Difference between revisions of "Cynabal"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 2024-11-14)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
+
-------------------------------------------------------------
-------------------------------------------------------------
+
* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
+
* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
+
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
+
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+
| shipid=17720
+
| shipimg=Cynabal.jpg
|shipid=17720
+
| shipname=Cynabal
|shipimg=Cynabal.jpg
+
| class=Cruiser
|shipname=Cynabal
+
| grouping= Pirate Faction Cruisers
|caption=Cynabal
+
| hulltype=Cynabal Class
|class=Cruiser
+
| faction=Angel Cartel
|grouping=Pirate Faction Ships
+
| variations=  
|hulltype=Cynabal Class
+
| tech=F  
|faction=Minmatar Republic
 
|race=Minmatar
 
|roles=unspecified
 
|variations=none
 
|tech=F
 
 
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
|powergrid=1,100 MW
 
|cpu=350 tf
 
|capacitor=1,415 GJ
 
|highs=5
 
|turrets=4
 
|launchers=0
 
|mediums=5
 
|lows=5
 
 
|mass=8,847,000 kg
 
|volume=101,000 m&#179;
 
|cargohold=250 m&#179;
 
 
|dronebay=50 m&#179;
 
|bandwidth=50 Mbit/sec
 
 
|info=The Cynabal was one of the earliest designs put forth by the Angel Cartel, and to this day it remains their most-used.  The ship's origins are unknown, but as with most Cartel ships persistent rumors of Jovian influence continue to linger.  Whether these tales have basis in reality or not, the facts are on the table: the Cynabal is one of the fastest, most powerful cruisers to be found anywhere.<br><br>Special Ability: 25% bonus to Medium Projectile Turret rate of fire
 
 
|bonuses=<b>Minmatar Cruiser Skill Bonus:</b><br>10% bonus to Medium Projectile Turret damage per level<br><b>Gallente Cruiser Skill Bonus:</b><br>10% bonus to Medium Projectile Turret falloff per level
 
