipFitting
* Warp speed reduced from 3.5 AU/s to 3.0 AU/s
| ship=Tristan
| fitName= Uriels-Uni-Upgrade (Step 2)
| fitID= Uriels-Uni-Upgrade (Step 2)
| high1name=200mm AutoCannon I
| high1typeID=486
| high2name=200mm AutoCannon I
| high2typeID=486
| mid1name=1MN Monopropellant Enduring Afterburner
| mid1typeID=6003
| mid2name=Multispectrum Shield Hardener II
| mid2typeID=2281
| mid3name=Small Clarity Ward Enduring Shield Booster
| mid3typeID=6441
| low1name=AE-K Compact Drone Damage Amplifier
| low1typeID=41034
| low2name=AE-K Compact Drone Damage Amplifier
| low2typeID=41034
| low3name=AE-K Compact Drone Damage Amplifier
| low3typeID=41034
| rig1name=Small Processor Overclocking Unit I
| rig1typeID=26929
| rig2name=Small Capacitor Control Circuit I
| rig2typeID=31370
| rig3name=Small Capacitor Control Circuit I
| rig3typeID=31370
| charge1name=Imperial Navy Acolyte x8
| charge1typeID=31864
| charge2name=EMP S x7740
| charge2typeID=185
| charge3name=Nanite Repair Paste x20
| charge3typeID=28668
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| version=2022.4.23
| showTOC=N
| alphacanuse=Y
}}
{|
|-
| Uriels Uni Upgraded (Tristan?) || [https://www.eveworkbench.com/fitting/tristan/6758b40e-5091-4c3d-9ef2-08d8ffd535de Eve Workbench]
|-
| '''Initial Investment:''' || 15.3 million ISK
|-
| '''Recorded Average Return Rate:''' || 25-28 million ISK per hour (100% survival rate!)
|}


Steps 1 and 2 of the the abyssal track are designed for Tranquil Electrical Filaments. We call these "T0 Abyssals". They're a great way to be introduced to the abyss. Many of these ships have been supplied to new players with very positive results.
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])


Please be thorough in your studies before you enter the abyss. Watching the video guides will help a lot. We also recommend you read the abyssal tracker website links where provided. Write-ups are available on those pages. Players are also welcome to join Uriel's in-game chat channel, "RPR-Abyss", where this information is stored in the Message of the Day, and where they can meet a pool of players happy to help with any questions. Abyssal Lurkers may also help, but the fits listed here are not tied to their community.
Brand new Role bonuses have been added to all battleships (excluding the Praxis).


=== Step 3: Road to Omega ===
* 50% bonus to HP from all Armor Plates
* 100% bonus to HP from all Shield Extenders
* 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.


{{ShipFitting
'''Version 19.05 - Build: 1913030 - 2021-06-22.1''' - ''Enter the Portal'' ([https://www.eveonline.com/news/view/patch-notes-version-19-05 Patch Notes])
| ship=Worm
| fitName= Uriels-Electrical-Worm-PLEX 'er (Step 3)
| fitID= Uriels-Electrical-Worm-PLEX 'er (Step 3)
| high1name=Arbalest Compact Light Missile Launcher
| high1typeID=8089
| high2name=Arbalest Compact Light Missile Launcher
| high2typeID=8089
| high3name=Arbalest Compact Light Missile Launcher
| high3typeID=8089
| mid1name=Small Shield Booster I
| mid1typeID=399
| mid2name=Small Cap Battery I
| mid2typeID=1185
| mid3name=Small F-S9 Regolith Compact Shield Extender
| mid3typeID=8521
| mid4name=5MN Cold-Gas Enduring Microwarpdrive
| mid4typeID=5971
| low1name=AE-K Compact Drone Damage Amplifier
| low1typeID=41034
| low2name=AE-K Compact Drone Damage Amplifier
| low2typeID=41034
| rig1name=Small EM Shield Reinforcer I
| rig1typeID=31716
| rig2name=Small Thermal Shield Reinforcer I
| rig2typeID=31752
| rig3name=Small Capacitor Control Circuit I
| rig3typeID=31370
| charge1name=Caldari Navy Mjolnir Light Missile x4
| charge1typeID=27387
| charge2name=Imperial Navy Acolyte x5
| charge2typeID=31864
| charge3name=Nanite Repair Paste x50
| charge3typeID=28668
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| version=2022.4.23
| showTOC=N
| alphacanuse=Y
}}
{|
|-
| Uriels-Electrical-Worm-PLEX'er || [https://abyss.eve-nt.uk/fit/2983 Abyssal Tracker] [https://www.eveworkbench.com/fitting/worm/4f40fd86-3ec6-4176-f4d9-08d8da41c278 Eve Workbench]
|-
| '''Video guide:''' || [https://www.youtube.com/watch?v=3zmpR0IlWXQ&t Eve T1 Abyssal Worm]
|-
| '''Initial Investment:''' || 51.3 million ISK
|-
| '''Recorded Average Return Rate:''' || 40-50 million ISK per hour
|}


