Difference between revisions of "Atron"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 6/1/2014)
* SHIP ATTRIBUTES SECTION (last update : 03.28.2013)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=608
+
| shipimg=Atron.jpg
|shipid=608
+
| shipname=Atron
|shipimg=Atron.jpg
+
| class=Frigate
|shipname=Atron
+
| grouping=Standard Frigates
|caption=Atron
+
| hulltype=Atron Class
|class=Frigate
+
| faction=Gallente Federation  
|grouping=Standard Frigates
+
| variations={{Ship|Taranis}},{{Ship|Ares}}
|hulltype=Atron Class
+
| tech=  
|faction=Gallente Federation
+
| powergrid=37 MW
|race=Gallente
+
| cpu=147 tf
|roles=Attack Frigate
+
| capacitor=330 GJ
|variations={{Ship|Taranis}}, {{Ship|Ares}}
+
| highs=4
+
| turrets=3
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| launchers=0
+
| mediums=3
|powergrid=37 MW
+
| lows=3
|cpu=147 tf
+
| mass=1,050,000 kg
|capacitor=330 GJ
+
| volume=22,500
|highs=4
+
| cargohold=145
|turrets=3
+
| extrahold=
|launchers=0
+
| extraholdtype=
|mediums=3
+
| dronebay=
|lows=3
+
| bandwidth=
+
| info=The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although it is a good harvester when it comes to mining, its main ability is as a combat vessel.
|mass=1,050,000 kg
+
| bonuses=<b>Gallente Frigate bonuses (per skill level):</b><br>10% bonus to Small Hybrid Turret falloff<br>5% bonus to Small Hybrid Turret damage<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost<br>
|volume=22,500 m&#179;
+
| structurehp=400 HP
|cargohold=145 m&#179;
+
| shieldhp=300 HP
+
| shieldem=0
|dronebay=0 m&#179;
+
| shieldexp=50
|bandwidth=0 Mbit/sec
+
| shieldkin=40
+
| shieldtherm=20
|info=The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although it is a good harvester when it comes to mining, its main ability is as a combat vessel.
+
| armorhp=350 HP
+
| armorem=50
|bonuses=<b>Traits:</b><br><b>Gallente Frigate skill bonus per level:</b><br>10% bonus to Small Hybrid Turret falloff<br>5% bonus to Small Hybrid Turret damage<br><br><b>Role bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost
+
| armorexp=10
+
| armorkin=35
|structurehp=400 HP
+
| armortherm=35
|shieldhp=300 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
+
| maxvelocity=420 m/sec
|armorhp=350 HP |armorem=50 |armorexp=10 |armorkin=35 |armortherm=35
+
| inertia=2.8
+
| warpspeed=5 AU/s
|maxvelocity=420 m/s
+
| warptime=4.08 s
|inertia=2.8
+
| targetrange=25.00 km
|warpspeed=6 AU/s
+
| sigradius=35 m
|warptime=2.75 s
+
| maxlockedtargets=4
+
| sensortype=Magnetometric
|targetrange=25 km
+
| sensorvalue=8 points
|sigradius=35 m
+
| scanres=900 mm
|maxlockedtargets=4
+
| reqskills=*{{RequiredSkill|Gallente Frigate|I}}
|sensortype=Magnetometric
+
** {{RequiredSkill|Spaceship Command|I}}
|sensorvalue=8 points
 
