Difference between revisions of "Caracal Navy Issue"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 2024-11-15) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/mistype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=17634 | |
− | + | | shipimg=Caracal Navy Issue.jpg | |
− | + | | shipname=Caracal Navy Issue | |
− | + | | class=Cruiser | |
− | + | | grouping=Faction Cruisers | |
− | + | | hulltype=Caracal Class | |
− | + | | faction=Caldari State | |
− | + | | variations={{Ship|Cerberus}},{{Ship|Caracal}} | |
− | + | | tech=F | |
− | + | | powergrid= 900 MW | |
− | + | | cpu=465 tf | |
− | + | | capacitor=1,450 GJ | |
− | + | | highs=6 | |
− | + | | turrets=0 | |
− | + | | launchers=6 | |
− | + | | mediums= 6 | |
− | + | | lows= 3 | |
− | + | | mass=9,600,000 kg | |
− | + | | volume=101,000 m³ | |
− | + | | cargohold=450 m³ | |
− | + | | extrahold= | |
− | + | | extraholdtype= | |
− | + | | dronebay=25 m³ | |
− | + | | bandwidth=25 Mbit/sec | |
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+ | | quote= A sufficient display of force to scatter the undisciplined. | ||
+ | | quote_attribution= Executive General Heika Torigo | ||
+ | | info=Created specifically in order to counter the ever-increasing numbers of pirate invaders in Caldari territories, the Navy Issue Caracal has performed admirably in its task. Sporting added defensive capability as well as increased fitting potential, it is seeing ever greater use in defense of the homeland. | ||
+ | | bonuses= <b>Caldari Cruiser bonuses (per skill level):</b><br> | ||
+ | 6% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br> | ||
+ | 5% bonus to Heavy Missile and Heavy Assault Missile explosion radius | ||
+ | | structurehp=2,250 HP | ||
+ | | shieldhp=3,000 HP | ||
+ | | shieldem=0 | ||
+ | | shieldexp=50 | ||
+ | | shieldkin=40 | ||
+ | | shieldtherm=20 | ||
+ | | armorhp=1,950 HP | ||
+ | | armorem=50 | ||
+ | | armorexp=10 | ||
+ | | armorkin=25 | ||
+ | | armortherm=45 | ||
+ | | maxvelocity=210 m/sec | ||
+ | | inertia=0.51 | ||
+ | | warpspeed=4 AU/s | ||
+ | | warptime=6.79 s | ||
+ | | targetrange=57.50 km | ||
+ | | sigradius=125 m | ||
+ | | maxlockedtargets=7 | ||
+ | | sensortype=Gravimetric | ||
+ | | sensorvalue=21 points | ||
+ | | scanres=270 mm | ||
+ | | reqskills=*{{RequiredSkill|Caldari Cruiser|II}} | ||
+ | ** {{RequiredSkill|Spaceship Command|II}} | ||
+ | ** {{RequiredSkill|Caldari Destroyer|III}} | ||
+ | *** {{RequiredSkill|Caldari Frigate|III}} | ||
+ | **** {{RequiredSkill|Spaceship Command|I}} | ||
+ | |||
+ | | totaltraintime=22h 29m 40s | ||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks= | ||
+ | | highlights1= | ||
+ | | highlights2= | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
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− | ==Summary== | + | == Summary == |
− | ' | + | The Caracal Navy Issue gives up the [[Caracal]]'s missile range bonus in return for a bonus to damage application for medium-sized missiles (the explosion speed bonus does not affect light missiles from Rapid Light Missile Launchers). |
− | + | In PvP, the [[Osprey Navy Issue]] outdoes the Caracal Navy Issue as a kiting ship, with greater speed and a range bonus to medium-sized missile, the [[Drake]] has greater survivability for a similar price tag, and the base Caracal can achieve longer sniping ranges. In recent years, the Caracal Navy Issue has received several changes to bring it up to parity with other missile cruisers. The Uprising expansion increased the powergrid and rate of fire on the Caracal Navy Issue. The balance patch in update 2024-02-20.1 also removed the Rapid Light Missile Launcher range bonuses which previously existed on the Osprey Navy Issue and the Caracal. Though many still view the Caracal Navy Issue as an inferior missile cruiser, it now has a niche as a close range brawler fitted with Heavy Assault Missiles. | |
− | |||
− | + | In PvE combat, though, the Caracal Navy Issue's application bonus lets it chew through smaller targets with medium-sized missiles, so it has some use as a very efficient small/mid-scale site runner requiring fewer skill points than a [[Cerberus]]. | |