=== Step 4: Faster ISK/hr  ===
*Increased the cargo capacity by 100m3.
*Increased maximum target range by 30%.
*New Role Bonus: 50% reduction in Covert Cynosural Generator duration
*New Role Bonus: 650% bonus to ships maximum velocity when using a Cloaking Device (this was previously a Black Ops ship bonus and has been moved into a role bonus).
*Increased role bonus to 75% for reduction to effective distance traveled for jump fatigue.


{{ShipFitting
*Increased the Capacitor Capacity from 5312 to 5912 GJ
| ship=Worm
*Updated Amarr Battleship bonuses (per skill level):
| fitName= Uriels-Upgraded-PLEXr (Step 4)
**Increased the bonus to Large Energy Turret rate of fire from 5% to 10%.
| fitID= Uriels-Upgraded-PLEXr (Step 4)
*Updated Black Ops bonuses (per skill level):
| high1name=Arbalest Compact Light Missile Launcher
**Added: 10% bonus to Energy Nosferatu and Energy Neutralizer drain amount.
| high1typeID=8089
**Removed: 125% bonus to ship max velocity when using Cloaking Devices.
| high2name=Arbalest Compact Light Missile Launcher
| high2typeID=8089
| high3name=Arbalest Compact Light Missile Launcher
| high3typeID=8089
| mid1name=Small Shield Booster II
| mid1typeID=400
| mid2name=Small Shield Extender II
| mid2typeID=380
| mid3name=Small Cap Battery II
| mid3typeID=3488
| mid4name=5MN Cold-Gas Enduring Microwarpdrive
| mid4typeID=5971
| low1name=Drone Damage Amplifier II
| low1typeID=4405
| low2name=Drone Damage Amplifier II
| low2typeID=4405
| rig1name=Small EM Shield Reinforcer I
| rig1typeID=31716
| rig2name=Small Thermal Shield Reinforcer I
| rig2typeID=31752
| rig3name=Small Capacitor Control Circuit I
| rig3typeID=31370
| charge1name=Imperial Navy Acolyte x5
| charge1typeID=31864
| charge2name=Caldari Navy Mjolnir Light Missile x884
| charge2typeID=27387
| charge3name=Nanite Repair Paste x10
| charge3typeID=28668
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| version=2022.4.23
| showTOC=N
| alphacanuse=Y
}}
{|
|-
| Uriels-Upgraded-PLEXr || [https://www.eveworkbench.com/fitting/worm/54d26b18-40d2-4377-f4e0-08d8da41c278 Eve Workbench]
|-
| '''Initial Investment:''' || 53.8 million ISK
|-
| '''Recorded Average Return Rate:''' || 45++ million ISK per hour (Upper 90's Survival Rate!)
|}


Step 3 and 4 of the abyssal track are designed for Calm Electrical Filaments. We call these "T1 Abyssals". This is the next progression after "graduating" from the Tristan.


Once again, be thorough in your studies, and complete some T0s in the Tristan fit before starting here. Many players will be able to afford and fly the Step 4 fit right away but, nevertheless, they are ''strongly'' advised to at least start with Step 2 and only move up to Step 4 after having completed '''dozens''' of T0s. The jump up can be a shock.
'''18.09 Release - Build: 1810288 - 2020-09-22''' - ''"Rolling Thunder" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-09 Patch Notes])


=== Step 5: Maintaining Omega ===
''Furthermore, all Black Ops ships are finally getting a Fuel Bay upgrade and there will be improved resistance profiles for Black Ops Battleships.'' - [https://www.eveonline.com/news/view/rolling-thunder-new-update-on-22-sep CCP Dopamine, Rolling Thunder News Post]


