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m Synchronize ship info with in-game. Add Patch History, Version 19.06 Release 2021-07-13.1 |
added warp speeed changes from recent patch notes |
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| grouping=Interceptors | | grouping=Interceptors | ||
| hulltype=Executioner Class | | hulltype=Executioner Class | ||
| faction=Amarr Empire | | faction=Amarr Empire | ||
| variations= {{Ship|Executioner}}, {{Ship|Crusader}} | | variations= {{Ship|Executioner}}, {{Ship|Crusader}} | ||
| tech=2 | | tech=2 | ||
| powergrid=36 MW | | powergrid=36 MW | ||
| Line 37: | Line 35: | ||
| bandwidth= | | bandwidth= | ||
| info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. | | quote=They think size is a strength, show them it is a curse. | ||
| quote_attribution=King Khanid II | |||
| info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. | |||
| bonuses= <b>Amarr Frigate bonuses (per skill level):</b><br> | | bonuses= <b>Amarr Frigate bonuses (per skill level):</b><br> | ||
5% bonus to Rocket Launcher rate of fire<br> | 5% bonus to Rocket Launcher rate of fire<br> | ||
4% bonus to all armor resistances<br> | 4% bonus to all armor resistances<br> | ||
'''Interceptors bonuses (per skill level):'''<br> | |||
15% reduction in Microwarpdrive signature radius penalty<br> | 15% reduction in Microwarpdrive signature radius penalty<br> | ||
5% bonus to Warp Scrambler and Warp Disruptor optimal range<br> | 5% bonus to Warp Scrambler and Warp Disruptor optimal range<br> | ||
'''Role Bonus:'''<br> | |||
80% reduction in Propulsion Jamming systems activation cost<br> | 80% reduction in Propulsion Jamming systems activation cost<br> | ||
80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty and scan resolution penalty<br> | 80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty and scan resolution penalty<br> | ||
100% bonus to Interdiction Nullifier duration | 100% bonus to Interdiction Nullifier duration<br> | ||
60% bonus to warp speed and warp acceleration | |||
| structurehp=425 HP | | structurehp=425 HP | ||
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| maxvelocity=470 m/sec | | maxvelocity=470 m/sec | ||
| inertia=3.05 | | inertia=3.05 | ||
| warpspeed= | | warpspeed=5 AU/s | ||
| warptime=4.82 s | | warptime=4.82 s | ||
| Line 109: | Line 110: | ||
== Patch History == | == Patch History == | ||
{{Expansion past| | {{Expansion past| | ||
'''Version 22.02 2025-03-12.1''' [https://www.eveonline.com/news/view/patch-notes-version-22-02#h2-2] | |||
''Ship warp speed changes:'' | |||
* The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships. | |||
* Grouped up all ships based on their size, such as Small, Medium, Large and Capital. Removing the 10% or +0.5AU/s bonus from Tech II ships. | |||
* Tech II ships which need the increased warp speed for performing their specialization, such as Interceptors and Interdictors, have been given role bonuses to warp speed to keep their current warp speeds about the same while making these ships easier to identify for new players. | |||
'''Version 19.06 Release 2021-07-13.1''' [https://www.eveonline.com/news/view/patch-notes-version-19-06#2021-07-13.1 Patch notes] | '''Version 19.06 Release 2021-07-13.1''' [https://www.eveonline.com/news/view/patch-notes-version-19-06#2021-07-13.1 Patch notes] | ||
Latest revision as of 22:07, 17 March 2025
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RELATED UNI-WIKI REFERENCES
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They think size is a strength, show them it is a curse.
SHIP BONUSES
Amarr Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Amarr fleet interceptor has an interesting set of bonuses being the only fleet interceptor with a bonus to tank. Though the Malediction's 4 low slots and resist bonus might suggest an armor plated fit, this is usually a bad idea since an interceptor's main strength is its speed. The resist bonus does however work well with an armor repairer in some circumstances.
The Malediction has 4 low slots and 3 mid slots, allowing it to fit the standard fleet tackler complement of either two tackle modules or a warp disruptor and a medium shield extender in its mids. The Malediction has a slightly above-average powergrid, making fitting a MSE slightly easier. The Malediction's 4 low slots and slightly higher base speed than the Ares means the Malediction can support the best speed fit among the fleet interceptors.
The Malediction's armor resist bonus means a small armor rep can give it a decent active armor tank and opens up options to use it as a brawling inty. The Malediction's four lows allow it to be speed and agility fit.
Skills
Further information about additional or recommended skills to pilot Malediction for a specific or its common role(s) can be written here.
Tactics
No sub-article about Malediction roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Malediction here.
Patch History
| A long, long time ago... |
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Version 22.02 2025-03-12.1 [1] Ship warp speed changes:
Version 19.06 Release 2021-07-13.1 Patch notes Ship balance:
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