 
|structurehp=2,065 HP
 
|shieldhp=2,328 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
 
|armorhp=2,325 HP |armorem=60 |armorexp=10 |armorkin=25 |armortherm=35
 
 
|maxvelocity=257 m/s
 
|inertia=0.42
 
|warpspeed=3 AU/s
 
|warptime=5.15 s
 
 
|targetrange=45 km
 
|sigradius=110 m
 
|maxlockedtargets=7
 
|sensortype=LADAR
 
|sensorvalue=16 points
 
|scanres=423 mm
 
 
|reqskills=*Minmatar Cruiser II<small>3h 55m</small>
 
**Spaceship Command III<small>4h 26m</small>
 
**Minmatar Frigate IV<small>2d 2h 17m</small>
 
*Gallente Cruiser II<small>3h 55m</small>
 
**Spaceship Command III<small>4h 26m</small>
 
**Gallente Frigate IV<small>2d 2h 17m</small>
 
|totaltraintime=4d 21h 19m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Cynabal Cynabal on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| powergrid=980 MW
 +
| cpu=335 tf
 +
| capacitor=1,415 GJ
 +
 +
| highs=5
 +
| turrets=4
 +
| launchers=0
 +
| mediums=5
 +
| lows=5
 +
 +
| mass=9,047,000 kg
 +
| volume=101,000 m³
 +
 +
| cargohold=400 m³
 +
| extraholdtype=
 +
| extrahold=
 +
 +
| dronebay=50 m³
 +
| bandwidth=50 Mbit/sec
 +
 +
| quote= Ferocity is the fastest path to terror.
 +
| quote_attribution= Hakim Stormare
 +
| info=The Cynabal was one of the earliest designs put forth by the Angel Cartel, and to this day it remains their most-used.  The ship's origins are unknown, but as with most Cartel ships persistent rumors of Jovian influence continue to linger.  Whether these tales have basis in reality or not, the facts are on the table: the Cynabal is one of the fastest, most powerful cruisers to be found anywhere.
 +
| bonuses= <b>Gallente Cruiser bonuses (per skill level):</b><br>
 +
10% bonus to Medium Projectile Turret falloff<br><b>
 +
Minmatar Cruiser bonuses (per skill level):</b><br>
 +
10% bonus to Medium Projectile Turret damage<br>
 +
'''Role Bonus:'''<br>
 +
25% bonus to Medium Projectile Turret rate of fire<br>
 +
25% bonus to warp speed and warp acceleration
 +
 +
| structurehp=2,065 HP
 +
 +
| armorhp=2,300 HP
 +
| armorem=60
 +
| armortherm=35
 +
| armorkin=25
 +
| armorexp=10
 +
 +
| shieldhp=2,330 HP
 +
| shieldem=0
 +
| shieldtherm=20
 +
| shieldkin=40
 +
| shieldexp=50
 +
 +
| maxvelocity=263 m/sec
 +
| inertia=0.45
 +
| warpspeed=4 AU/s
 +
| warptime=5.64 s
 +
 +
| targetrange=47 km
 +
| maxlockedtargets=7
 +
| sigradius=115 m
 +
| scanres=390 mm
 +
| sensortype=LADAR
 +
| sensorvalue=18 points
 +
 +
| reqskills= * {{RequiredSkill|Minmatar Cruiser|II}}
 +
** {{RequiredSkill|Spaceship Command|II}}
 +
** {{RequiredSkill|Minmatar Destroyer|III}}
 +
*** {{RequiredSkill|Minmatar Frigate|III}}
 +
**** {{RequiredSkill|Spaceship Command|I}}
 +
* {{RequiredSkill|Gallente Cruiser|II}}
 +
** {{RequiredSkill|Spaceship Command|II}}
 +
** {{RequiredSkill|Gallente Destroyer|III}}
 +
*** {{RequiredSkill|Gallente Frigate|III}}
 +
**** {{RequiredSkill|Spaceship Command|I}}
 +
| totaltraintime=1d 20h 12m 10s
 +
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=
 +
| highlights2=
 +
| highlights3=
 +
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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==Summary==
+
== Summary ==
The Cynabal is one of the fastest cruisers available, and as such it gets a good deal of use in PvP. It is bonused for projectile weapons, and Autocannons fits are common because to its falloff bonus. Artillery fits are also effective due to the cynabal's ability to kite almost anything.
+
The '''Cynabal''' is one of the fastest cruisers available, and as such it gets a good deal of use in PvP. It is bonused for projectile weapons, and autocannon fits are common because of its falloff bonus. Artillery fits are also effective due to the Cynabal's ability to kite almost anything. With 5 mid slots and 5 low slots, the Cynabal can fit either armor or shields but is most commonly fit with an active shield tank.
 +
 
 +
== Skills ==
 +
With the Cynabal's focus on speed, excellent navigation skills are a must. You will also want perfect gunnery support skills and the skills for T2 weapons. You should also have all of the skills for a tech 2 tank, either armor or shield.
 +
 
 +
== Tactics ==
 +
In PvE, bring ammo appropriate to your enemy's weaknesses. You can either fit a thinner armor tank and brawl, using your 5 mid-slots to attain perfect application, or you can fit a shield tank and artillery and kite using an MWD or afterburner. Autocannon shield tanks are also viable and tend to be stronger tanked but suffer from lower application.
 +
In PvP, you can fit either a buffer shield tank or burst active shield tank with ancillary shield boosters and use your extra lows to fit extra tracking enhancers for extra application or nanofibers for extra speed. Alternatively, fit an armored tank and use your many mid-slots with tackle and tracking computers.
 +
 
 +
== Notes ==
 +
When viewed in game as an item, the Cynabal's warp speed will be shown as 4 AU/s. This is due to the 25% warp speed bonus only being applied when a capsuleer enters the ship.
  
