Difference between revisions of "Huginn"

From EVE University Wiki
Jump to: navigation, search
m (Remove ecmprio= attribute)
 
(32 intermediate revisions by 18 users not shown)
Line 1: Line 1:
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
+
<!-----------------------------------------------------------
<!-----------------------------------------------------------
+
* SHIP ATTRIBUTES SECTION (last update : 2019-10-15)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
+
-------------------------------------------------------------
-------------------------------------------------------------
+
* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
+
* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
+
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
+
------------------------------------------------------------->
------------------------------------------------------------->
+
| shipid=11961
+
| shipimg=Huginn.jpg
|shipid=11961
+
| shipname=Huginn
|shipimg=Huginn.jpg
+
| class=Combat Recon Ship
|shipname=Huginn
+
| grouping=Recon Ships
|caption=Huginn
+
| hulltype=Bellicose Class
|class=Combat Recon Ship
+
| faction=Minmatar Republic
|grouping=Recon Ships
+
| variations={{Ship|Rapier}},{{Ship|Bellicose}}
|hulltype=Bellicose Class
+
| tech=2  
|faction=Minmatar Republic
+
| powergrid=750 MW
|race=Minmatar
+
| cpu=400 tf
|roles=unspecified
+
| capacitor=1,210 GJ
|variations={{Ship|Bellicose}}, {{Ship|Rapier}}
+
| highs=5
|tech=2
+
| turrets=4
+
| launchers=1
|ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| mediums=6
+
| lows=4
|powergrid=750 MW
+
| mass=11,550,000 kg
|cpu=400 tf
+
| volume=85,000
|capacitor=1,062.5 GJ
+
| cargohold=315
|highs=6
+
| dronebay=40
|turrets=3
+
| bandwidth=40 Mbit/sec
|launchers=3
+
| info=Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds.  Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support.  They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.<br><br>Developer:  Boundless Creation<br><br>Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible.  Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.
|mediums=6
+
| bonuses=<b>Minmatar Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Projectile Turret rate of fire<br>10% bonus to Target Painter effectiveness<br><b>Recon Ships bonuses (per skill level):</b><br>60% bonus to Stasis Webifier optimal range<br>5% bonus to Medium Projectile Turret damage<br><b>Role Bonus:</b><br>•&nbsp;Cannot be detected by directional scanners<br>
|lows=3
+
| structurehp=875 HP
+
| shieldhp=1,550 HP
|mass=11,550,000 kg
+
| shieldem=62.5
|volume=85,000 m&#179;
+
| shieldexp=50
|cargohold=315 m&#179;
+
| shieldkin=40
+
| shieldtherm=50
|dronebay=40 m&#179;
+
| armorhp=1,250 HP
|bandwidth=40 Mbit/sec
+
| armorem=85
+
| armorexp=10
|info=Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds.  Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support.  They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.<br><br>Developer:  Boundless Creation<br><br>Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible.  Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.
+
| armorkin=25
+
| armortherm=59.375
|bonuses=<b>Minmatar Cruiser Skill Bonus:</b><br>5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to target painter effectiveness per level<br><b>Recon Ships Skill Bonus:</b><br>60% bonus to stasis webifier range and 5% bonus to Heavy Missile Launcher, heavy assault missile launcher and Assault Missile Launcher rate of fire per level
+
| maxvelocity=240 m/sec
+
| inertia=0.57
|structurehp=872 HP
+
| warpspeed=4.5 AU/s
|shieldhp=1,322 HP |shieldem=63 |shieldexp=50 |shieldkin=40 |shieldtherm=50
+
| warptime=9.13 s
|armorhp=1,181 HP |armorem=85 |armorexp=10 |armorkin=25 |armortherm=59
+
| targetrange=125.00 km
+
| sigradius=120 m
|maxvelocity=209 m/s
+
| maxlockedtargets=10
|inertia=0.57
+
| sensortype=LADAR
|warpspeed=3.8 AU/s
+
| sensorvalue=28 points
|warptime=9.13 s
+
| scanres=303 mm
+
| reqskills=*{{RequiredSkill|Minmatar Cruiser|V}}
|targetrange=125 km
+
** {{RequiredSkill|Spaceship Command|II}}
|sigradius=127 m
+
** {{RequiredSkill|Minmatar Destroyer|III}}
|maxlockedtargets=10
+
*** {{RequiredSkill|Minmatar Frigate|III}}
|sensortype=LADAR
+
**** {{RequiredSkill|Spaceship Command|I}}
|sensorvalue=28 points
+
* {{RequiredSkill|Recon Ships|I}}
|scanres=303 mm
+
** {{RequiredSkill|Cloaking|IV}}
+
*** {{RequiredSkill|CPU Management|IV}}
|reqskills=*Minmatar Cruiser V<small>29d 15h 6m</small>
+
** {{RequiredSkill|Signature Analysis|V}}
**Spaceship Command III<small>4h 26m</small>
+
*** {{RequiredSkill|CPU Management|I}}
**Minmatar Frigate IV<small>2d 2h 17m</small>
+
** {{RequiredSkill|Spaceship Command|V}}
*Recon Ships I<small>50m</small>
+
** {{RequiredSkill|Electronics Upgrades|V}}
**Spaceship Command V<small>5d 22h 13m</small>
+
*** {{RequiredSkill|CPU Management|II}}
**Signature Analysis V<small>5d 22h 13m</small>
+
*** {{RequiredSkill|Power Grid Management|II}}
**Covert Ops IV<small>4d 4h 34m</small>
 
