Difference between revisions of "Aeon"

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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 2020-11-10)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=23919
+
| shipimg=Aeon.jpg
|shipid=23919
+
| shipname=Aeon
|shipimg=Aeon.jpg
+
| class=Supercarrier
|shipname=Aeon
+
| grouping=Supercarriers
|caption=Aeon
+
| hulltype=Aeon Class
|class=Supercarrier
+
| faction=Amarr Empire
|grouping=Supercarrier
+
| variations=  
|hulltype=Aeon Class
+
  | tech=  
|faction=Amarr Empire
 
|race=Amarr
 
|roles=unspecified
 
|variations=none
 
 
|ecmprio=0 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
|powergrid=925,000 MW
 
|cpu=725 tf
 
|capacitor=75,000 GJ
 
|highs=6
 
|turrets=0
 
|launchers=0
 
|mediums=4
 
|lows=8
 
 
|mass=1,546,875,000 kg
 
|volume=62,000,000 m&#179;
 
|cargohold=1,337 m&#179;
 
 
|dronebay=200000 m&#179;
 
|bandwidth=12500 Mbit/sec
 
 
|info=Ships like the Aeon have been with the Empire for a long time. They have remained a mainstay of Amarr expansion as, hopeful for a new beginning beyond the blasted horizon, whole cities of settlers sojourn from their time-worn homesteads to try their luck on infant worlds.  The Aeon represents the largest ship of its kind in the history of the Empire, capable of functioning as a mobile citadel in addition to fielding powerful wings of fighter bombers.
 
 
|bonuses=<b>Amarr Carrier Skill Bonuses:</b><br>50% bonus to Capital Energy and Armor transfer range per level<br>5% bonus to all Armor resistances per level<br>99% reduction in CPU need for Warfare Link modules<br>Can fit Projected Electronic Counter Measures<br>Can deploy 3 additional Fighters, Fighter Bombers or Drones per level<br>Can fit 1 additional Warfare Link module per level<br>200% bonus to Fighter or Fighter Bomber control range<br>Immune to all forms of Electronic Warfare
 
 
|structurehp=575,000 HP
 
|shieldhp=490,000 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
 
|armorhp=1,100,000 HP |armorem=50 |armorexp=20 |armorkin=25 |armortherm=35
 
 
|maxvelocity=60 m/s
 
|inertia=0.04
 
|warpspeed=1.5 AU/s
 
|warptime=85.78 s
 
 
|targetrange=146 km
 
|sigradius=11,870 m
 
|maxlockedtargets=6
 
|sensortype=RADAR
 
|sensorvalue=150 points
 
|scanres=50 mm
 
 
|reqskills=*Capital Ships I<small>1h 56m</small>
 
**Advanced Spaceship Command V<small>29d 15h 6m</small>
 
*Amarr Carrier III<small>2d 14h 13m</small>
 
**Amarr Battleship V<small>47d 9h 46m</small>
 
**Drone Interfacing V<small>29d 15h 6m</small>
 
**Capital Ships III<small>2d 14h 13m</small>
 
*Jump Drive Operation I<small>41m</small>
 
**Science V<small>5d 22h 13m</small>
 
**Navigation V<small>5d 22h 13m</small>
 
**Warp Drive Operation V<small>5d 22h 13m</small>
 
|totaltraintime=129d 17h 45m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Aeon Aeon on Eve Online Wiki]<br>
 