==Skills==
+
The Cynabal has a higher warp speed than T1 destroyers and is tied with T1 frigates.
''Further information about additional or recommended skills to pilot Cynabal for a specific or it's common role(s) can be written here.''
 
  
==Fitting==
+
== Patch Notes ==
 +
{{Expansion past|
 +
'''November 2019 Release v.1.1 - Build: 1617768 - 2019-11-26'''
 +
* Angel Cartel Role Bonus to Warp Speed and Warp Acceleration has been decreased to 25% (previously 50%)
  
{{ShipFitting|
+
'''October 2019 Release - 2019-10-15.1'''
ship=Cynabal|
 
shipTypeID=17720|
 
fitName=Shield Incursion|
 
fitID=Shield-Incursion|
 
high1name=425mm AutoCannon II|
 
high1typeID=2913|
 
high2name=425mm AutoCannon II|
 
high2typeID=2913|
 
high3name=425mm AutoCannon II|
 
high3typeID=2913|
 
high4name=425mm AutoCannon II|
 
high4typeID=2913|
 
high5name=Large 'Regard' Power Projector|
 
high5typeID=16487|
 
mid1name=Large Shield Extender II|
 
mid1typeID=3841|
 
mid2name=Adaptive Invulnerability Field II|
 
mid2typeID=2281|
 
mid3name=Adaptive Invulnerability Field II|
 
mid3typeID=2281|
 
mid4name=Caldari Navy EM Ward Field|
 
mid4typeID=17499|
 
mid5name=Federation Navy Stasis Webifier|
 
mid5typeID=17559|
 
low1name=Gyrostabilizer II|
 
low1typeID=519|
 
low2name=Gyrostabilizer II|
 
low2typeID=519|
 
low3name=Gyrostabilizer II|
 
low3typeID=519|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=Hobgoblin II x5|
 
drone2typeID=2456|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Republic Fleet EMP M x1|
 
charge1typeID=21896|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Anti-Thermal Screen Reinforcer II|
 
rig1typeID=31760|
 
rig2name=Medium Core Defense Field Extender I|
 
rig2typeID=31790|
 
rig3name=Medium Core Defense Field Extender I|
 
rig3typeID=31790|
 
difficulty=1|
 
warsop=S|
 
warsopReason=|
 
version=ODY 1.1|
 
shipDNA=17720:2913;4:2281;2:3841;1:17499;1:17559;1:519;3:1999;2:31760;1:31790;2:2456;10:21896;1::|
 
skills=|
 
notes=An older medium range autocannon platform. No mobility to speak of, but high dps and capacity to give an occasional cap boost to a friendly ship</li><li>As fitted, with all skills at V and before fleet boosts, this ship has 35.0 K EHP, flies at 321 m/s and align in 3.5 s.</li><li>The capacitor will last only 35 s with all modules on, but is stable without the energy transmitter.</li><li>Damage is 593 dps at 1.8 + 25 km with Republic Fleet Ammo}}{{ShipFitting|
 
ship=Cynabal|
 
shipTypeID=17720|
 
fitName=Medium Range Autocannon|
 
fitID=Medium-Range-Autocannon|
 
high1name=425mm AutoCannon II|
 
high1typeID=2913|
 
high2name=425mm AutoCannon II|
 
high2typeID=2913|
 
high3name=425mm AutoCannon II|
 
high3typeID=2913|
 
high4name=425mm AutoCannon II|
 
high4typeID=2913|
 
high5name=Medium Energy Neutralizer II|
 
high5typeID=12267|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Large Shield Extender II|
 
mid2typeID=3841|
 
mid3name=Adaptive Invulnerability Field II|
 
mid3typeID=2281|
 
mid4name=Adaptive Invulnerability Field II|
 
mid4typeID=2281|
 
mid5name=Medium Ancillary Shield Booster|
 
mid5typeID=32772|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Gyrostabilizer II|
 