− | |||
− | ==Tactics== | + | == Skills == |
+ | ''Further information about additional or recommended skills to pilot Caracal Navy Issue for a specific or its common role(s) can be written here.'' | ||
+ | |||
+ | == Tactics == | ||
''No sub-article about Caracal Navy Issue roles or piloting tactics. You can write them here.'' | ''No sub-article about Caracal Navy Issue roles or piloting tactics. You can write them here.'' | ||
− | ==Notes== | + | == Notes == |
''You can write additional notes for Caracal Navy Issue here.'' | ''You can write additional notes for Caracal Navy Issue here.'' | ||
− | {{ | + | == Patch History == |
− | [[ | + | {{expansion past |
+ | |'''Version 20.10 - 2022-11-08''' - ''Uprising'' ([https://www.eveonline.com/news/view/patch-notes-version-20-10 Patch notes]) | ||
+ | |||
+ | :''The Caracal Navy Issue struggled to fit Heavy Assault Missiles due to restrictive powergrid. These changes should help it to fit more easily, fit more tank with the added mid and do a bit more damage as well.'' | ||
+ | |||
+ | :-CCP Aurora, [https://forums.eveonline.com/t/balance-updates-coming-with-uprising/381876 Balance Updates Coming with Uprising], October 2022 | ||
+ | * Powergrid increased from 715 MW to 900 MW (+185 MW) | ||
+ | * Low slot count reduced from 4 to 3 (-1) | ||
+ | * Mid slot count increased from 5 to 6 (+1) | ||
+ | * Caldari Cruiser rate of fire bonus to Rapid Light, Heavy, and Heavy Assault Missile Launchers increased from 5% per level to 6% per level (+1% per level) | ||
+ | |||
+ | '''October 2019 Release - 2019-10-15.1''' | ||
+ | |||
+ | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | ||
+ | * Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s) | ||
+ | |||
+ | '''APRIL 2019 RELEASE APRIL 9TH 2019''' | ||
+ | * Drone Bay increased to 25m3 (was 0m3) | ||
+ | * Drone Bandwidth increased to 25mbit/s (was 0 mbit/s) | ||
+ | }} | ||
+ | |||
+ | {{ShipsMatrix|expgroup=cruisers}} | ||
+ | |||
+ | [[Category:Ship Database]] | ||
+ | [[Category:Faction Cruisers]] |
Latest revision as of 19:24, 15 November 2024
RELATED UNI-WIKI REFERENCES
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A sufficient display of force to scatter the undisciplined.
SHIP BONUSES
Caldari Cruiser bonuses (per skill level):
Ship Attributes
|
Summary
The Caracal Navy Issue gives up the Caracal's missile range bonus in return for a bonus to damage application for medium-sized missiles (the explosion speed bonus does not affect light missiles from Rapid Light Missile Launchers).
In PvP, the Osprey Navy Issue outdoes the Caracal Navy Issue as a kiting ship, with greater speed and a range bonus to medium-sized missile, the Drake has greater survivability for a similar price tag, and the base Caracal can achieve longer sniping ranges. In recent years, the Caracal Navy Issue has received several changes to bring it up to parity with other missile cruisers. The Uprising expansion increased the powergrid and rate of fire on the Caracal Navy Issue. The balance patch in update 2024-02-20.1 also removed the Rapid Light Missile Launcher range bonuses which previously existed on the Osprey Navy Issue and the Caracal. Though many still view the Caracal Navy Issue as an inferior missile cruiser, it now has a niche as a close range brawler fitted with Heavy Assault Missiles.
In PvE combat, though, the Caracal Navy Issue's application bonus lets it chew through smaller targets with medium-sized missiles, so it has some use as a very efficient small/mid-scale site runner requiring fewer skill points than a Cerberus.
Skills
Further information about additional or recommended skills to pilot Caracal Navy Issue for a specific or its common role(s) can be written here.
Tactics
No sub-article about Caracal Navy Issue roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Caracal Navy Issue here.
Patch History
A long, long time ago... |
---|
Version 20.10 - 2022-11-08 - Uprising (Patch notes)
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
APRIL 2019 RELEASE APRIL 9TH 2019
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