Difference between revisions of "Hulk"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 2021-12-09) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/mistype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=22544 | |
− | + | | shipimg=Hulk.jpg | |
− | + | | shipname=Hulk | |
− | + | | class=Exhumer | |
− | + | | grouping=Exhumers | |
− | + | | hulltype=Covetor Class | |
− | + | | faction=Outer Ring Excavations | |
− | + | | variations={{Ship|Covetor}} | |
− | + | | tech=2 | |
− | + | | powergrid= 110 MW | |
− | + | | cpu= 310 tf | |
− | + | | capacitor=625 GJ | |
− | + | | highs=2 | |
− | + | | turrets=0 | |
− | + | | launchers=0 | |
− | + | | mediums=4 | |
− | + | | lows=3 | |
− | + | | mass= 15,000,000 kg | |
− | + | | volume= 150,000 m³ | |
− | + | | cargohold=350 m³ | |
− | + | | extrahold= 11,500 m³ | |
− | + | | extraholdtype= Mining | |
− | + | | dronebay=50 m³ | |
− | + | | bandwidth=50 Mbit/sec | |
− | + | | info=The exhumer is the second generation of mining vessels created by '''ORE'''. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Hulk's being mining yield and mining laser range. The additional yield comes at a price, as the Hulk has weaker defenses and a smaller ore bay than the other exhumers. | |
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+ | Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules. | ||
+ | | bonuses=<b>Mining Barge bonuses (per skill level):</b><br> | ||
+ | 3% bonus in Strip Miner yield<br> | ||
+ | 6% bonus to Strip Miner and Ice Harvester range<br> | ||
+ | 3% reduction Ice and Gas Harvester duration<br | ||
+ | >'''Exhumers bonuses (per skill level):'''<br> | ||
+ | 4% bonus to all shield resistances<br> | ||
+ | 6% bonus to Strip Miner yield<br> | ||
+ | 3% reduction in Strip Miner and Gas Harvester duration<br> | ||
+ | 4% reduction in Ice Harvester duration<br> | ||
+ | '''Role Bonus:'''<br> | ||
+ | 25% reduction in Strip Miner and Ice Harvester activation cost<br> | ||
+ | 30% reduction in Ice and Gas Harvester duration<br> | ||
+ | 15% reduction in Strip Miner Duration<br> | ||
+ | |||
+ | | structurehp= 4,500 HP | ||
+ | | shieldhp= 4,500 HP | ||
+ | | shieldem=0 | ||
+ | | shieldexp=50 | ||
+ | | shieldkin=40 | ||
+ | | shieldtherm=20 | ||
+ | | armorhp= 3,000 HP | ||
+ | | armorem=60 | ||
+ | | armorexp=10 | ||
+ | | armorkin=25 | ||
+ | | armortherm=35 | ||
+ | | maxvelocity= 160 m/sec | ||
+ | | inertia= 0.6 | ||
+ | | warpspeed=3.3 AU/s | ||
+ | | warptime= 12.48 s | ||
+ | | targetrange= 55 km | ||
+ | | sigradius=200 m | ||
+ | | maxlockedtargets= 6 | ||
+ | | sensortype= Magnetometric | ||
+ | | sensorvalue= 13 points | ||
+ | | scanres=660 mm | ||
+ | | reqskills=*{{RequiredSkill|Exhumers|I}} | ||
+ | ** {{RequiredSkill|Spaceship Command|IV}} | ||
+ | ** {{RequiredSkill|Industry|V}} | ||
+ | ** {{RequiredSkill|Astrogeology|V}} | ||
+ | *** {{RequiredSkill|Science|IV}} | ||
+ | *** {{RequiredSkill|Mining|IV}} | ||
+ | * {{RequiredSkill|Mining Barge|V}} | ||
+ | ** {{RequiredSkill|Astrogeology|III}} | ||
+ | *** {{RequiredSkill|Science|IV}} | ||
+ | *** {{RequiredSkill|Mining|IV}} | ||
+ | ** {{RequiredSkill|Industry|V}} | ||
+ | ** {{RequiredSkill|Mining Frigate|III}} | ||
+ | *** {{RequiredSkill|Spaceship Command|I}} | ||
+ | |||
+ | | totaltraintime=50d 22h 47m 10s | ||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks= | ||
+ | | highlights1= | ||
+ | | highlights2= | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
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− | ==Summary== | + | == Summary == |
− | The Hulk | + | The Hulk has the greatest yield out of all the exhumers, but at the cost of the lowest tank and smallest mining hold. As a result, it is best to use the Hulk with fleet support so as to mitigate its weaknesses and allow you to leverage its superior extraction rate. A tank can be fitted, but it is still possible to gank even a maxed Hulk for profit with the correct ship in some areas of highsec, although it's more than able to handle most NPC rats. |
