Difference between revisions of "Exequror Navy Issue"

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* SHIP ATTRIBUTES SECTION (last update : 2024-11-12)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=29344
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| shipimg=Exequror Navy Issue.jpg
|shipid=29344
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| shipname=Exequror Navy Issue
|shipimg=Exequror Navy Issue.jpg
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| class=Cruiser
|shipname=Exequror Navy Issue
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| grouping=Faction Cruisers
|caption=Exequror Navy Issue
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| hulltype=Exequror Class
|class=Cruiser
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| faction=Gallente Federation  
|grouping=Faction Cruisers
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| variations={{Ship|Oneiros}}, {{Ship|Exequror}}
|hulltype=Exequror Class
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| tech=F
|faction=Gallente Federation
 
|race=Gallente
 
|roles=unspecified
 
|variations={{Ship|Exequror}}, {{Ship|Oneiros}}
 
 
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
|powergrid=760 MW
 
|cpu=280 tf
 
|capacitor=1,375 GJ
 
|highs=4
 
|turrets=4
 
|launchers=0
 
|mediums=3
 
|lows=5
 
 
|mass=11,540,000 kg
 
|volume=112,000 m&#179;
 
|cargohold=265 m&#179;
 
 
|dronebay=20 m&#179;
 
|bandwidth=20 Mbit/sec
 
 
|info=The Exequror Navy Issue was commissioned by Federation Navy High Command in response to the proliferation of close-range blaster vessels on the modern stellar battlefield. While it doesn't boast the speed of some of its class counterparts, this up-close-and-personal gunboat nonetheless possesses some of the more advanced hybrid plasma-coil compression subsystems available, making it a lethal adversary in any upfront engagement.
 
 
|bonuses=<b>Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage and 5% bonus to Medium Hybrid Turret rate of fire per level.</b>
 
 
|structurehp=1,687 HP
 
|shieldhp=1,372 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
 
|armorhp=1,476 HP |armorem=50 |armorexp=10 |armorkin=35 |armortherm=35
 
 
|maxvelocity=248 m/s
 
|inertia=0.46
 
|warpspeed=3 AU/s
 
|warptime=7.36 s
 
 
|targetrange=47 km
 
|sigradius=108 m
 
|maxlockedtargets=6
 
|sensortype=Magnetometric
 
|sensorvalue=15 points
 
|scanres=322 mm
 
 
|reqskills=*Gallente Cruiser III<small>22h 13m</small>
 
**Spaceship Command III<small>4h 26m</small>
 
**Gallente Frigate IV<small>2d 2h 17m</small>
 
|totaltraintime=3d 4h 57m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Exequror%20Navy%20Issue Exequror Navy Issue on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
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| powergrid= 1,030 MW
 +
| cpu=340 tf
 +
| capacitor=1,500 GJ
 +
 +
| highs=5
 +
| turrets= 4
 +
| launchers=0
 +
| mediums=4
 +
| lows=6
 +
 +
| mass=11,280,000 kg
 +
| volume=112,000 m³
 +
 +
| cargohold=465 m³
 +
| extraholdtype=
 +
| extrahold=
 +
 +
| dronebay=25 m³
 +
| bandwidth=25 Mbit/sec
 +
 +
| quote= We reject the assumption that strength and speed are mutually exclusive.
 +
| quote_attribution= Federation Navy High Command
 +
| info= The Exequror Navy Issue was commissioned by Federation Navy High Command in response to the proliferation of close-range blaster vessels on the modern stellar battlefield. While it doesn't boast the speed of some of its class counterparts, this up-close-and-personal gunboat nonetheless possesses some of the more advanced hybrid plasma-coil compression subsystems available, making it a lethal adversary in any upfront engagement.
 +
| bonuses= <b>Gallente Cruiser bonuses (per skill level):</b><br>
 +
20% bonus to Medium Hybrid Turret damage<br>
 +
7.5% bonus to Medium Hybrid Turret falloff<br>
 +
15% reduction in Armor Plate mass penalty
 +
 +
| structurehp=2,550 HP
 +
 +
| armorhp=1,950 HP
 +
| armorem=50
 +
| armortherm=35
 +
| armorkin=35
 +
| armorexp=10
 +
 +
| shieldhp=1,800 HP
 +
| shieldem=0
 +
| shieldtherm=20
 +
| shieldkin=40
 +
| shieldexp=50
 +
 +
| maxvelocity= 270 m/sec
 +
| inertia= 0.44
 +
| warpspeed=4 AU/s
 +
| warptime= 6.88 s
 +
 +
| targetrange=47.5 km
 +
| maxlockedtargets=7
 +
| sigradius= 120 m
 +
| scanres=325 mm
 +
| sensortype=Magnetometric
 +
| sensorvalue=18 points
 +
 +
| reqskills=*{{RequiredSkill|Gallente Cruiser|II}}
 +
** {{RequiredSkill|Spaceship Command|II}}
 +
** {{RequiredSkill|Gallente Destroyer|III}}
 +
*** {{RequiredSkill|Gallente Frigate|III}}
 +
**** {{RequiredSkill|Spaceship Command|I}}
 +
| totaltraintime=22h 29m 40s
 +
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=
 +
| highlights2=
 +
| highlights3=
 +
| highlights4=
 
