Difference between revisions of "Echo"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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* SHIP ATTRIBUTES SECTION (last update : 2024-11-14)
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* on editing the attributes, please make sure that you don't
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* leave/mistype any tags required. please follow the same
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* format below and edit only the values (after the = sign).
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| shipid=617
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| shipimg=Echo.jpg
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| shipname=Echo
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| class= Corvette
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| grouping= Special Edition Corvettes
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| hulltype=Echo Class
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| faction=Angel Cartel
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| variations=<i>none</i>
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| tech=
  
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}}
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| powergrid=22 MW
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| cpu=105 tf
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| capacitor=125 GJ
  
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  | highs=2
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| turrets=2
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| launchers=1
* SHIP ATTRIBUTES SECTION (last update : 26.03.2013)
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| mediums=3
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| lows=2
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* leave/misstype any tags required. please follow the same
 
* format below and edit only the values (after the = sign).
 
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|shipid=617
 
|shipimg=Echo.jpg
 
|shipname=Echo
 
|caption=Echo
 
|class=Frigate
 
|grouping=Faction Frigates
 
|hulltype=Echo Class
 
|faction=Angel Cartel
 
|race=Minmatar
 
|roles=Rookie Ship
 
|variations=
 
 
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
|powergrid=22 MW
 
|cpu=105 tf
 
|capacitor=125 GJ
 
|highs=2
 
|turrets=2
 
|launchers=1
 
|mediums=3
 
|lows=2
 
 
|mass=1,200,000 kg
 
|volume=17,660 m&#179;
 
|cargohold=120 m&#179;
 
 
|dronebay=0 m&#179;
 
|bandwidth=0 Mbit/sec
 
 
|info=The Echo is a Frigate provided by the Angel Cartel to teach new pilots fleet combat doctrine and tactics. Often called a rookie ship since its lack of complexity makes it amazing simple for even the freshest of pod pilots to familiarize themselves with the concept of starship piloting. Its cheap construction, crew-less requirement, modest utility, and old technology make it freely available.
 
 
|bonuses=<b>Traits:</b><br>Special Abilities:<br>50% bonus to Small Projectile Turret damage<br>22.5% bonus to Small Projectile Turret tracking<br>22.5% bonus to Small Projectile Turret falloff<br>22.5% bonus to Small Projectile Turret optimal range
 
 
|structurehp=225 HP
 
|shieldhp=225 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
 
|armorhp=200 HP |armorem=60 |armorexp=10 |armorkin=25 |armortherm=35
 
 
|maxvelocity=XXX m/s
 
|inertia=4.35
 
|warpspeed=X AU/s
 
|warptime=
 
 
|targetrange=22 km
 
|sigradius=XX m
 
|maxlockedtargets=X
 
|sensortype=XXXXX
 
|sensorvalue=X points
 
|scanres=XXX mm
 
 
|reqskills=*Unknown<small>0h 13m</small>
 
**Spaceship Command I<small>8m</small>
 
|totaltraintime=0d 1h 42m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Echo Echo on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
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| mass=1,157,000 kg
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| volume=17,660 m³
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| cargohold=120 m³
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| extraholdtype=
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| extrahold=
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| dronebay=
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| bandwidth=
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| quote= First steps can the most punishing.
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| quote_attribution= Trald Vukenda
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| info=The Echo is a small vessel, designed by the Angel Cartel to be easily missed in the heat of battle, while posing a viable threat in combat. As such, it is intended to rush in with guns blazing and subsequently escape without being eaten up by larger ships.
 +
| bonuses=<b>Role Bonus:</b><br>
 +
50% bonus to Small Projectile Turret damage<br>
 +
22.5% bonus to Small Projectile Turret tracking speed<br>
 +
22.5% bonus to Small Projectile Turret falloff<br>
 +
22.5% bonus to Small Projectile Turret optimal range
 +
 +
| structurehp=225 HP
 +
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| armorhp=200 HP
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| armorem=60
 +
| armortherm=35
 +
| armorkin=25
 +
| armorexp=10
 +
 +
| shieldhp=225 HP
 +
| shieldem=0
 +
| shieldtherm=20
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| shieldkin=40
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| shieldexp=50
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| maxvelocity=360 m/sec
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| inertia=4.35
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| warpspeed=3 AU/s
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| warptime=6.98 s
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| targetrange=22.00 km
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| maxlockedtargets=3
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| sigradius=46 m
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| scanres=555 mm
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| sensortype=LADAR
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| sensorvalue=7 points
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| reqskills=*{{RequiredSkill|Spaceship Command|I}}
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| totaltraintime=8m 20s
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| forumlinks=
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| wikireferences=
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| externallinks=
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| highlights1=
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| highlights2=
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| highlights3=
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| highlights4=
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| rigs_size=''
 