|scanres=900 mm
 
 
|reqskills=*Gallente Frigate I<small>16m</small>
 
**Spaceship Command I<small>8m</small>
 
|totaltraintime=0d 0h 24m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Atron Atron on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| totaltraintime=25m 0s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1= Entry-Level Tackle Frigate
 +
| highlights2=
 +
| highlights3=
 +
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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==Summary==
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== Summary ==
The Atron is the Gallente Attack Frigate. It is designed to be fast and has a capacitor bonus to tackle modules and bonuses to hybrid turrets, favouring blasters. The Atron doesn't have great firepower and it still isn't the most durable of ships, but with its speed and agility, good piloting can keep it alive while tackling a target while other ships deliver the punch.
+
The Atron is the Gallente [[Frigates#Fast Frigates|Attack Frigate]]. The Atron's high speed, agility, and bonus to the capacitor use of propulsion jamming modules (warp disruptors, warp scramblers and stasis webifiers) make it an excellent [[Tackling|tackle]] frigate. The Atron also has bonuses to hybrid turrets, but for fleet use it is often given only the smaller types of blasters, or no weapons at all.
  
The Atron is a great hull for new pilots interested in learning how to +1,
+
The job of an Atron pilot is usually to pin down an enemy and stay alive long enough for fleetmates to arrive and deliver damage. Flying the Atron provides good practice for eventually flying fleet interceptors (such as the [[Ares]]), which are more commonly used as fleet scouts and first tacklers.
The agile but fragile ship will assist new pilots in understanding some of the limitations of Interceptors,  
 
It can serve as an amazing long-point tackle ship.
 
  
"Scram Chasing" might be difficult and lethal in the Atron and should be left for tankier hulls like the Incursus.
+
The Atron is not as strong at dealing or taking damage as the two Gallente Combat Frigates, the [[Incursus]] and the [[Tristan]]. Novice Gallente pilots looking for a PvE frigate for Level 1 missions, or for serving the second (scram/web) tackle role in fleets, would be better served by flying one of these other ships instead of the Atron.
  
The Atron is the "fastest" T1 attack Frigate.
+
== Skills ==
While the Minmatar Slasher is (originally) 10m/s faster than the Atron, the three low slots allow adding an Overdrive or Nanofiber Hull resulting in a faster ship while still retaining the same tank.
 
A large capacitor allows a stable fit relatively easy, allowing to keep point on a target for prolonged times, until your fleet or gang arrive on grid.
 
In addition, an ample Power Grid and CPU make the Atron easy to fit with little training.
 
  
==Skills==
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As a Tech 1 frigate, the Atron is much more forgiving of low character skills than many ships. However, its potential will improve with good character [[fitting skills]] and [[support skills]]. For the Atron's typical fleet role, navigation support skills are especially important, as they make it faster and more agile.
'''Recommended skills:''' (Low)
 
  
* [[Skills:Engineering#Engineering|Engineering]] V
+
== Tactics ==
 +
Fleet Atron pilots might find this wiki's articles [[tackling]] and [[scouting]] useful; these provide details on how to serve as the fleet vanguard, and how to approach and point a target once it is on grid. Many of the basic principles of flying a tackling Atron hold across all Tech 1 tackle frigates: pilots should try to spiral in towards turret-using ships, and should stay alert to their target's vector using the tactical overlay, so that they can respond to target movements and keep the target pinned down.
  
* [[Skills:Engineering#Energy_Management|Energy Management]] III
+
As in fleets and gangs the Atron's main role is often tackling, its weapons are often fairly unimportant. Fleet-fit Atrons can go without weapons entirely, and pilots shouldn't strive to fit the biggest and best guns on the ship for fleet use. For solo and very-small-gang PvP, the Atron's DPS output will become important.
  
* [[Skills:Engineering#Energy_Systems_Operation|Energy Systems Operations]] III
+
Of the four racial Attack Frigates, the Atron has the most structure HP. As a result, it benefits the most from a damage control module (which provides resistance bonuses to hull), and is nearly always fitted with one in a low slot. For tackling, the Atron needs at least one of a warp scrambler ("scram") and/or warp disruptor ("point"); a stasis webifier ("web") can also slow a target down. Other slots are typically filled with a propulsion module (usually a microwarpdrive), modules that increase speed and agility, and a rudimentary shield tank. (Even though Gallente ships are typically fit for armor, the fleet Atron is not, because many armor modules and rigs carry penalties that negate the Atron’s speed advantage.)
  
