Difference between revisions of "Thrasher"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 6/2/2014) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/mistype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=16242 | |
− | + | | shipimg=Thrasher.jpg | |
− | + | | shipname=Thrasher | |
− | + | | class=Destroyer | |
− | + | | grouping=Standard Destroyers | |
− | + | | hulltype=Thrasher Class | |
− | + | | faction=Minmatar Republic | |
− | + | | variations={{Ship|Thrasher Fleet Issue}}, {{Ship|Sabre}} | |
− | + | | tech= | |
− | + | | powergrid=70 MW | |
− | + | | cpu=170 tf | |
− | + | | capacitor=550 GJ | |
− | + | | highs=8 | |
− | + | | turrets=7 | |
− | + | | launchers=1 | |
− | + | | mediums=3 | |
− | + | | lows=2 | |
− | + | | mass=1,600,000 kg | |
− | + | | volume=43,000 m³ | |
− | + | | cargohold=400 m³ | |
− | + | | extrahold= | |
− | + | | extraholdtype= | |
− | + | | dronebay= | |
− | + | | bandwidth= | |
− | + | | quote=Send in a cat, rats grow cautious. Send in a lion, no more rats. | |
− | + | | quote_attribution=Unknown Republic Fleet pilot | |
− | + | | info=Engineered as a supplement to its big brother the Cyclone, the Thrasher's tremendous turret capabilities and advanced tracking computers allow it to protect its larger counterpart from smaller, faster menaces. | |
− | + | | bonuses=<b>Minmatar Destroyer bonuses (per skill level):</b><br>5% bonus to Small Projectile Turret damage<br>10% bonus to Small Projectile Turret tracking speed<br><b>Role Bonus:</b><br>50% bonus to Small Projectile Turret optimal range<br> | |
− | + | | structurehp=750 HP | |
− | + | | shieldhp=800 HP | |
− | + | | shieldem=0 | |
− | + | | shieldexp=50 | |
− | + | | shieldkin=40 | |
− | + | | shieldtherm=20 | |
− | + | | armorhp=750 HP | |
− | + | | armorem=60 | |
− | + | | armorexp=10 | |
− | + | | armorkin=25 | |
− | + | | armortherm=35 | |
− | + | | maxvelocity=270 m/sec | |
− | + | | inertia=2.8 | |
− | + | | warpspeed=4.5 AU/s | |
− | + | | warptime=6.21 s | |
− | + | | targetrange=27.00 km | |
− | + | | sigradius=56 m | |
− | + | | maxlockedtargets=6 | |
− | + | | sensortype=LADAR | |
− | + | | sensorvalue=9 points | |
− | + | | scanres=550 mm | |
− | + | | reqskills=*{{RequiredSkill|Minmatar Destroyer|I}} | |
− | + | ** {{RequiredSkill|Minmatar Frigate|III}} | |
− | + | *** {{RequiredSkill|Spaceship Command|I}} | |
− | |||
− | **Minmatar Frigate III | ||
− | ***Spaceship Command I | ||
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+ | | totaltraintime=9h 18m 20s | ||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks= | ||
+ | | highlights1=High Amount of High Slots | ||
+ | | highlights2= | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | ||
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− | ==Summary== | + | == Summary == |
− | |||
− | The Thrasher | + | The Thrasher can be an effective anti-frigate platform in PvE: it can power through L1 combat missions faster than the Minmatar Frigates. |
− | + | Like other destroyers, the Thrasher cannot mount a large buffer tank, and in PvP its combination of cheap cost and many turret slots makes it useful in doctrines that emphasize speed and high close-range DPS rather than staying on the field for a long time. The same two qualities make it popular for [[Suicide Ganking|suicide ganking]], where it synergizes well with the very high alpha damage of artillery turrets. | |
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− | + | The Thrasher's balanced mid and low slot layout makes it more flexible than most destroyers, able to fit some tackle and a small armour tank, or damage enhancement and a shield tank. | |
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− | === | + | == Skills == |
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− | + | As a T1 destroyer, the Thrasher is often the first step up out of frigates for pilots training in Minmatar ships. It is quite beginner-friendly, and can be flown effectively for simple PvE combat with only basic projectile turret skills. But destroyers are larger targets than frigates, and can't mount the scale of tank found on T1 cruisers, so the Thrasher is a little less forgiving than smaller ships. The jump from frigate to destroyer is a good moment to consider initial [[Support Skills|support skills]] for turrets, navigation, and tanking. | |
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− | + | Characters with most relevant skills trained to IV or V can wring startling amounts of DPS out of the Thrasher, and it is sometimes seen in the hands of very experienced pilots. | |
− | ==Notes== | + | == Tactics == |
− | + | ||
+ | '''PvE''' | ||
+ | |||
+ | The Thrasher is a fantastic Level 1 security mission ship. To speed through missions as quickly as possible, linking the auto-cannons together in a group of 3/2/2 allows the simultaneous and near-instant destruction of 3 frigates at a time. (Note that this split grouping of guns is unorthodox, and should not be used in most other contexts.) An afterburner or micro-warp drive will enable the pilot to quickly and efficiently work their way through getting the standings to move forward to Level 2 security missions. | ||
+ | |||
+ | A salvaging fit for a Thrasher can easily keep up with the wrecks popped from Level 1-3 missions, adding to the ISK from each mission. | ||
+ | |||
+ | '''PvP''' | ||
+ | |||
+ | Most PvP fits for the Thrasher lean into the ship's strength (its damage output) and simply accept the weak tank as part of flying a destroyer. An autocannon-fit Thrasher can chew through almost any T1 frigate if it can get into close range, and can have a shot at some types of T2 frigate too. Fast, kiting targets can be more troublesome (note how the Thrasher's role bonus to ''optimal'' range doesn't help autocannon, which have very little optimal range), though depleted uranium or titanium sabot ammo or (for T2 autocannon) Barrage can help. | ||