low2typeID=519|
 
low3name=Gyrostabilizer II|
 
low3typeID=519|
 
low4name=Gyrostabilizer II|
 
low4typeID=519|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
drone1name=Hammerhead II x5|
 
drone1typeID=2185|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Cap Booster 50 x1|
 
charge1typeID=264|
 
charge2name=Republic Fleet EMP M x1|
 
charge2typeID=21896|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Anti-EM Screen Reinforcer I|
 
rig1typeID=31718|
 
rig2name=Medium Capacitor Control Circuit I|
 
rig2typeID=31372|
 
rig3name=Medium Processor Overclocking Unit I|
 
rig3typeID=4395|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.1|
 
shipDNA=17720:2913;4:12267;1:2281;2:3841;1:5975;1:32772;1:519;3:1999;1:2048;1:4395;1:31372;1:31718;1:2185;5:264;1:21896;1::|
 
skills=|
 
notes=A variation on the fit above</li><li>As fitted, with all skills at V and before fleet boosts, this ship has 31.5 K EHP, flies at 2496 m/s (3584 m/s with MWD overheated) and align in 5.4 s (3.5 s with MWD off).</li><li>The Ancillary Shield Booster will regenerate 208 ehp/s</li><li>The capacitor will last only 1 min 8 s, requiring careful use of cap hungry modules.</li><li>Damage is 652 dps at 1.6 + 22 km with Republic Fleet Ammo}}{{ShipFitting|
 
ship=Cynabal|
 
shipTypeID=17720|
 
fitName=Medium Range Artillery|
 
fitID=Medium-Range-Artillery|
 
high1name=720mm Howitzer Artillery II|
 
high1typeID=2969|
 
high2name=720mm Howitzer Artillery II|
 
high2typeID=2969|
 
high3name=720mm Howitzer Artillery II|
 
high3typeID=2969|
 
high4name=720mm Howitzer Artillery II|
 
high4typeID=2969|
 
high5name=Small Unstable Power Fluctuator I|
 
high5typeID=4475|
 
mid1name=Large Shield Extender II|
 
mid1typeID=3841|
 
mid2name=Large Shield Extender II|
 
mid2typeID=3841|
 
mid3name=Experimental 10MN Microwarpdrive I|
 
mid3typeID=5975|
 
mid4name=Republic Fleet Warp Disruptor|
 
mid4typeID=15891|
 
mid5name=Adaptive Invulnerability Field II|
 
mid5typeID=2281|
 
low1name=Gyrostabilizer II|
 
low1typeID=519|
 
low2name=Gyrostabilizer II|
 
low2typeID=519|
 
low3name=Signal Amplifier II|
 
low3typeID=1987|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
low5name=Damage Control II|
 
low5typeID=2048|
 
drone1name=Hammerhead II x5|
 
drone1typeID=2185|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Republic Fleet Phased Plasma M x1|
 
charge1typeID=21922|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Anti-EM Screen Reinforcer I|
 
rig1typeID=31718|
 
rig2name=Medium Core Defense Field Extender I|
 
rig2typeID=31790|
 
rig3name=Medium Semiconductor Memory Cell I|
 
rig3typeID=31408|
 
difficulty=2|
 
warsop=S|
 
warsopReason=|
 
version=ODY 1.1|
 
shipDNA=17720:2969;4:4475;1:2281;1:3841;2:5975;1:15891;1:519;2:1987;1:1999;1:2048;1:31408;1:31724;1:31790;1:2185;5:21922;1::|
 
skills=|
 
notes=An Artillery fit. Lower dps than the Autocannon fit, but higher range and much higher alpha.</li><li>As fitted, with all skills at V and before fleet boosts, this ship has 38.5 K EHP, flies at 2496 m/s (3584 m/s with MWD overheated) and align in 5.4 s (3.5 s with MWD off).</li><li>The capacitor will last only 1 min 29 s.</li><li>Damage is 537 dps at 17 + 39 km with Republic Fleet Ammo}}
 
  
==Tactics==
+
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
''No sub-article about Cynabal roles or piloting tactics. You can write them here.''
+
* Base Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
 +
** Bonused Warp Speed increased from 4.5 AU/s to 6 AU/s (+1.5 AU/s)
 +
}}
  
==Notes==
+
{{ShipsMatrix|expgroup= pirates}}
''You can write additional notes for Cynabal here.''
 