* [[Skills:Engineering#Shield_Operation|Shield Operation]] III
+
Close-range, brawly Atron fits scram kiters can succeed in solo PvP if the pilot can prevent the opponent's turrets from tracking while simultaneously hitting the opponent with blasters, but strong Navigation, Gunnery and capacitor skills are required. Railgun-fit scram-kiters can also work: the best part of using an Atron is solo PvP is that it has an already good base speed, so the fit can focus on other things whether rail or blaster fit. Dual prop (afterburner and microwarpdrive) anti-kiters can work as well, though the margin for error is low given the Atron's thin tank.
  
* [[Skills:Engineering#Shield_Management|Shield Management]] III
+
== Notes ==
 +
The Atron is also commonly used as a cheap traveling ship, with Inertial Stabilizers or Nanofibers in the lows to get sub-2s align time.
  
* [[Skills:Engineering#Shield_Upgrades|Shield Upgrades]] IV
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{{ShipsMatrix}}
 
 
 
 
* [[Skills:Electronics#Electronics|Electronics]] IV
 
 
 
* [[Skills:Electronics#Propulsion_Jamming|Propulsion Jamming]] III
 
 
 
* [[Skills:Electronics#Signature_Analysis|Signature Analysis]] III
 
 
 
* [[Skills:Electronics#Long_Range_Targeting|Long Range Targeting]] III
 
 
 
 
 
* [[Skills:Mechanics#Mechanics|Mechanics]] IV
 
 
 
* [[Skills:Mechanics#Hull_Upgrades|Hull Upgrades]] IV
 
 
 
* [[Skills:Mechanics#Jury_Rigging|Jury Rigging]] III
 
 
 
* [[Skills:Mechanics#Astronautic|Astronautic Rigging]] III
 
 
 
 
 
 
 
* [[Skills:Navigation#Navigation|Navigation]] IV
 
 
 
* [[Skills:Navigation#High_Speed_Maneuvering|High Speed Maneuvering]] III
 
 
 
* [[Skills:Navigation#Acceleration_Control|Acceleration Control]] III
 
 
 
* [[Skills:Navigation#Evasive_Maneuvering|Evasive Maneuvering]] III
 
 
 
* [[Skills:Navigation#Warp Drive Operation|Warp Drive Operation]] III
 
 
 
 
 
* [[Skills:Science#Thermodynamics|Thermodynamics]] III
 
 
 
==Fitting==
 
{{:Gallente Basic Ship and Skill Guide|Atron}}<!--
 
-->{{ShipFitting|
 
ship=Atron|
 
shipTypeID=608|
 
fitName=Fast Tackle T1|
 
fitID=Fast-Tackle-T1|
 
high1name=75mm Gatling Rail I|
 
high1typeID=561|
 
high2name=75mm Gatling Rail I|
 
high2typeID=561|
 
high3name=75mm Gatling Rail I|
 
high3typeID=561|
 
high4name=open|
 
mid1name=1MN Microwarpdrive I|
 
mid1typeID=434|
 
mid2name=Warp Disruptor I|
 
mid2typeID=3242|
 
mid3name=Medium Shield Extender I|
 
mid3typeID=3829|
 
low1name=Damage Control I|
 
low1typeID=2046|
 
low2name=Micro Auxiliary Power Core I|
 
low2typeID=11563|
 
low3name=Overdrive Injector System I|
 
low3typeID=1244|
 
charge1name=Antimatter Charge S x1|
 
charge1typeID=222|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Anti-EM Screen Reinforcer I|
 
rig1typeID=31716|
 
rig2name=Small Anti-Thermal Screen Reinforcer I|
 
rig2typeID=31752|
 
rig3name=Small Anti-Kinetic Screen Reinforcer I|
 
rig3typeID=31740|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=608:561;3:434;1:3242;1:3829;1:1244;1:2046;1:11563;1:31716;1:31740;1:31752;1:222;1::|
 
skills=|
 
notes=This fit is from Azual Skoll. For information about tackling and this build, please visit http://www.evealtruist.com/2012/08/newbie-tackling-guide.html}}<!--
 