+ | |||
+ | A group of Thrashers, or a mixed group of Thrashers and similar DPS-first destroyers can pose a serious threat to much larger ships, though they lack the tank for a sustained battle. | ||
+ | |||
+ | An artillery fit with sensor boosters can be a very cost-effective low-security gatecamp platform. The standard usage is to fire a single volley and then immediately warp off to avoid gate guns, which the Thrasher cannot tank. | ||
+ | |||
+ | == Notes == | ||
+ | ''You can add notes here.'' | ||
+ | |||
+ | == Patch History == | ||
+ | {{expansion past| | ||
+ | '''118.6 v.1.0 - Build: 1052658 - 28.06.16''' | ||
+ | |||
+ | *Repositioned the boosters on the Minmatar Destroyer Thrasher and variants. | ||
+ | |||
+ | '''Hyperion 1.3 Released on Tuesday, September 2nd, 2014''' | ||
+ | |||
+ | *Fixed solar fins on all other variants of the Thrasher and Cyclone. | ||
+ | |||
+ | '''Hyperion 1.2 | ||
+ | Released on Thursday, August 28th, 2014''' | ||
+ | |||
+ | *Fixed the invisible sails on the Thrasher and Cyclone | ||
+ | |||
+ | '''Retribution 1.0 Released on Tuesday, December 4, 2012''' | ||
+ | *Unchanged ship bonuses | ||
+ | *Slot layout: 8 H, 3 M, 2 L, 7 turrets, 1 launchers | ||
+ | *Fittings: 70 PWG, 170 CPU | ||
+ | *Defense (shields / armor / hull): 800 / 750 / 750 | ||
+ | *Capacitor (amount / recharge rate / cap per second): 550 / 290 s / 1.89 | ||
+ | *Mobility (max velocity / agility / mass / align time): 270 / 2.8 / 1600000 / 4.2 s | ||
+ | *Drones (bandwidth / bay): 0 / 0 | ||
+ | *Targeting (max targeting range / Scan Resolution / Max Locked targets): 27km / 550 / 6 | ||
+ | *Sensor strength: 9 Ladar | ||
+ | *Signature radius: 56 | ||
+ | |||
+ | }} | ||
{{ShipsMatrix}} | {{ShipsMatrix}} | ||
− | + | ||
+ | [[Category:Ship Database]] | ||
+ | [[Category:Standard Destroyers]] |
Latest revision as of 05:38, 18 November 2024
RELATED UNI-WIKI REFERENCES
|
Send in a cat, rats grow cautious. Send in a lion, no more rats.
SHIP BONUSES
Minmatar Destroyer bonuses (per skill level):
Ship Attributes
|
Summary
The Thrasher can be an effective anti-frigate platform in PvE: it can power through L1 combat missions faster than the Minmatar Frigates.
Like other destroyers, the Thrasher cannot mount a large buffer tank, and in PvP its combination of cheap cost and many turret slots makes it useful in doctrines that emphasize speed and high close-range DPS rather than staying on the field for a long time. The same two qualities make it popular for suicide ganking, where it synergizes well with the very high alpha damage of artillery turrets.
The Thrasher's balanced mid and low slot layout makes it more flexible than most destroyers, able to fit some tackle and a small armour tank, or damage enhancement and a shield tank.
Skills
As a T1 destroyer, the Thrasher is often the first step up out of frigates for pilots training in Minmatar ships. It is quite beginner-friendly, and can be flown effectively for simple PvE combat with only basic projectile turret skills. But destroyers are larger targets than frigates, and can't mount the scale of tank found on T1 cruisers, so the Thrasher is a little less forgiving than smaller ships. The jump from frigate to destroyer is a good moment to consider initial support skills for turrets, navigation, and tanking.
Characters with most relevant skills trained to IV or V can wring startling amounts of DPS out of the Thrasher, and it is sometimes seen in the hands of very experienced pilots.
Tactics
PvE
The Thrasher is a fantastic Level 1 security mission ship. To speed through missions as quickly as possible, linking the auto-cannons together in a group of 3/2/2 allows the simultaneous and near-instant destruction of 3 frigates at a time. (Note that this split grouping of guns is unorthodox, and should not be used in most other contexts.) An afterburner or micro-warp drive will enable the pilot to quickly and efficiently work their way through getting the standings to move forward to Level 2 security missions.
A salvaging fit for a Thrasher can easily keep up with the wrecks popped from Level 1-3 missions, adding to the ISK from each mission.
PvP
Most PvP fits for the Thrasher lean into the ship's strength (its damage output) and simply accept the weak tank as part of flying a destroyer. An autocannon-fit Thrasher can chew through almost any T1 frigate if it can get into close range, and can have a shot at some types of T2 frigate too. Fast, kiting targets can be more troublesome (note how the Thrasher's role bonus to optimal range doesn't help autocannon, which have very little optimal range), though depleted uranium or titanium sabot ammo or (for T2 autocannon) Barrage can help.
A group of Thrashers, or a mixed group of Thrashers and similar DPS-first destroyers can pose a serious threat to much larger ships, though they lack the tank for a sustained battle.
An artillery fit with sensor boosters can be a very cost-effective low-security gatecamp platform. The standard usage is to fire a single volley and then immediately warp off to avoid gate guns, which the Thrasher cannot tank.
Notes
You can add notes here.
Patch History
A long, long time ago... |
---|
118.6 v.1.0 - Build: 1052658 - 28.06.16
Hyperion 1.3 Released on Tuesday, September 2nd, 2014
Hyperion 1.2 Released on Thursday, August 28th, 2014
Retribution 1.0 Released on Tuesday, December 4, 2012
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