Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Augoror Navy Issue: Difference between revisions

From EVE University Wiki
No edit summary
Chris Halsky (talk | contribs)
Quote update
 
(20 intermediate revisions by 14 users not shown)
Line 1: Line 1:
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<!-----------------------------------------------------------
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 15/10/2019)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
-------------------------------------------------------------
-------------------------------------------------------------
* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
------------------------------------------------------------->
------------------------------------------------------------->
| shipid=29337
| shipimg=Augoror Navy Issue.jpg
|shipid=29337
| shipname=Augoror Navy Issue
|shipimg=Augoror Navy Issue.jpg
| class=Cruiser
|shipname=Augoror Navy Issue
| grouping=Faction Cruisers
|caption=Augoror Navy Issue
| hulltype=Augoror Class
|class=Cruiser
| faction=Amarr Empire  
|grouping=Faction Cruisers
| variations={{Ship|Guardian}},{{Ship|Augoror}}
|hulltype=Augoror Class
| tech=F  
|faction=Amarr Empire
| powergrid=1,150 MW
|race=Amarr
| cpu=320 tf
|roles=unspecified
| capacitor=1,500 GJ
|variations={{Ship|Augoror}}, {{Ship|Guardian}}
| highs=5
|tech=F
| turrets=3
| launchers=0
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| mediums=3
| lows=7
|powergrid=1,150 MW
| mass=10,650,000 kg
|cpu=320 tf
| volume=101,000
|capacitor=1,500 GJ
| cargohold=480
|highs=5
| extrahold=
|turrets=3
| extraholdtype=
|launchers=0
| dronebay=15
|mediums=3
| bandwidth=15 Mbit/sec
|lows=7
|mass=10,650,000 kg
|volume=101,000 m&#179;
|cargohold=480 m&#179;
|dronebay=15 m&#179;
|bandwidth=15 Mbit/sec
|info=The Navy-issued version of the Augoror cruiser is an extremely resilient piece of hardware able to provide very good support in fleet battles, but it is also a relatively nimble cruiser ideally suited for escort duties as well as smaller skirmishes.  Created to fill a void within the ranks of the traditionally slow and lumbering Amarrian fleet, this vessel has fit in perfectly.
|bonuses=<b>Amarr Cruiser Skill Bonus:</b><br>25% bonus to Medium Energy Turret damage<br>+10% bonus to Armor hitpoints.
|structurehp=2,800 HP
|shieldhp=1,600 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
|armorhp=3,100 HP |armorem=50 |armorexp=20 |armorkin=25 |armortherm=35
|maxvelocity=215 m/s
|inertia=0.48
|warpspeed=3 AU/s
|warptime=8.71 s
|targetrange=42.5 km
|sigradius=120 m
|maxlockedtargets=7
|sensortype=RADAR
|sensorvalue=19 points
|scanres=300 mm
|reqskills=*Amarr Cruiser II<small>3h 33m</small>
**Spaceship Command II<small>1h 34m</small>
**Amarr Destroyer III<small>8h 52m</small>
***Amarr Frigate III<small>8h 52m</small>
****Spaceship Command I<small>0m</small>
|totaltraintime=22h 55m
|forumlinks=
|wikireferences=
|externallinks=[http://wiki.eveonline.com/en/wiki/Augoror%20Navy%20Issue Augoror Navy Issue on Eve Online Wiki]<br>
|highlights1=High Amount of Low Slots
|highlights2=
|highlights3=
|highlights4=


| quote= Shields pop, armor holds.
| quote_attribution= Amarr Navy saying
| info=The Navy-issued version of the Augoror cruiser is an extremely resilient piece of hardware able to provide very good support in fleet battles, but it is also a relatively nimble cruiser ideally suited for escort duties as well as smaller skirmishes.  Created to fill a void within the ranks of the traditionally slow and lumbering Amarrian fleet, this vessel has fit in perfectly.
| bonuses=<b>Amarr Cruiser bonuses (per skill level):</b><br>25% bonus to Medium Energy Turret damage<br>10% bonus to ship armor hitpoints<br>
| structurehp=2,800 HP
| shieldhp=1,600 HP
| shieldem=0
| shieldexp=50
| shieldkin=40
| shieldtherm=20
| armorhp=3,100 HP
| armorem=50
| armorexp=20
| armorkin=25
| armortherm=35
| maxvelocity=215 m/sec
| inertia=0.48
| warpspeed=4 AU/s
| warptime=7.09 s
| targetrange=42.50 km
| sigradius=120 m
| maxlockedtargets=7
| sensortype=RADAR
| sensorvalue=19 points
| scanres=300 mm
| reqskills=*{{RequiredSkill|Amarr Cruiser|II}}
** {{RequiredSkill|Spaceship Command|II}}
** {{RequiredSkill|Amarr Destroyer|III}}
*** {{RequiredSkill|Amarr Frigate|III}}
**** {{RequiredSkill|Spaceship Command|I}}
| totaltraintime=22h 29m 40s
| forumlinks=
| wikireferences=
| externallinks=
| highlights1=High Amount of Low Slots
| highlights2=
| highlights3=
| highlights4=
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->