-->{{ShipFitting|
 
ship=Atron|
 
shipTypeID=608|
 
fitName=Fast Tackle T2|
 
fitID=Fast-Tackle-T2|
 
high1name=75mm Gatling Rail II|
 
high1typeID=3098|
 
high2name=75mm Gatling Rail II|
 
high2typeID=3098|
 
high3name=75mm Gatling Rail II|
 
high3typeID=3098|
 
high4name=open|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Warp Disruptor II|
 
mid2typeID=3244|
 
mid3name=Medium Shield Extender II|
 
mid3typeID=3831|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Micro Auxiliary Power Core I|
 
low2typeID=11563|
 
low3name=Overdrive Injector System II|
 
low3typeID=1236|
 
charge1name=Caldari Navy Antimatter Charge S x1|
 
charge1typeID=23009|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Anti-EM Screen Reinforcer I|
 
rig1typeID=31716|
 
rig2name=Small Core Defense Field Extender I|
 
rig2typeID=31788|
 
rig3name=Small Core Defense Field Extender I|
 
rig3typeID=31788|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=608:3098;3:3244;1:3831;1:5973;1:1236;1:2048;1:11563;1:31716;1:31788;2:23009;1::|
 
skills=|
 
notes=This fit is from Azual Skoll. For information about tackling and this build, please visit http://www.evealtruist.com/2012/08/newbie-tackling-guide.html}}<!--
 
-->{{ShipFitting|
 
ship=Atron|
 
shipTypeID=608|
 
fitName=Easy Long Tackle|
 
fitID=Easy-Long-Tackle|
 
high1name=125mm Railgun I|
 
high1typeID=10678|
 
high2name=125mm Railgun I|
 
high2typeID=10678|
 
high3name=125mm Railgun I|
 
high3typeID=10678|
 
high4name=open|
 
mid1name=1MN Microwarpdrive I|
 
mid1typeID=434|
 
mid2name=Warp Disruptor I|
 
mid2typeID=3242|
 
mid3name=Small Shield Extender I|
 
mid3typeID=377|
 
low1name=Damage Control I|
 
low1typeID=2046|
 
low2name=Overdrive Injector System I|
 
low2typeID=1244|
 
low3name=Tracking Enhancer I|
 
low3typeID=1998|
 
charge1name=Federation Navy Lead Charge S x480|
 
charge1typeID=22969|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=open|
 
rig2name=open|
 
rig3name=open|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=PRE-RET 1.0|
 
shipDNA=608:10678;3:377;1:434;1:3242;1:1244;1:1998;1:2046;1:22969;480::|
 
skills=|
 
notes=Use MWD to get within 20km of a target whose name starts with a letter close to the letter your own starts with.  Lock and activate the warp disruptor.  Then lock and shoot the primary target.}}<!--
 
-->{{ShipFitting|
 
ship=Atron|
 
shipTypeID=608|
 
fitName=Hydra Long Point|
 
fitID=Hydra-Long-Point|
 
high1name=150mm Compressed Coil Gun I|
 
high1typeID=7293|
 
high2name=150mm Compressed Coil Gun I|
 
high2typeID=7293|
 
high3name=150mm Compressed Coil Gun I|
 
high3typeID=7293|
 
high4name=open|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Experimental 1MN Afterburner I|
 
mid2typeID=6003|
 
mid3name=J5 Prototype Warp Disruptor I|
 
mid3typeID=5399|
 
low1name=Damage Control I|
 
low1typeID=2046|
 
low2name=Micro Auxiliary Power Core I|
 
low2typeID=11563|
 
low3name=Fourier Transform Tracking Program|
 
low3typeID=6325|
 
charge1name=Caldari Navy Antimatter Charge S x480|
 
charge1typeID=23009|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Hybrid Collision Accelerator I|
 
