Difference between revisions of "Crow"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
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− | * SHIP ATTRIBUTES SECTION (last update : | + | * SHIP ATTRIBUTES SECTION (last update : 2024-11-15) |
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
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| faction=Caldari State | | faction=Caldari State | ||
| variations={{Ship|Raptor}}, {{Ship|Condor}} | | variations={{Ship|Raptor}}, {{Ship|Condor}} | ||
− | | tech=2 | + | | tech=2 |
− | |||
| powergrid=35 MW | | powergrid=35 MW | ||
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| bandwidth= | | bandwidth= | ||
+ | | quote= A mighty wind arrests the weak. | ||
+ | | quote_attribution= Excerpt from Meditations on the Way: Book of The Mountain | ||
| info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Kaalakiota<br><br>As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.<br> <br> | | info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Kaalakiota<br><br>As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.<br> <br> | ||
| bonuses= <b>Interceptors bonuses (per skill level):</b><br> | | bonuses= <b>Interceptors bonuses (per skill level):</b><br> | ||
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80% reduction in Propulsion Jamming systems activation cost<br> | 80% reduction in Propulsion Jamming systems activation cost<br> | ||
80% reduction in Interdiction Nullifier reactivation delay,max lock range penalty and scan resolution penalty<br> | 80% reduction in Interdiction Nullifier reactivation delay,max lock range penalty and scan resolution penalty<br> | ||
− | 100% bonus to Interdiction Nullifier duration | + | 100% bonus to Interdiction Nullifier duration<br> |
+ | 60% bonus to warp speed and warp acceleration | ||
| structurehp=375 HP | | structurehp=375 HP | ||
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| maxvelocity=430 m/sec | | maxvelocity=430 m/sec | ||
| inertia=3.25 | | inertia=3.25 | ||
− | | warpspeed= | + | | warpspeed=5 AU/s |
| warptime=5.46 s | | warptime=5.46 s | ||
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== Summary == | == Summary == | ||
− | The '''Crow''' is the Caldari fleet interceptor, repurposed from the combat interceptor role in Rubicon 1.0, and as such has a bonus to warp disruptor and scrambler range, as well as the MWD signature radius bonus | + | The '''Crow''' is the Caldari fleet interceptor, repurposed from the combat interceptor role in Rubicon 1.0, and as such has a bonus to warp disruptor and scrambler range, as well as the MWD signature radius bonus common to all interceptors. |
The Crow has 4 mid slots like the [[Stiletto]], allowing it to fit both Point and Scram. | The Crow has 4 mid slots like the [[Stiletto]], allowing it to fit both Point and Scram. | ||
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== Notes == | == Notes == | ||
− | + | In the Uprising expansion, the Crow received a 10% bonus to shield hitpoints per level of Caldari Frigate, which may give this ship a niche as a slightly more durable interceptor. | |
== Patch History == | == Patch History == | ||
{{expansion past | {{expansion past | ||
− | |'''Version | + | |'''Version 22.02 2025-03-12.1''' [https://www.eveonline.com/news/view/patch-notes-version-22-02#h2-2] |
+ | ''Ship warp speed changes:'' | ||
+ | * The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships. | ||
+ | * Grouped up all ships based on their size, such as Small, Medium, Large and Capital. Removing the 10% or +0.5AU/s bonus from Tech II ships. | ||
+ | * Tech II ships which need the increased warp speed for performing their specialization, such as Interceptors and Interdictors, have been given role bonuses to warp speed to keep their current warp speeds about the same while making these ships easier to identify for new players. | ||
− | '' | + | '''Version 20.10 - 2022-11-08''' - ''Uprising'' ([https://www.eveonline.com/news/view/patch-notes-version-20-10 Patch Notes]) |
− | * | + | |
− | ** Removed 5% bonus to Missile | + | :''When it comes to small weapons, application bonuses are not very impactful except in niche circumstances and as a fast tackle ship this wasn’t doing much for the Crow. By removing this and replacing it with additional survivability, the crow should be a more interesting pick for tackle in your fleets.'' |
− | ** | + | |
− | + | :-CCP Aurora, [https://forums.eveonline.com/t/balance-updates-coming-with-uprising/381876 Balance Updates Coming with Uprising], October 2022 | |
+ | |||
+ | * Updated Caldari Frigate bonuses: | ||
+ | ** Removed bonus: 5% bonus to Light Missile and Rocket explosion radius | ||
+ | ** New bonus: 10% bonus to shield hitpoints per level. | ||
'''Version 19.06 Release 2021-07-13.1''' [https://www.eveonline.com/news/view/patch-notes-version-19-06#2021-07-13.1 Patch notes] | '''Version 19.06 Release 2021-07-13.1''' [https://www.eveonline.com/news/view/patch-notes-version-19-06#2021-07-13.1 Patch notes] | ||
''Ship balance:'' | ''Ship balance:'' | ||
+ | |||
* Role bonus for fleet interceptors (Ares, Crow, Malediction, Stiletto) has been changed to include a reduction in scan resolution penalty while using Interdiction Nullifiers, the role bonus is now: | * Role bonus for fleet interceptors (Ares, Crow, Malediction, Stiletto) has been changed to include a reduction in scan resolution penalty while using Interdiction Nullifiers, the role bonus is now: | ||
** 80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty, and scan resolution penalty. | ** 80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty, and scan resolution penalty. | ||
+ | '''Version 19.04 - Release 2021-05-18.1''' - ''The Great Escape Update'' ([https://www.eveonline.com/news/view/patch-notes-version-19-04#2021-05-18.1 Patch Notes]) | ||
+ | * Passive interdiction nullification removed | ||
+ | * Can now fit newly introduced active Interdiction Nullifier module | ||
+ | * New role bonuses: | ||
+ | ** 80% reduced target range penalty and reactivation delay for interdiction nullification modules. | ||
+ | ** 100% increased duration for interdiction nullification modules. | ||
}} | }} | ||
Latest revision as of 22:08, 17 March 2025
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RELATED UNI-WIKI REFERENCES
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A mighty wind arrests the weak.
SHIP BONUSES
Interceptors bonuses (per skill level):
Ship Attributes
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Summary
The Crow is the Caldari fleet interceptor, repurposed from the combat interceptor role in Rubicon 1.0, and as such has a bonus to warp disruptor and scrambler range, as well as the MWD signature radius bonus common to all interceptors.
The Crow has 4 mid slots like the Stiletto, allowing it to fit both Point and Scram.
Skills
Further information about additional or recommended skills to pilot Crow for a specific or its common role(s) can be written here.
Tactics
No sub-article about Crow roles or piloting tactics. You can write them here.
Notes
In the Uprising expansion, the Crow received a 10% bonus to shield hitpoints per level of Caldari Frigate, which may give this ship a niche as a slightly more durable interceptor.
Patch History
[show]A long, long time ago... |
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