 
|highlights1=High Amount of Low Slots
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| powergrid=925,000 MW
 +
| cpu=725 tf
 +
| capacitor=90,000 GJ
 +
 +
| highs=6
 +
| turrets=0
 +
| launchers=0
 +
| mediums=4
 +
| lows=8
 +
 +
| mass=1,780,000,000 kg
 +
| volume=62,000,000 m³
 +
 +
| cargohold=1,650 m³
 +
| extraholdtype=Fuel
 +
| extrahold=5,000 m³
 +
| extrahold2type=Ship Maintenance Bay
 +
| extrahold2=5,000,000 m³
 +
| extrahold3type=Fleet Hangar
 +
| extrahold3=50,000 m³
 +
 +
| fighterbay=110,000 m³
 +
| fightertubes=5
 +
| lightfightersquadlimit=3
 +
| heavyfightersquadlimit=4
 +
 +
| quote=Hearken the trumpets of Heaven<br>Hailing the people of Amarr.
 +
| quote_attribution=The Scriptures, Prophet Anoyia 17:21
 +
| info=Ships like the Aeon have been with the Empire for a long time.  They have remained a mainstay of Amarr expansion as, hopeful for a new beginning beyond the blasted horizon, whole cities of settlers sojourn from their time-worn homesteads to try their luck on infant worlds.  The Aeon represents the largest ship of its kind in the history of the Empire, capable of functioning as a mobile citadel in addition to fielding powerful wings of fighter bombers.
 +
| bonuses= <b>Amarr Carrier bonuses (per skill level):</b><br>
 +
7.5% bonus to Fighter damage<br>
 +
4% bonus to all armor resistances<br>
 +
5+ bonus to ship warp core strength<br>
 +
5% reduction in Weapon Disruption Burst Projector cycle time<br>
 +
2% bonus to Armored Command and Information Command burst strength and duration<br>
 +
'''Role Bonus:'''<br>
 +
•&nbsp;Can fit Networked Sensor Array<br>
 +
•&nbsp;Can fit Burst Projectors<br>
 +
•&nbsp;Can use two Command Burst modules<br>
 +
200% bonus to Command Burst area of effect range<br>
 +
•&nbsp;Can launch Light and Heavy Fighters<br>
 +
•&nbsp;Can lock at extended ranges<br>
 +
200% bonus to Armor Plates and Shield Extenders<br>
 +
50% bonus to Remote Sensor Dampener resistance<br>
 +
50% bonus to Stasis effect resistance<br>
 +
50% increase to Remote Electronic Assistance impedance<br>
 +
5x penalty to Entosis Link duration
 +
 +
| structurehp=270,000 HP
 +
 +
| armorhp=490,000 HP
 +
| armorem=50
 +
| armortherm=35
 +
| armorkin=25
 +
| armorexp=20
 +
 +
| shieldhp=230,000 HP
 +
| shieldem=0
 +
| shieldtherm=20
 +
| shieldkin=40
 +
| shieldexp=50
 +
 +
| maxvelocity=80 m/sec
 +
| inertia=0.035
 +
| warpspeed=1.5 AU/s
 +
| warptime=86.37 s
 +
 +
| targetrange=5,000 km
 +
| maxlockedtargets=14
 +
| sigradius= 18,870 m
 +
| scanres=65 mm
 +
| sensortype=RADAR
 +
| sensorvalue=154 points
 +
 +
| reqskills= * {{RequiredSkill|Capital Ships|I}}
 +
** {{RequiredSkill|Advanced Spaceship Command|V}}
 +
*** {{RequiredSkill|Spaceship Command|V}}
 +
* {{RequiredSkill|Amarr Carrier|I}}
 +
** {{RequiredSkill|Capital Ships|IV}}
 +
*** {{RequiredSkill|Advanced Spaceship Command|V}}
 +
**** {{RequiredSkill|Spaceship Command|V}}
 +
** {{RequiredSkill|Amarr Battleship|III}}
 +
*** {{RequiredSkill|Spaceship Command|IV}}
 +
*** {{RequiredSkill|Amarr Battlecruiser|III}}
 +
**** {{RequiredSkill|Spaceship Command|III}}
 +
**** {{RequiredSkill|Amarr Cruiser|III}}
 +
***** {{RequiredSkill|Spaceship Command|II}}
 +
***** {{RequiredSkill|Amarr Destroyer|III}}
 +
****** {{RequiredSkill|Amarr Frigate|III}}
 +
******* {{RequiredSkill|Spaceship Command|I}}
 +
** {{RequiredSkill|Drone Interfacing|V}}
 +
*** {{RequiredSkill|Drones|V}}
 +
** {{RequiredSkill|Jump Fuel Conservation|IV}}
 +
*** {{RequiredSkill|Jump Drive Operation|III}}
 +
**** {{RequiredSkill|Science|V}}
 +
**** {{RequiredSkill|Navigation|V}}
 +
**** {{RequiredSkill|Warp Drive Operation|V}}
 +
***** {{RequiredSkill|Navigation|I}}
 +
** {{RequiredSkill|Jump Drive Calibration|III}}
 +
*** {{RequiredSkill|Jump Drive Operation|V}}
 +
**** {{RequiredSkill|Science|V}}
 +
**** {{RequiredSkill|Navigation|V}}
 +
**** {{RequiredSkill|Warp Drive Operation|V}}
 +
***** {{RequiredSkill|Navigation|I}}
 +
| totaltraintime=147d 13h 43m 40s
 +
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=High Amount of Low Slots
 +
| highlights2=
 +
| highlights3=
 +
| highlights4=
 