|totaltraintime=47d 23h 41m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Huginn Huginn on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| totaltraintime=61d 11h 23m 20s
 +
| externallinks=
 +
| rigs_size=Medium
 +
| rigs_count=2
 +
| rigs_calibration=400
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
Line 84: Line 78:
 
------------------------------------------------------------------------------------------->
 
------------------------------------------------------------------------------------------->
  
==Summary==
+
== Summary ==
Alongside its cloaking brother, the Rapier, the Huginn is a common feature in almost all shield tanked gangs, prized for its ability to web targets at a greater range then any other ship in the game (40k t2, up to 60k faction). A loki can also be setup to fill a similar role in armor fleets, but at a much greater cost.
+
Alongside its cloaking brother, the [[Rapier]], the '''Huginn''' is a common feature in mobile gangs. It is prized for its ability to web targets at a greater range than any other ship in the game: 40km with T2 webifiers, and up to 60km with expensive faction webifiers.
  
==Skills==
+
By using its webs to hold down small, fast targets, the Huginn can stop [[tackling]] ships in their tracks, making them vulnerable, and counter small- or medium-sized ships that try to use kiting or close-range speed-tanking tactics. Pilots of interceptors and T1 tackle frigates should be alert to the Huginn, as it can make a spherical area of the battlefield of at least 80km diameter highly dangerous for them. As a [[Recon Ships#Combat Recon Ships|Combat Recon Ship]], the Huginn doesn't appear on the [[Directional Scanner]], potentially making its presence a nasty surprise for opponents arriving on grid.
''Further information about additional or recommended skills to pilot Huginn for a specific or it's common role(s) can be written here.''
 
  
==Fitting==
+
A [[Loki]] can also be fitted to fill a similar role, with more flexibility in the rest of the fit, but at a greater cost.
''No tagged fittings for Huginn.''
 
  
==Tactics==
+
== Skills ==
''No sub-article about Huginn roles or piloting tactics. You can write them here.''
 
  
==Notes==
+
Like other Recon ships, the Huginn requires the relevant racial cruiser skill at V; pilots shouldn't undock the Huginn without Recon Ships at IV, and having it trained to V brings out more of the ship's potential.
''You can write additional notes for Huginn here.''
 