{{ShipFitting
* Fuel bay capacity increased from 1,250 m3 to 2,150 m3 (+900 m3, +72%)
| ship=Gila
* Resistances increased:
| fitName= Uriels-ePLEX-T4 (Step 5)
** Shield Resistances
| fitID= Uriels-ePLEX-T4 (Step 5)
***Kin - From 43% to 53%
| high1name=Rapid Light Missile Launcher II
***Exp - From 55% to 68%
| high1typeID=1877
**Armor Resistances
| high2name=Rapid Light Missile Launcher II
***Kin - From 29% to 41%
| high2typeID=1877
***Exp - From 28% to 49%
| high3name=Rapid Light Missile Launcher II
| high3typeID=1877
| high4name=Rapid Light Missile Launcher II
| high4typeID=1877
| mid1name=10MN Afterburner II
| mid1typeID=12058
| mid2name=Large Compact Pb-Acid Cap Battery
| mid2typeID=4871
| mid3name=Multispectrum Shield Hardener II
| mid3typeID=2281
| mid4name=Multispectrum Shield Hardener II
| mid4typeID=2281
| mid5name=Copasetic Compact Shield Boost Amplifier
| mid5typeID=16535
| mid6name=Dread Guristas Large Shield Booster
| mid6typeID=13947
| low1name=Damage Control II
| low1typeID=2048
| low2name=Drone Damage Amplifier II
| low2typeID=4405
| low3name=Drone Damage Amplifier II
| low3typeID=4405
| rig1name=Medium Semiconductor Memory Cell I
| rig1typeID=31408
| rig2name=Medium Semiconductor Memory Cell II
| rig2typeID=31414
| rig3name=Medium EM Shield Reinforcer II
| rig3typeID=31724
| charge1name=Mjolnir Fury Light Missile x5
| charge1typeID=2613
| charge2name=Imperial Navy Infiltrator x3
| charge2typeID=31866
| charge3name=Infiltrator II x2
| charge3typeID=2175
| charge4name=Inherent Implants 'Squire' Capacitor Systems Operation EO-603 x0
| charge4typeID=13260
| charge5name=Zainou 'Gnome' Shield Management SM-703 x0
| charge5typeID=10228
| charge6name=Inherent Implants 'Squire' Capacitor Management EM-803 x0
| charge6typeID=13259
| charge7name=Zainou 'Gnome' Shield Operation SP-903 x0
| charge7typeID=13263
| charge8name=Nugoehuvi Synth Blue Pill Booster x0
| charge8typeID=32248
| charge9name=Agency 'Hardshell' TB5 Dose II x0
| charge9typeID=46002
| charge10name=Caldari Navy Mjolnir Light Missile x300
| charge10typeID=27387
| charge11name=Nanite Repair Paste x150
| charge11typeID=28668
| charge12name=Mobile Tractor Unit x1
| charge12typeID=33475
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| version=2022.4.23
| showTOC=N
| alphacanuse=N
}}
{{Banner|'''{{Co|red|Warning:}}  This is not a good starting point without having read ALL of the information on this fit, watched its video guide, and completed at the ''very least'' steps 2 and 4 previously.'''}}
{|
|-
| Uriels ePLEX T4 || [https://abyss.eve-nt.uk/fit/3957 Abyssal Tracker] [https://www.eveworkbench.com/fitting/gila/7d79e683-5f51-4dee-9ef5-08d8ffd535de Eve Workbench]
|- | 'Video guidde''' || [https://www.youtube.com/watch?v=1cl6psTRfRw&t EVE T4 Gila Abyssal Run]
|-
| Initial Investment: || 315 million ISK
|-
| Recorded Average Return Rate: || 100+ Million ISK per hour (with an upper 90s percentage survival rate)
|}


The [[Gila]] fits can and probably ''should'' be ran on lower-tier filaments until you get the hang of things. We, and more importantly the Abyss, don't care how good you think you are. "Elite PvPers" have died plenty of times taking this fit straight in without experience and thinking "PvE is easy". Pilots who don't have the names on their kill priority list memorized, don't understand the fit's weaknesses, or don't know the structures and weather in the Abyss by heart should ''not'' start here.
''(stats correspond to a T2 hull resist bonus increase from +10%/+5% primary/secondary resist to +36.25%/+21.33% for armor, +36%/+21.66% for shield.)


