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| | faction=Minmatar Republic | | | faction=Minmatar Republic |
| | variations={{Ship|Stiletto}},{{Ship|Slasher}} | | | variations={{Ship|Stiletto}},{{Ship|Slasher}} |
− | | tech=2 | + | | tech=2 |
− | | ecmprio=1
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| | powergrid=45 MW | | | powergrid=45 MW |
| | cpu=125 tf | | | cpu=125 tf |
Latest revision as of 18:22, 4 April 2023
Fast Target Locking Time
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
Developer: Boundless Creation
The Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and "cheap tricks" like electronic warfare have never been a high priority.
SHIP BONUSES
Minmatar Frigate bonuses (per skill level):
5% bonus to Small Projectile Turret rate of fire
7.5% bonus to Small Projectile Turret tracking speed
Interceptors bonuses (per skill level):
15% reduction in Microwarpdrive signature radius penalty
10% bonus to Small Projectile Turret damage
Role Bonus:
80% reduction in Propulsion Jamming systems activation cost
100% bonus to the benefits of overheating Afterburners and Microwarpdrives
Required Skills
Training Time what's this?23d 22h 40m 30s
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Grouping
▪ Variations Stiletto
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Fast Target Locking Time
30 MW 150 tf
435 m/sec
92 m³
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,Slasher
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36 MW 140 tf
430 m/s
120 m³
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Ship Attributes
Fittings |
High 4
Launchers 1
Turrets 3
Rig
2
small
Calibration 400
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Navigation |
Base Time to Warp 4.8 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
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Targeting |
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Structure |
Structure Hitpoints 475 HP
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Armor |
Armor Hitpoints 500 HP
Armor Resistances
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Shields |
Shield Capacity 325 HP
Shield Resistances
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Summary
Like the Crusader with its 4 highs and 4 lows, the Claw is built for speed and/or damage dealing. It has only 2 mid slots, limiting its ability to tackle. The fitting requirements and poor tracking of artillery mean the Claw is normally fit with autocannons, but as an interceptor it is rather fragile to be used as a brawler unless equipped with an armor plate, which does not play to the Claw's strengths as an interceptor - speed and agility. A kiting fit with a Warp Disruptor and Barrage is possible, but not really the best ship at this role (see Crusader or Slicer).
All in all, while the Claw's mix of high firepower with high speed might appeal, it is a fragile combination. However, if you beef up the tank with a plate you'll probably find a Jaguar or Wolf a better choice for what you're trying to do.
Skills
Further information about additional or recommended skills to pilot Claw for a specific or its common role(s) can be written here.
Tactics
No sub-article about Claw roles or piloting tactics. You can write them here.
Patch History
A long, long time ago...
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Version 18.10 - 2020-10-27.1 Release - Build: 1832008 - "Howling Interdictors" Update (Patch Notes)
- Role bonus added to Claw, Crusader, Taranis, Raptor: 100% bonus to the benefits of overheating Afterburners and Microwarpdrives
October 2019 Release - 2019-10-30.1 - "Howling Interceptors" Update
- Interceptor Small Projectile Damage bonus increased from 5%/level to 10%/level (+5%/level)
October 2018 Release - 2018-10-09
- Removed interdiction nullification from the Claw
July 2018 Release - 2018-07-10
- Minmatar Frigate Skill bonus (per level) changed to 5% Small Projectile Turret rate of fire (was 5% Small Projectile Turret damage).
Release 119.5
Released on Tuesday, May 9th, 2017
- Reoriented Stiletto and Claw shield ellipsoids to accommodate warp configurations.
YC118.8 v.1.0 – Build: 1077233 – 13.09.16
- Slasher, Stiletto & Claw Ship Model Redesign
Oceanus 1.0
Released on Tuesday September 30th, 2014
Rubicon 1.1
Released on Tuesday, January 28th 2014
- Claw: Mobility (agility / align time): 3.15 (+0.15) / 4.8 (+0.23)
Rubicon 1.0 Released on Tuesday, November 19th 2013
- Minmatar Frigate Bonuses: 5% bonus to Small Projectile Turret Damage per level (split between frigate and interceptor skills), 7.5% Small Projectile Turret tracking speed per level (moved from interceptor skill)
- Interceptors Bonuses: 15% reduction in MicroWarpdrive signature radius penalty per level, 5% Small Projectile Turret Damage per level (split between frigate and interceptor skills)
- Role bonuses: 80% reduction in Propulsion Jamming systems activation cost, Immunity to non-targeted interdiction
- Slot layout: 4H, 2M, 4L; 3 turrets, 1(-1) launchers
- Fittings: 45(+5) PWG, 125(+25) CPU
- Defense (shields / armor / hull) : 325(-27) / 500(+113) / 475(-18)
- Capacitor (amount / recharge rate / cap/s) : 285(+4.75) / 213.75s (+2.8) / 1.33
- Mobility (max velocity / agility / mass / align time): 475 / 3(-0.09) / 1100000(-26000) / 4.57s(-0.25)
- Drones (bandwidth / bay): 0 / 0
- Targeting (max targeting range / Scan Resolution / Max Locked targets): 22.5km(+5) / 1000 / 5(+1)
- Sensor strength: 9(+1) Ladar
- Signature radius: 30
- Cargo Capacity: 94(-26)
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Notes
You can write additional notes for Claw here.
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