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==Summary==
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== Summary ==
The Exequror Navy Issue is the black sheep (and not the good kind) of the Gallente ship family. It's an attempt to make a dedicated combat ship out of a ship most definitly not made for combat, and it works about as well as you would imagine. Between it's pricetag and lacking the punch of even a Vexor, this ship isn't one worth paying particular attention to.
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While significantly more expensive than the [[Thorax]], the '''Exequror Navy Issue''' trades out the tracking bonus for increased damage, range, fitting, speed, a utility high, and an extra low slot. With a bonus to armor plate mass reduction, the Exequror Navy can fit an armor buffer tank and still remain speedy, all while packing a punch with blasters or railguns with eight effective turrets at max skills.
  
==Skills==
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Historically, sporting double damage bonuses and barely more fitting than the Thorax, the ship was left to be fit as even more of a glass cannon than the already squishy Thorax. Given that upshipping to a [[Brutix]] could bring more DPS and tank for a similar price, the Exequror Navy was very unpopular compared to peers such as the [[Vexor Navy Issue]], [[Osprey Navy Issue]], or the [[Omen Navy Issue]]. A balance pass in the Uprising expansion in 2022 lead to several buffs to the Exequror Navy that have catapulted the ship into wider use.
''Further information about additional or recommended skills to pilot Exequror Navy Issue for a specific or it's common role(s) can be written here.''
 
  
==Fitting==
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== Skills ==
''No tagged fittings for Exequror Navy Issue.''
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''Further information about additional or recommended skills to pilot Exequror Navy Issue for a specific or its common role(s) can be written here.''
  
==Tactics==
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== Tactics ==
 
''No sub-article about Exequror Navy Issue roles or piloting tactics. You can write them here.''
 
''No sub-article about Exequror Navy Issue roles or piloting tactics. You can write them here.''
  
==Notes==
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== Notes ==
 
''You can write additional notes for Exequror Navy Issue here.''
 
''You can write additional notes for Exequror Navy Issue here.''
  
{{ShipsMatrix}}
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== Patch History ==
[[Category:Database]][[Category:Ship Database]][[Category:Faction Cruisers]]
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{{Expansion past|
 +
'''Revenant expansion - 2024-11-12''' ([https://www.eveonline.com/news/view/revenant-expansion-notes Expansion Notes])
 +
* Balance Changes
 +
** Medium Hybrid Falloff Bonus reduced from 10% per level to 7.5% per level
 +
** Base velocity reduced from 280 m/s to 270 m/s
 +
** Agility nerfed from 0.4x to 0.44x
 +
** Signature Radius increased from 110m to 120m
 +
 
 +
'''Version 21.06 release - Build: 2497879 - 2024-02-20.1''' - ''Havoc Update'' ([https://www.eveonline.com/news/view/patch-notes-version-21-06 Patch Notes])
 +
 
 +
:''The Exequror Navy Issue was the least used faction Cruiser in the game prior to Uprising. We are happy we managed to pull it out of the abyss it was in, but it’s now at the very top of the pile along with the Osprey Navy Issue and has become incredibly dominant.''
 +
 
 +
* Medium Hybrid Damage bonus reduced from 25% to 20% per level of Gallente Cruiser skill
 +
 
 +
'''Version 20.10 - 2022-11-08''' - ''Uprising'' ([https://www.eveonline.com/news/view/patch-notes-version-20-10 Patch notes])
 +
 
 +
:''The Exeq Navy struggled to fit much else beyond a full rack of neutrons (sic) blasters, these changes should help it to fit more comfortably for combat. Removing a turret opens up additional fitting space as well and the loss of the turret is counteracted by a larger damage bonus. Overall the goal here is to improve fitting, improve mobility and give the ship a slight bump in damage output so hopefully it will be interesting and competitive in pvp/pve.''
 +
 