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==Summary==
+
== Summary ==
''You can write a summary for Aeon here.''
+
The '''Aeon''' is the Amarr [[supercarrier]]. With a 4% bonus to armor resistances per level allowing the Aeon to mount a tank upwards of 15 million EHP, the Aeon sees some use among null-sec and low-sec alliances. In huge capital brawls its immense tank makes it relatively unfavorable to engage versus other ships which do more damage or are more expensive vessels. Like the [[Archon]], it is inferior for use as a ratting carrier.
 +
 
 +
== Skills ==
 +
''Further information about additional or recommended skills to pilot Aeon for a specific or its common role(s) can be written here.''
 +
 
 +
== Tactics ==
 +
''No sub-article about Aeon roles or piloting tactics. You can write them here.''
  
==Skills==
+
== Notes ==
''Further information about additional or recommended skills to pilot Aeon for a specific or it's common role(s) can be written here.''
 
  
==Fitting==
+
''Aeon'' is the typical Commonwealth spelling of the English word spelled elsewhere as ''eon''. It is also, however, the spelling normally used when discussing [https://en.wikipedia.org/wiki/Aeon_(Gnosticism) Aeons], beings which the ancient Gnostics believed emanated from God and occupied an intermediate position between God and humanity. Given the religious origins of many Amarr ship names, this more specific use might be the ship's namesake.
''No tagged fittings for Aeon.''
 
  
==Tactics==
+
== Patch History ==
''No sub-article about Aeon roles or piloting tactics. You can write them here.''
+
{{Expansion past|
 +
'''Version 18.11 - Build: 1842315 - 2020-11-10.1''' - ''"Dynamic Frontiers" / "Vat Out of Hel" Update'' ([https://www.eveonline.com/article/qjkugs/patch-notes-for-version-18-11 Patch Notes])
 +
 
 +
''As part of the Phoenix Quadrant, a big update to Supercarriers is coming to EVE Online on 10 November, introducing the new Tactical Capsuleer Recloner, stunning new visuals, and added ship balance for these behemoths of New Eden! - [https://www.eveonline.com/news/view/vat-out-of-hel CCP Convict, Vat Out of Hel news article]''
 +
 
 +
* Wyvern and Aeon Fighter damage bonus increased from 5%/level to 7.5%/level (+2.5%/level)
 +
* Increased Supercarrier Ship Maintenance Bay capacity from 2,500,000 m³ to 5,000,000 m³ (+2,500,000 m³, +100%)
 +
* Now has a significantly larger model
 +
 
 +
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
 +
 
 +
''There is a vision for a Capital ecosystem with clear escalation steps based on distinct roles for each class. Part of that vision relies on moving Super Carriers and Titans away from all-purpose damage to a specific focus on Capital and structure killing. You will have seen one big step in this direction recently with the removal of High Angle Weapons from Titans. Now, substantial changes are being made to Super Carriers as well, but there is also an acknowledgement that Super Carriers need more to set them apart from Titans and Dreadnaughts as Capital killers before their Subcapital damage application can be fully removed. For now, their fighter tube loadout will be rearranged to promote more class diversity in your local Super umbrella and decrease long range Heavy Fighter damage application.'' -[https://www.eveonline.com/news/view/surgical-strike-coming-15-april Surgical Strike Dev Blog]
 +
 
 +
* Support fighter tubes removed (could previously have up to two support fighter squads active)
 +
* Heavy fighter squadron limit increased from 3 to 4 (+1)
 +
* Bonus to Armor Plates and Shield Extenders reduced from 400% to 200% (-200%)
 +
* Fighter Bay size increased from 90,000 m3 to 110,000 m3 (+20,000 m3)
 +
}}
  
==Notes==
+
{{ShipsMatrix|expgroup=carriers}}
''You can write additional notes for Aeon here.''
 