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==Summary==
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== Summary ==
The Echo is the Angel Cartel Rookie Ship.  This ship was given as a promo at Pax East 2013.  
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The Echo is a [[corvette]] (corvettes were formerly called rookie ships) provided by the Angel Cartel to teach new pilots fleet combat doctrine and tactics.
  
==Skills==
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== Skills ==
''Further information about additional or recommended skills to pilot Reaper for a specific or it's common role(s) can be written here.''
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''Further information about additional or recommended skills to pilot {{PAGENAME}} for a specific or its common role(s) can be written here.''
  
==Fitting==
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== Tactics ==
''No tagged fittings for Echo.''
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''No sub-article about {{PAGENAME}} roles or piloting tactics. You can write them here.''
  
==Tactics==
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== Notes ==
''No sub-article about Echo roles or piloting tactics. You can write them here.''
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The Echo was given as a promo at Pax East 2013, having been reworked for the event. Prior to this it required Jove Frigate 5 in order to operate, making it impossible for players to use even if they somehow acquired it, as well as a different description:
 +
The Echo assault frigate was developed and produced by the Indocon Corporation early on in the first era of galactic conquest. Asteroid mining had become increasingly dangerous due to pirate traffic, and the first prototype of the Echo was made.
  
==Notes==
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{{ShipsMatrix|expgroup=special edition}}
''No notes.  You can add them here''
 
  
{{ShipsMatrix}}
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[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Standard Frigates]]
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[[Category:Special Edition Ships]]
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[[Category:Special Edition Corvettes]]

Latest revision as of 18:52, 14 November 2024

EVE University Database
 
Ship Database
Echo
Echo
Angel Cartel
Angel Cartel
Special Edition Corvettes
Echo Class
RELATED UNI-WIKI REFERENCES
First steps can the most punishing.
– Trald Vukenda


The Echo is a small vessel, designed by the Angel Cartel to be easily missed in the heat of battle, while posing a viable threat in combat. As such, it is intended to rush in with guns blazing and subsequently escape without being eaten up by larger ships.

SHIP BONUSES

Role Bonus:
50% bonus to Small Projectile Turret damage
22.5% bonus to Small Projectile Turret tracking speed
22.5% bonus to Small Projectile Turret falloff
22.5% bonus to Small Projectile Turret optimal range

Required Skills
Training Time what's this?
8m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
22 MW
CPU
cpu output
105 tf
Capacitor
capacitor
125 GJ
High
high slots
2
Launchers
launcher slots
1
Turrets
turret slots
2
Medium
medium slots
3
Low
low slots
2
Rig
rigs
0
 
Calibration
calibration
0
Navigation
Max Velocity
max. velocity
360 m/sec
Inertia Modifier
inertia modifier (agility)
4.35
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
6.98 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
22.00 km
Max Locked Targets
max. locked targets
3
LADAR Sensor
LADAR sensor strength
7 points
Sig. Radius
signature radius
46 m
Scan Res.
scan resolution
555 mm
Structure
Structure Hitpoints
structure hitpoints
225 HP
Mass
ship mass
1,157,000 kg
Volume
ship volume
17,660 m³
Cargo Capacity
cargo capacity
120 m³
Armor
Armor Hitpoints
armor hitpoints
200 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
225 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Echo is a corvette (corvettes were formerly called rookie ships) provided by the Angel Cartel to teach new pilots fleet combat doctrine and tactics.

Skills

Further information about additional or recommended skills to pilot Echo for a specific or its common role(s) can be written here.

Tactics

No sub-article about Echo roles or piloting tactics. You can write them here.

Notes

The Echo was given as a promo at Pax East 2013, having been reworked for the event. Prior to this it required Jove Frigate 5 in order to operate, making it impossible for players to use even if they somehow acquired it, as well as a different description:

The Echo assault frigate was developed and produced by the Indocon Corporation early on in the first era of galactic conquest. Asteroid mining had become increasingly dangerous due to pirate traffic, and the first prototype of the Echo was made.