=== Step 6: ISK freedom  ===
{{Banner|'''{{Co|red|Warning}}: DO NOT START HERE. ''DO NOT''!!'''}}
{|
|-
| Uriels ePLEX T5 || [https://abyss.eve-nt.uk/fit/5245 Abyssal Tracker] [https://www.eveworkbench.com/fitting/gila/a50f8219-8232-4295-0314-08d92c217a5d Eve Workbench]
|-
| '''Video guide:''' || [https://www.youtube.com/watch?v=haf4nk-V_OU Uriels ePLEX-T5 EVE Online Abyssals]
|-
| '''Investment:''' || 900+ Million ISK
|-
| '''Return Rate:''' || 175–250 Million ISK per hour
|}


== Reference materials ==
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
=== In-game channels ===
* Increased Scan Resolution by 30% for Marauders and Black Ops
; <span style="color:#6868E0">#RPR-Abyss</span> : Fits, fleets, walk-throughs, vids, Q&A
; <span style="color:#6868E0">#RPR-KP[DIY]</span> : Build your own Kill Priority MOTD


=== Filament cheat sheet ===
'''The bonus and penalty effects found in each of the five weathers are as follows:'''
{| class="wikitable"
|-
! Weather !! Penalty !! Bonus
|-
| '''Electrical''' || [[File:Icon resist em.png]] -30/50/70% EM Resist || [[File:Icon capacitor capacity.png|32px]] -50% Capacitor Recharge Time
|-
| '''Exotic''' || [[File:Icon resist kin.png]] -30/50/70% Kinetic Resist || [[File:Icon sensor resolution.png|32px]] +50% Scan Resolution
|-
| '''Firestorm''' || [[File:Icon resist therm.png]] -30/50/70% Thermal Resist || [[File:Icon armor.png]] +50% Armor HP
|-
| '''Gamma''' || [[File:Icon resist exp.png]] -30/50/70% Explosive Resist || [[File:Icon shield.png]] +50% Shield HP
|-
| '''Dark''' || [[File:Icon target range.png|32px]] -30/50/70% Turret Optimal and Falloff Range || [[File:Icon velocity.png]] +50% Maximum Velocity
|}


=== Day 0 kneeboard ===
'''October 2019 Release - 2019-10-15.1'''
<sub>provided by [[User:Irving Farnham|Irving Farnham]]</sub>
 
In aircraft operations, a "kneeboard" is a handy knee-mounted reference tool that helps a pilot keep vital information to hand for regular checking.
 
The following lists are checklists. Survival in the Abyss requires you to keep paying attention to your piloting and to every key safety detail ''every time'', however familiar and routine runs start to feel. Running through these checklists every time will help prevent avoidable losses.
 
==== Post-fitting (once per ship) ====
 
* Set up two groups, "Strike/CAP" and "Damaged" (names are arbitrary)
* Set Strike/CAP to launch group (right click on group name and make favorite)
 
You will need to undock your ship to access the Drones window and do this.
 
==== Pre-flight ====
 
* 8 Acolytes
* 1,000 rounds EMP S ammunition (see notes<ref name="Ammunition"/>)
* Nanite repair paste
* Ensure Acolytes and ship in good repair
 
==== Pre-operation ====
 
* Check drone passive/aggressive settings
* Check drone abandonment warning engaged
* Assign Acolytes to Strike/CAP
 
==== Pre-jump ====
 
* Check thermals / disable overheat
* Reload cannon
* Recover all drones
* Damage assessment and repair (Check drone status, re-evaluate groups, repair components)
 
==== Post-jump, on Abyss entry ====
 
* Note enemy types, objective, and weather types
* Avoid/approach towers as appropriate while generating transverse motion
* Engage enemy
 
==== Post-jump, on return to Realspace ====
 
* Check Local and Overview for immediate threats
* Select exit point, engage afterburner and issue warp command
* Disable afterburner by the end of its first cycle
 
==== Default drone commands cheat-sheet ====
 
* Launch strike group: Shift+F
* Engage: F
* Recall to orbit: Shift+Alt+R
* Recall to bay: Shift+R
 
==== Notes/reminders ====
 
<references>
<ref name="Ammunition">1,000 rounds, 240 loaded 760 in bay, takes up less than two cubic meters, and provides four loads per gun, or in excess of 20 minutes of continuous fire at 20 rounds per minute. As this would cover an entire 20 minute run with continuous fire, and the canon are secondary weapons, this seems sufficient.</ref>
</references>


''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''


* Warp Speed increased from 2.2 AU/s to 3.5 AU/s (+1.3 AU/s)
}}


{{ShipsMatrix|expgroup=battleships}}


Thank you to everyone who read, added, critiqued, and supported this.
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