rig1typeID=31538|
 
rig2name=Small Hybrid Burst Aerator I|
 
rig2typeID=31526|
 
rig3name=open|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=PRE-RET 1.0|
 
shipDNA=608:7293;3:5399;1:5973;1:6003;1:2046;1:6325;1:11563;1:31526;1:31538;1:23009;480::|
 
skills=Weapon Upgrades V</li><li>Advanced Weapon Upgrades II|
 
notes=Use MWD to get within initial point range, then switch to AB to hold it.</li><li></li><li>Cost is 1.25M as of March 1, 2013.</li><li></li><li>If you can't fit the ship because of powergrid issues drop a rig. If you are having CPU issues you can drop down to 125mm rails.}}<!--
 
-->{{ShipFitting|
 
ship=Atron|
 
shipTypeID=608|
 
fitName=Close Range Tackle T1|
 
fitID=Close-Range-Tackle-T1|
 
high1name=75mm Gatling Rail I|
 
high1typeID=561|
 
high2name=75mm Gatling Rail I|
 
high2typeID=561|
 
high3name=75mm Gatling Rail I|
 
high3typeID=561|
 
high4name=Small Nosferatu I|
 
high4typeID=530|
 
mid1name=1MN Microwarpdrive I|
 
mid1typeID=434|
 
mid2name=Warp Scrambler I|
 
mid2typeID=447|
 
mid3name=Medium Shield Extender I|
 
mid3typeID=3829|
 
low1name=Damage Control I|
 
low1typeID=2046|
 
low2name=Micro Auxiliary Power Core I|
 
low2typeID=11563|
 
low3name=Overdrive Injector System I|
 
low3typeID=1244|
 
charge1name=Antimatter Charge S x1|
 
charge1typeID=222|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Anti-EM Screen Reinforcer I|
 
rig1typeID=31716|
 
rig2name=Small Anti-Thermal Screen Reinforcer I|
 
rig2typeID=31752|
 
rig3name=Small Anti-Kinetic Screen Reinforcer I|
 
rig3typeID=31740|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=608:530;1:561;3:434;1:447;1:3829;1:1244;1:2046;1:11563;1:31716;1:31740;1:31752;1:222;1::|
 
skills=|
 
notes=This fit is from Azual Skoll. For information about tackling and this build, please visit http://www.evealtruist.com/2012/08/newbie-tackling-guide.html}}<!--
 
-->{{ShipFitting|
 
ship=Atron|
 
shipTypeID=608|
 
fitName=Close Range Tackle T2|
 
fitID=Close-Range-Tackle-T2|
 
high1name=Light Electron Blaster II|
 
high1typeID=3162|
 
high2name=Light Electron Blaster II|
 
high2typeID=3162|
 
high3name=Light Electron Blaster II|
 
high3typeID=3162|
 
high4name=Small Diminishing Power System Drain I|
 
high4typeID=5139|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Faint Epsilon Warp Scrambler I|
 
mid2typeID=5443|
 
mid3name=Medium Shield Extender II|
 
mid3typeID=3831|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Micro Auxiliary Power Core II|
 
low2typeID=4254|
 
low3name=Overdrive Injector System II|
 
low3typeID=1236|
 
charge1name=Void S x1|
 
charge1typeID=12612|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Anti-EM Screen Reinforcer I|
 
rig1typeID=31716|
 
rig2name=Small Core Defense Field Extender I|
 
rig2typeID=31788|
 
rig3name=Small Core Defense Field Extender I|
 
rig3typeID=31788|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=608:3162;3:5139;1:3831;1:5443;1:5973;1:1236;1:2048;1:4254;1:31716;1:31788;2:12612;1::|
 
skills=|
 
notes=This fit is from Azual Skoll. For information about tackling and this build, please visit http://www.evealtruist.com/2012/08/newbie-tackling-guide.html}}<!--
 