  
{{ShipsMatrix}}
+
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Pirate Faction Ships]]
+
[[Category:Pirate Faction Ships]]
 +
[[Category:Pirate Faction Cruisers]]

Latest revision as of 18:42, 15 November 2024

EVE University Database
 
Ship Database
Cynabal
CornerTFh.png
Cynabal
Angel Cartel
Angel Cartel
Pirate Faction Cruisers
Cynabal Class
RELATED UNI-WIKI REFERENCES
Ferocity is the fastest path to terror.
– Hakim Stormare


The Cynabal was one of the earliest designs put forth by the Angel Cartel, and to this day it remains their most-used. The ship's origins are unknown, but as with most Cartel ships persistent rumors of Jovian influence continue to linger. Whether these tales have basis in reality or not, the facts are on the table: the Cynabal is one of the fastest, most powerful cruisers to be found anywhere.

SHIP BONUSES

Gallente Cruiser bonuses (per skill level):
10% bonus to Medium Projectile Turret falloff
Minmatar Cruiser bonuses (per skill level):
10% bonus to Medium Projectile Turret damage
Role Bonus:
25% bonus to Medium Projectile Turret rate of fire
25% bonus to warp speed and warp acceleration

Required Skills
Training Time what's this?
1d 20h 12m 10s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
980 MW
CPU
cpu output
335 tf
Capacitor
capacitor
1,415 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
4
Medium
medium slots
5
Low
low slots
5
Rig
rigs
3
 
medium
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
263 m/sec
Inertia Modifier
inertia modifier (agility)
0.45
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
5.64 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
47 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
18 points
Sig. Radius
signature radius
115 m
Scan Res.
scan resolution
390 mm
Structure
Structure Hitpoints
structure hitpoints
2,065 HP
Mass
ship mass
9,047,000 kg
Volume
ship volume
101,000 m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
2,300 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,330 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Cynabal is one of the fastest cruisers available, and as such it gets a good deal of use in PvP. It is bonused for projectile weapons, and autocannon fits are common because of its falloff bonus. Artillery fits are also effective due to the Cynabal's ability to kite almost anything. With 5 mid slots and 5 low slots, the Cynabal can fit either armor or shields but is most commonly fit with an active shield tank.

Skills

With the Cynabal's focus on speed, excellent navigation skills are a must. You will also want perfect gunnery support skills and the skills for T2 weapons. You should also have all of the skills for a tech 2 tank, either armor or shield.

Tactics

In PvE, bring ammo appropriate to your enemy's weaknesses. You can either fit a thinner armor tank and brawl, using your 5 mid-slots to attain perfect application, or you can fit a shield tank and artillery and kite using an MWD or afterburner. Autocannon shield tanks are also viable and tend to be stronger tanked but suffer from lower application. In PvP, you can fit either a buffer shield tank or burst active shield tank with ancillary shield boosters and use your extra lows to fit extra tracking enhancers for extra application or nanofibers for extra speed. Alternatively, fit an armored tank and use your many mid-slots with tackle and tracking computers.

Notes

When viewed in game as an item, the Cynabal's warp speed will be shown as 4 AU/s. This is due to the 25% warp speed bonus only being applied when a capsuleer enters the ship.

The Cynabal has a higher warp speed than T1 destroyers and is tied with T1 frigates.

Patch Notes