− | ==Skills== | + | == Skills == |
− | ''Further information about additional or recommended skills to pilot Hulk for a specific or | + | ''Further information about additional or recommended skills to pilot Hulk for a specific or its common role(s) can be written here.'' |
− | == | + | == Tactics == |
− | + | === Travel Fit === | |
+ | The {{sh|Hulk}}, like its T1 cousin the {{sh|Covetor}}, has the fastest align-time of the Exhumers. With inertial stabilizers and decent skills, it can enter warp in under 5 seconds. With an attentive pilot, the Hulk can realistically use a travel fit to travel in [[System_security#Low_security|low sec]] space using the [[Cloak Trick]], and with top skills, skill implants and a proper travel fitting, it can even use the Cloak Trick using only an Afterburner instead of a Microwarp Drive, which allows it to enter warp even faster than with a MWD by about 2 seconds. [[Overheating]] the Afterburner makes high skills and implants less necessary -- just be sure to bring plenty of [[Overheating#Nanite_Repair_Paste|nanite repair paste]] especially if you are travelling far from stations with repair services. | ||
− | + | Whenever harvesting resources in a potentially dangerous system without any accessible stations, it's a good idea to have a strong [[Safe Spot]], and to carry around at least 2 [[Mobile_structures#Mobile_Depot|mobile depots]], one of which you leave at the safe spot to warp back to in order to refit to a travel fit as necessary. | |
− | ' | ||
− | ==Notes== | + | == Notes == |
''You can write additional notes for Hulk here.'' | ''You can write additional notes for Hulk here.'' | ||
− | {{ShipsMatrix}} | + | {{ShipsMatrix|expgroup=ore}} |
− | + | ||
+ | [[Category:Ship Database]] | ||
+ | [[Category:Exhumers]] |
Latest revision as of 21:25, 27 July 2024
RELATED UNI-WIKI REFERENCES
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The exhumer is the second generation of mining vessels created by ORE. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Hulk's being mining yield and mining laser range. The additional yield comes at a price, as the Hulk has weaker defenses and a smaller ore bay than the other exhumers. Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules. SHIP BONUSES
Mining Barge bonuses (per skill level):
Ship Attributes
|
Summary
The Hulk has the greatest yield out of all the exhumers, but at the cost of the lowest tank and smallest mining hold. As a result, it is best to use the Hulk with fleet support so as to mitigate its weaknesses and allow you to leverage its superior extraction rate. A tank can be fitted, but it is still possible to gank even a maxed Hulk for profit with the correct ship in some areas of highsec, although it's more than able to handle most NPC rats.
Skills
Further information about additional or recommended skills to pilot Hulk for a specific or its common role(s) can be written here.
Tactics
Travel Fit
The Hulk, like its T1 cousin the Covetor, has the fastest align-time of the Exhumers. With inertial stabilizers and decent skills, it can enter warp in under 5 seconds. With an attentive pilot, the Hulk can realistically use a travel fit to travel in low sec space using the Cloak Trick, and with top skills, skill implants and a proper travel fitting, it can even use the Cloak Trick using only an Afterburner instead of a Microwarp Drive, which allows it to enter warp even faster than with a MWD by about 2 seconds. Overheating the Afterburner makes high skills and implants less necessary -- just be sure to bring plenty of nanite repair paste especially if you are travelling far from stations with repair services.
Whenever harvesting resources in a potentially dangerous system without any accessible stations, it's a good idea to have a strong Safe Spot, and to carry around at least 2 mobile depots, one of which you leave at the safe spot to warp back to in order to refit to a travel fit as necessary.
Notes
You can write additional notes for Hulk here.