Line 82: Line 77:
------------------------------------------------------------------------------------------->
------------------------------------------------------------------------------------------->


==Summary==
== Summary ==
The Augoror Navy Issue is arguably the best Navy Issue cruiser built on a logistics hull. It is extremely tanky, and a bait fit can reach 130k EHP easily. It can match the damage of most T1 cruisers, and with two to three times the tank, it brawls very effectively.
The Augoror Navy Issue is arguably the best Navy Issue cruiser built on a logistics hull. It is extremely tanky, and a bait fit can reach 130k EHP easily. It can match the damage of most T1 cruisers, and with two to three times the tank and two utility highs, it brawls very effectively.
 
== Skills ==
''Further information about additional or recommended skills to pilot Augoror Navy Issue for a specific or its common role(s) can be written here.''
 
== Tactics ==
''No sub-article about Augoror Navy Issue roles or piloting tactics. You can write them here.''


==Skills==
== Patch History ==
''Further information about additional or recommended skills to pilot Augoror Navy Issue for a specific or it's common role(s) can be written here.''
{{Expansion past|
'''October 2019 Release - 2019-10-15.1'''


==Fitting==
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
{{ShipFitting|
ship=Augoror Navy Issue|
shipTypeID=29337|
fitName=Bait|
fitID=Bait|
high1name=Small Diminishing Power System Drain I|
high1typeID=5139|
high2name=Small Diminishing Power System Drain I|
high2typeID=5139|
high3name=Small Unstable Power Fluctuator I|
high3typeID=4475|
high4name=200mm AutoCannon II|
high4typeID=2889|
high5name=200mm AutoCannon II|
high5typeID=2889|
mid1name=Experimental 10MN Microwarpdrive I|
mid1typeID=5975|
mid2name=Faint Epsilon Warp Scrambler I|
mid2typeID=5443|
mid3name=Fleeting Propulsion Inhibitor I|
mid3typeID=4027|
low1name=1600mm Reinforced Rolled Tungsten Plates I|
low1typeID=11325|
low2name=1600mm Reinforced Rolled Tungsten Plates I|
low2typeID=11325|
low3name=Damage Control II|
low3typeID=2048|
low4name=Energized Adaptive Nano Membrane II|
low4typeID=11269|
low5name=Armor Kinetic Hardener II|
low5typeID=11644|
low6name=Armor Thermic Hardener II|
low6typeID=11648|
low7name=Armor Explosive Hardener II|
low7typeID=11646|
drone1name=open|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Republic Fleet EMP S x1|
charge1typeID=21898|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Trimark Armor Pump I|
rig1typeID=31055|
rig2name=Medium Trimark Armor Pump I|
rig2typeID=31055|
rig3name=Medium Ancillary Current Router I|
rig3typeID=31360|
difficulty=2|
warsop=S|
warsopReason=Navy faction ship|
version=RET 1.0|
shipDNA=29337:2889;2:4475;1:5139;2:4027;1:5443;1:5975;1:2048;1:11269;1:11325;2:11644;1:11646;1:11648;1:31055;2:31360;1:21898;1::|
skills=|
notes=Bait Augoror Navy Issue fit; bait Maller's big brother. It's very economic in terms of ISK value for a ship with an EHP of 126k, which is top of the line for a cruiser sized ship.</li><li>Microwarpdrive, stasis webifier and warp scramble can hold the target down perfectly while the thick tank keeps it alive before its fleetmates arrive to help.</li><li>Small neut and the small sized guns should be enough to fend off frigate sized enemies, and the small nosferatu can be a life saver when the Maller is itself neuted by bigger ships.</li><li>The fit layout is very similar to that of a bait [[Maller]].}}


==Tactics==
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
''No sub-article about Augoror Navy Issue roles or piloting tactics. You can write them here.''
}}


==Notes==
== Notes ==
''You can write additional notes for Augoror Navy Issue here.''
''You can write additional notes for Augoror Navy Issue here.''


{{ShipsMatrix}}
{{ShipsMatrix|expgroup=cruisers}}
[[Category:Database]][[Category:Ship Database]][[Category:Faction Cruisers]]
 
[[Category:Ship Database]]
[[Category:Faction Cruisers]]