 +
:-CCP Aurora, [https://forums.eveonline.com/t/balance-updates-coming-with-uprising/381876 Balance Updates Coming with Uprising], October 2022
 +
 
 +
* Powergrid increased from 830 MW to 1030 MW (+200 MW)
 +
* Base speed increased from 255 m/s to 280 m/s (+15 m/s)
 +
* Rate of Fire bonus removed (was previously 5% rate of fire bonus per level)
 +
* Medium Hybrid Turret damage bonus increased from 5% per level to 25% per level
 +
* Turrets reduced from 5 to 4 (-1)
 +
* New Bonus: 10% bonus to Medium Hybrid Turret falloff per level
 +
* New Bonus: 15% reduction to Armor Plate mass penalty per level
 +
 
 +
'''October 2019 Release - 2019-10-15.1'''
 +
 
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
 +
}}
 +
 
 +
{{ShipsMatrix|expgroup= cruisers}}
 +
 
 +
 
 +
[[Category:Ship Database]]
 +
[[Category:Faction Cruisers]]

Latest revision as of 14:59, 13 November 2024

EVE University Database
 
Ship Database
Exequror Navy Issue
CornerTFh.png
Exequror Navy Issue
Gallente Federation
Gallente Federation
Faction Cruisers
Exequror Class
RELATED UNI-WIKI REFERENCES

We reject the assumption that strength and speed are mutually exclusive.

- Federation Navy High Command

The Exequror Navy Issue was commissioned by Federation Navy High Command in response to the proliferation of close-range blaster vessels on the modern stellar battlefield. While it doesn't boast the speed of some of its class counterparts, this up-close-and-personal gunboat nonetheless possesses some of the more advanced hybrid plasma-coil compression subsystems available, making it a lethal adversary in any upfront engagement.

SHIP BONUSES

Gallente Cruiser bonuses (per skill level):
20% bonus to Medium Hybrid Turret damage
7.5% bonus to Medium Hybrid Turret falloff
15% reduction in Armor Plate mass penalty

Required Skills
Training Time what's this?
22h 29m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Oneiros
Oneiros.jpg
CornerT2s.png
Oneiros
Logistics Cruisers Exequror Class
Icon hi slot.png4 (0/2) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png1,050 MW Icon cpu.png370 tf
Icon velocity.png230 m/sec
Icon capacity.png600 m³
, Exequror
Exequror.jpg
Exequror
Standard Cruisers Exequror Class
Icon hi slot.png3 (0/3) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png610 MW Icon cpu.png275 tf
Icon velocity.png240 m/sec
Icon capacity.png495 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,030 MW
CPU
cpu output
340 tf
Capacitor
capacitor
1,500 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
4
Medium
medium slots
4
Low
low slots
6
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
270 m/sec
Inertia Modifier
inertia modifier (agility)
0.44
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
6.88 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
47.5 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
18 points
Sig. Radius
signature radius
120 m
Scan Res.
scan resolution
325 mm
Structure
Structure Hitpoints
structure hitpoints
2,550 HP
Mass
ship mass
11,280,000 kg
Volume
ship volume
112,000 m³
Cargo Capacity
cargo capacity
465 m³
Armor
Armor Hitpoints
armor hitpoints
1,950 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,800 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

While significantly more expensive than the Thorax, the Exequror Navy Issue trades out the tracking bonus for increased damage, range, fitting, speed, a utility high, and an extra low slot. With a bonus to armor plate mass reduction, the Exequror Navy can fit an armor buffer tank and still remain speedy, all while packing a punch with blasters or railguns with eight effective turrets at max skills.

Historically, sporting double damage bonuses and barely more fitting than the Thorax, the ship was left to be fit as even more of a glass cannon than the already squishy Thorax. Given that upshipping to a Brutix could bring more DPS and tank for a similar price, the Exequror Navy was very unpopular compared to peers such as the Vexor Navy Issue, Osprey Navy Issue, or the Omen Navy Issue. A balance pass in the Uprising expansion in 2022 lead to several buffs to the Exequror Navy that have catapulted the ship into wider use.

Skills

Further information about additional or recommended skills to pilot Exequror Navy Issue for a specific or its common role(s) can be written here.

Tactics

No sub-article about Exequror Navy Issue roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Exequror Navy Issue here.

Patch History