  
{{ShipsMatrix}}
+
== Tactics ==
[[Category:Database]][[Category:Ship Database]][[Category:Recon Ships]]
+
 
 +
The Huginn lacks any bonuses to point and scram range (the business of the Gallente [[Lachesis]] and [[Arazu]]), and webbing a target that isn't pointed actually ''helps'' the target enter warp (by reducing its align time). An expensive faction warp disruptor with extra range is a partial solution to this problem, and [[Tackling#Warp disruption fields|bubbles]] or coordinated tackle from fleetmates work even better. A webbed target has a much harder time burning out of allies' point range or out of a bubble.
 +
 
 +
Having two webs fitted is desirable: two webs at once can be used to wholly pin one target, or they can be split to slow two targets significantly. One-web fits can be useful, but are limited force multipliers compared to the impact of peer ships such as the Curse and Lachesis.
 +
 
 +
Given its ability to intervene at long range, the Huginn might be expected to mount artillery. This can be done, but fitting propulsion, a meaningful tank and artillery together is a challenge: it is possible to apply multiple power cores in the lows and still wind up fitting only the distinctly underwhelming smaller medium artillery piece (650mm rather than 720mm). With two bonuses to projectile turret DPS, the Huginn can extract impressive damage from easier-to-fit autocannon. However, though T2 Barrage ammo lets it reach out to a tolerable range, autocannon sit somewhat in tension with the long-ranged webs.
 +
 
 +
The Huginn's potential for solo PvP is limited: webs are useful, but the Huginn can only point opponents at the same range as any other normal ship (unlike the Lachesis) and has no way to effectively turn many of a target's ship systems off (unlike the Curse).
 +
 
 +
The target-painting bonus is rarely used in practice, as a Bellicose or a Vigil can do the same job while risking much less ISK; the Vigil even has a painting range bonus absent from the Huginn.
 +
 
 +
== Notes ==
 +
In Norse mythology, Huginn is one of Odin's ravens; the [[Muninn]] Heavy Assault cruiser is named for the other raven.
 +
 
 +
== Patch History ==
 +
{{Expansion past|
 +
'''October 2019 Release - 2019-10-15.1'''
 +
 
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
 
 +
* Warp Speed increased from 3.3 AU/s to 4.5 AU/s (+1.2 AU/s)
 +
}}
 +
 
 +
{{ShipsMatrix|expgroup=cruisers}}
 +
 
 +
[[Category:Ship Database]]
 +
[[Category:Recon Ships]]

Latest revision as of 18:25, 4 April 2023

EVE University Database
 
Ship Database
Huginn
CornerT2h.png
Huginn
Minmatar Republic
Minmatar Republic
Recon Ships
Bellicose Class
RELATED UNI-WIKI REFERENCES

Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.

Developer: Boundless Creation

Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.

SHIP BONUSES

Minmatar Cruiser bonuses (per skill level):
5% bonus to Medium Projectile Turret rate of fire
10% bonus to Target Painter effectiveness
Recon Ships bonuses (per skill level):
60% bonus to Stasis Webifier optimal range
5% bonus to Medium Projectile Turret damage
Role Bonus:
• Cannot be detected by directional scanners

Required Skills
Training Time what's this?
61d 11h 23m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Rapier
Rapier.jpg
CornerT2s.png
Rapier
Recon Ships Bellicose Class
Icon highlights.pngCan Use Covert Ops Cloak
Icon hi slot.png4 (3/1) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png750 MW Icon cpu.png480 tf
Icon velocity.png230 m/sec
Icon capacity.png315 m³
,Bellicose
Bellicose.jpg
Bellicose
Standard Cruisers Bellicose Class
Icon hi slot.png4 (4/0) Icon mid slot.png5 Icon low slot.png4
Icon powergrid.png780 MW Icon cpu.png400 tf
Icon velocity.png260 m/sec
Icon capacity.png315 m³