  
{{ShipsMatrix}}
+
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Supercarrier]]
+
[[Category:Supercarriers]]

Latest revision as of 05:38, 14 November 2024

EVE University Database
 
Ship Database
Aeon
Aeon
Amarr Empire
Amarr Empire
Supercarriers
Aeon Class
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
Hearken the trumpets of Heaven
Hailing the people of Amarr.
– The Scriptures, Prophet Anoyia 17:21


Ships like the Aeon have been with the Empire for a long time. They have remained a mainstay of Amarr expansion as, hopeful for a new beginning beyond the blasted horizon, whole cities of settlers sojourn from their time-worn homesteads to try their luck on infant worlds. The Aeon represents the largest ship of its kind in the history of the Empire, capable of functioning as a mobile citadel in addition to fielding powerful wings of fighter bombers.

SHIP BONUSES

Amarr Carrier bonuses (per skill level):
7.5% bonus to Fighter damage
4% bonus to all armor resistances
5+ bonus to ship warp core strength
5% reduction in Weapon Disruption Burst Projector cycle time
2% bonus to Armored Command and Information Command burst strength and duration
Role Bonus:
• Can fit Networked Sensor Array
• Can fit Burst Projectors
• Can use two Command Burst modules
200% bonus to Command Burst area of effect range
• Can launch Light and Heavy Fighters
• Can lock at extended ranges
200% bonus to Armor Plates and Shield Extenders
50% bonus to Remote Sensor Dampener resistance
50% bonus to Stasis effect resistance
50% increase to Remote Electronic Assistance impedance
5x penalty to Entosis Link duration

Required Skills
Training Time what's this?
147d 13h 43m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
925,000 MW
CPU
cpu output
725 tf
Capacitor
capacitor
90,000 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
4
Low
low slots
8
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
80 m/sec
Inertia Modifier
inertia modifier (agility)
0.035
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
86.37 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Fighters
Fighter Bay Capacity
fighter bay capacity
110,000 m³
Fighter Squad Tubes
fighter squad tubes
5
Light Fighter Squad Limit
light fighter squad limit
3
Heavy Fighter Squad Limit
heavy fighter squad limit
4
Targeting
Max Tgt. Range
max. targeting range
5,000 km
Max Locked Targets
max. locked targets
14
RADAR Sensor
RADAR sensor strength
154 points
Sig. Radius
signature radius
18,870 m
Scan Res.
scan resolution
65 mm
Structure
Structure Hitpoints
structure hitpoints
270,000 HP
Mass
ship mass
1,780,000,000 kg
Volume
ship volume
62,000,000 m³
Cargo Capacity
cargo capacity
1,650 m³
Fuel Capacity
capacity
5,000 m³
Ship Maintenance Bay Capacity
capacity
5,000,000 m³
Fleet Hangar Capacity
capacity
50,000 m³
Armor
Armor Hitpoints
armor hitpoints
490,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
230,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Aeon is the Amarr supercarrier. With a 4% bonus to armor resistances per level allowing the Aeon to mount a tank upwards of 15 million EHP, the Aeon sees some use among null-sec and low-sec alliances. In huge capital brawls its immense tank makes it relatively unfavorable to engage versus other ships which do more damage or are more expensive vessels. Like the Archon, it is inferior for use as a ratting carrier.

Skills

Further information about additional or recommended skills to pilot Aeon for a specific or its common role(s) can be written here.

Tactics

No sub-article about Aeon roles or piloting tactics. You can write them here.

Notes

Aeon is the typical Commonwealth spelling of the English word spelled elsewhere as eon. It is also, however, the spelling normally used when discussing Aeons, beings which the ancient Gnostics believed emanated from God and occupied an intermediate position between God and humanity. Given the religious origins of many Amarr ship names, this more specific use might be the ship's namesake.

Patch History