-->{{ShipFitting|
 
ship=Atron|
 
shipTypeID=608|
 
fitName=Ares Wannabe|
 
fitID=Ares-Wannabe|
 
high1name=200mm Light Prototype Automatic Cannon|
 
high1typeID=8869|
 
high2name=200mm Light Prototype Automatic Cannon|
 
high2typeID=8869|
 
high3name=200mm Light Prototype Automatic Cannon|
 
high3typeID=8869|
 
high4name=open|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Medium Shield Extender II|
 
mid2typeID=3831|
 
mid3name=Warp Disruptor II|
 
mid3typeID=3244|
 
low1name=Micro Auxiliary Power Core I|
 
low1typeID=11563|
 
low2name=Damage Control II|
 
low2typeID=2048|
 
low3name=Overdrive Injector System II|
 
low3typeID=1236|
 
charge1name=EMP S x1|
 
charge1typeID=185|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Polycarbon Engine Housing I|
 
rig1typeID=31177|
 
rig2name=Small Polycarbon Engine Housing I|
 
rig2typeID=31177|
 
rig3name=Small Ionic Field Projector I|
 
rig3typeID=31274|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=608:8869;3:3244;1:3831;1:5973;1:1236;1:2048;1:11563;1:31177;2:31274;1:185;1::|
 
skills=|
 
notes=Ares Wannabe:</li><li>Fast, Agile, doesn't suffer from the short locking range syndrome as much.</li><li>ACs require very little grid, offering longer first falloff then Blasters and also require no cap to fire, your main tragets are mostly drones.</li><li>Be sure to carry around 10 Nanite Repair Paste.</li><li>Use with care, once scrammed you are dead.</li><li>Orbit around 15km, watch target's radial/velocity, adjust with keep at range (set to 100km) and approach.</li><li>Feel free to replace anything with lower meta if you're low on isk, EXCEPT for the Warp Disruptor II.</li>}}
 
 
 
==Tactics==
 
''No sub-article about Atron roles or piloting tactics. You can write them here.''
 
  
==Notes==
+
[[Category:Ship Database]]
This vessel qualifies for the University [[Ship Replacement Program]], [[PYOS]], and [[BYOM]].
+
[[Category:Standard Frigates]]
 
 
{{ShipsMatrix}}
 
[[Category:Database]][[Category:Ship Database]][[Category:Standard Frigates]]
 

Latest revision as of 12:41, 6 September 2024

EVE University Database
 
Ship Database
Atron
Atron
Gallente Federation
Gallente Federation
Standard Frigates
Atron Class
Highlight
Entry-Level Tackle Frigate
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although it is a good harvester when it comes to mining, its main ability is as a combat vessel.

SHIP BONUSES

Gallente Frigate bonuses (per skill level):
10% bonus to Small Hybrid Turret falloff
5% bonus to Small Hybrid Turret damage
Role Bonus:
80% reduction in Propulsion Jamming systems activation cost

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Taranis
Taranis.jpg
CornerT2s.png
Taranis
Interceptors Atron Class
Icon highlights.pngFast Target Locking Time
Icon hi slot.png4 (0/3) Icon mid slot.png3 Icon low slot.png3
Icon powergrid.png35 MW Icon cpu.png160 tf
Icon velocity.png420 m/sec
Icon capacity.png92 m³
,Ares
Ares.jpg
CornerT2s.png
Ares
Interceptors Atron Class
Icon highlights.pngFast Target Locking Time
Icon hi slot.png3 (1/3) Icon mid slot.png3 Icon low slot.png4
Icon powergrid.png33 MW Icon cpu.png145 tf
Icon velocity.png425 m/sec
Icon capacity.png96 m³