Ship Attributes

Fittings
Powergrid
powergrid
750 MW
CPU
cpu output
400 tf
Capacitor
capacitor
1,210 GJ
High
high slots
5
Launchers
launcher slots
1
Turrets
turret slots
4
Medium
medium slots
6
Low
low slots
4
Rig
rigs
2
 
Medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
240 m/sec
Inertia Modifier
inertia modifier (agility)
0.57
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
9.13 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
40 m³
Drone Bandwidth
drone bandwidth
40 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
125.00 km
Max Locked Targets
max. locked targets
10
LADAR Sensor
LADAR sensor strength
28 points
Sig. Radius
signature radius
120 m
Scan Res.
scan resolution
303 mm
Structure
Structure Hitpoints
structure hitpoints
875 HP
Mass
ship mass
11,550,000 kg
Volume
ship volume
85,000 m³
Cargo Capacity
cargo capacity
315 m³
Armor
Armor Hitpoints
armor hitpoints
1,250 HP
Armor Resistances
EM
electromagnetic resistance
85
THR
thermal resistance
59.375
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,550 HP
Shield Resistances
EM
electromagnetic resistance
62.5
THR
thermal resistance
50
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Alongside its cloaking brother, the Rapier, the Huginn is a common feature in mobile gangs. It is prized for its ability to web targets at a greater range than any other ship in the game: 40km with T2 webifiers, and up to 60km with expensive faction webifiers.

By using its webs to hold down small, fast targets, the Huginn can stop tackling ships in their tracks, making them vulnerable, and counter small- or medium-sized ships that try to use kiting or close-range speed-tanking tactics. Pilots of interceptors and T1 tackle frigates should be alert to the Huginn, as it can make a spherical area of the battlefield of at least 80km diameter highly dangerous for them. As a Combat Recon Ship, the Huginn doesn't appear on the Directional Scanner, potentially making its presence a nasty surprise for opponents arriving on grid.

A Loki can also be fitted to fill a similar role, with more flexibility in the rest of the fit, but at a greater cost.

Skills

Like other Recon ships, the Huginn requires the relevant racial cruiser skill at V; pilots shouldn't undock the Huginn without Recon Ships at IV, and having it trained to V brings out more of the ship's potential.

Tactics

The Huginn lacks any bonuses to point and scram range (the business of the Gallente Lachesis and Arazu), and webbing a target that isn't pointed actually helps the target enter warp (by reducing its align time). An expensive faction warp disruptor with extra range is a partial solution to this problem, and bubbles or coordinated tackle from fleetmates work even better. A webbed target has a much harder time burning out of allies' point range or out of a bubble.

Having two webs fitted is desirable: two webs at once can be used to wholly pin one target, or they can be split to slow two targets significantly. One-web fits can be useful, but are limited force multipliers compared to the impact of peer ships such as the Curse and Lachesis.

Given its ability to intervene at long range, the Huginn might be expected to mount artillery. This can be done, but fitting propulsion, a meaningful tank and artillery together is a challenge: it is possible to apply multiple power cores in the lows and still wind up fitting only the distinctly underwhelming smaller medium artillery piece (650mm rather than 720mm). With two bonuses to projectile turret DPS, the Huginn can extract impressive damage from easier-to-fit autocannon. However, though T2 Barrage ammo lets it reach out to a tolerable range, autocannon sit somewhat in tension with the long-ranged webs.

The Huginn's potential for solo PvP is limited: webs are useful, but the Huginn can only point opponents at the same range as any other normal ship (unlike the Lachesis) and has no way to effectively turn many of a target's ship systems off (unlike the Curse).

The target-painting bonus is rarely used in practice, as a Bellicose or a Vigil can do the same job while risking much less ISK; the Vigil even has a painting range bonus absent from the Huginn.

Notes

In Norse mythology, Huginn is one of Odin's ravens; the Muninn Heavy Assault cruiser is named for the other raven.

Patch History