Ship Attributes

Fittings
Powergrid
powergrid
37 MW
CPU
cpu output
147 tf
Capacitor
capacitor
330 GJ
High
high slots
4
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
3
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
420 m/sec
Inertia Modifier
inertia modifier (agility)
2.8
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.08 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
25.00 km
Max Locked Targets
max. locked targets
4
Magnetometric Sensor
Magnetometric sensor strength
8 points
Sig. Radius
signature radius
35 m
Scan Res.
scan resolution
900 mm
Structure
Structure Hitpoints
structure hitpoints
400 HP
Mass
ship mass
1,050,000 kg
Volume
ship volume
22,500 m³
Cargo Capacity
cargo capacity
145 m³
Armor
Armor Hitpoints
armor hitpoints
350 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
300 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Atron is the Gallente Attack Frigate. The Atron's high speed, agility, and bonus to the capacitor use of propulsion jamming modules (warp disruptors, warp scramblers and stasis webifiers) make it an excellent tackle frigate. The Atron also has bonuses to hybrid turrets, but for fleet use it is often given only the smaller types of blasters, or no weapons at all.

The job of an Atron pilot is usually to pin down an enemy and stay alive long enough for fleetmates to arrive and deliver damage. Flying the Atron provides good practice for eventually flying fleet interceptors (such as the Ares), which are more commonly used as fleet scouts and first tacklers.

The Atron is not as strong at dealing or taking damage as the two Gallente Combat Frigates, the Incursus and the Tristan. Novice Gallente pilots looking for a PvE frigate for Level 1 missions, or for serving the second (scram/web) tackle role in fleets, would be better served by flying one of these other ships instead of the Atron.

Skills

As a Tech 1 frigate, the Atron is much more forgiving of low character skills than many ships. However, its potential will improve with good character fitting skills and support skills. For the Atron's typical fleet role, navigation support skills are especially important, as they make it faster and more agile.

Tactics

Fleet Atron pilots might find this wiki's articles tackling and scouting useful; these provide details on how to serve as the fleet vanguard, and how to approach and point a target once it is on grid. Many of the basic principles of flying a tackling Atron hold across all Tech 1 tackle frigates: pilots should try to spiral in towards turret-using ships, and should stay alert to their target's vector using the tactical overlay, so that they can respond to target movements and keep the target pinned down.

As in fleets and gangs the Atron's main role is often tackling, its weapons are often fairly unimportant. Fleet-fit Atrons can go without weapons entirely, and pilots shouldn't strive to fit the biggest and best guns on the ship for fleet use. For solo and very-small-gang PvP, the Atron's DPS output will become important.

Of the four racial Attack Frigates, the Atron has the most structure HP. As a result, it benefits the most from a damage control module (which provides resistance bonuses to hull), and is nearly always fitted with one in a low slot. For tackling, the Atron needs at least one of a warp scrambler ("scram") and/or warp disruptor ("point"); a stasis webifier ("web") can also slow a target down. Other slots are typically filled with a propulsion module (usually a microwarpdrive), modules that increase speed and agility, and a rudimentary shield tank. (Even though Gallente ships are typically fit for armor, the fleet Atron is not, because many armor modules and rigs carry penalties that negate the Atron’s speed advantage.)

Close-range, brawly Atron fits scram kiters can succeed in solo PvP if the pilot can prevent the opponent's turrets from tracking while simultaneously hitting the opponent with blasters, but strong Navigation, Gunnery and capacitor skills are required. Railgun-fit scram-kiters can also work: the best part of using an Atron is solo PvP is that it has an already good base speed, so the fit can focus on other things whether rail or blaster fit. Dual prop (afterburner and microwarpdrive) anti-kiters can work as well, though the margin for error is low given the Atron's thin tank.

Notes

The Atron is also commonly used as a cheap traveling ship, with Inertial Stabilizers or Nanofibers in the lows to get sub-2s align time.