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Cynabal: Difference between revisions

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 2024-11-14)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=17720
| shipimg=Cynabal.jpg
|shipid=17720
| shipname=Cynabal
|shipimg=Cynabal.jpg
| class=Cruiser
|shipname=Cynabal
| grouping= Pirate Faction Cruisers
|caption=Cynabal
| hulltype=Cynabal Class
|class=Cruiser
| faction=Angel Cartel
|grouping=Pirate Faction Ships
| variations=  
|hulltype=Cynabal Class
| tech=F  
|faction=Minmatar Republic
|race=Minmatar
|roles=unspecified
|variations=none
|tech=F
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
|powergrid=1,100 MW
|cpu=350 tf
|capacitor=1,415 GJ
|highs=5
|turrets=4
|launchers=0
|mediums=5
|lows=5
|mass=8,847,000 kg
|volume=101,000 m&#179;
|cargohold=250 m&#179;
|dronebay=50 m&#179;
|bandwidth=50 Mbit/sec
|info=The Cynabal was one of the earliest designs put forth by the Angel Cartel, and to this day it remains their most-used.  The ship's origins are unknown, but as with most Cartel ships persistent rumors of Jovian influence continue to linger.  Whether these tales have basis in reality or not, the facts are on the table: the Cynabal is one of the fastest, most powerful cruisers to be found anywhere.<br><br>Special Ability: 25% bonus to Medium Projectile Turret rate of fire
|bonuses=<b>Minmatar Cruiser Skill Bonus:</b><br>10% bonus to Medium Projectile Turret damage per level<br><b>Gallente Cruiser Skill Bonus:</b><br>10% bonus to Medium Projectile Turret falloff per level
|structurehp=2,065 HP
|shieldhp=2,328 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
|armorhp=2,325 HP |armorem=60 |armorexp=10 |armorkin=25 |armortherm=35
|maxvelocity=257 m/s
|inertia=0.42
|warpspeed=3 AU/s
|warptime=5.15 s
|targetrange=45 km
|sigradius=110 m
|maxlockedtargets=7
|sensortype=LADAR
|sensorvalue=16 points
|scanres=423 mm
|reqskills=*Minmatar Cruiser II<small>3h 55m</small>
**Spaceship Command III<small>4h 26m</small>
**Minmatar Frigate IV<small>2d 2h 17m</small>
*Gallente Cruiser II<small>3h 55m</small>
**Spaceship Command III<small>4h 26m</small>
**Gallente Frigate IV<small>2d 2h 17m</small>
|totaltraintime=4d 21h 19m
|forumlinks=
|wikireferences=
|externallinks=[http://wiki.eveonline.com/en/wiki/Cynabal Cynabal on Eve Online Wiki]<br>
|highlights1=
|highlights2=
|highlights3=
|highlights4=


| powergrid=980 MW
| cpu=335 tf
| capacitor=1,415 GJ
| highs=5
| turrets=4
| launchers=0
| mediums=5
| lows=5
| mass=9,047,000 kg
| volume=101,000 m³
| cargohold=400 m³
| extraholdtype=
| extrahold=
| dronebay=50 m³
| bandwidth=50 Mbit/sec
| quote= Ferocity is the fastest path to terror.
| quote_attribution= Hakim Stormare
| info=The Cynabal was one of the earliest designs put forth by the Angel Cartel, and to this day it remains their most-used.  The ship's origins are unknown, but as with most Cartel ships persistent rumors of Jovian influence continue to linger.  Whether these tales have basis in reality or not, the facts are on the table: the Cynabal is one of the fastest, most powerful cruisers to be found anywhere.
| bonuses= <b>Gallente Cruiser bonuses (per skill level):</b><br>
10% bonus to Medium Projectile Turret falloff<br><b>
Minmatar Cruiser bonuses (per skill level):</b><br>
10% bonus to Medium Projectile Turret damage<br>
'''Role Bonus:'''<br>
25% bonus to Medium Projectile Turret rate of fire<br>
25% bonus to warp speed and warp acceleration
| structurehp=2,065 HP
| armorhp=2,300 HP
| armorem=60
| armortherm=35
| armorkin=25
| armorexp=10
| shieldhp=2,330 HP
| shieldem=0
| shieldtherm=20
| shieldkin=40
| shieldexp=50
| maxvelocity=263 m/sec
| inertia=0.45
| warpspeed=4 AU/s
| warptime=5.64 s
| targetrange=47 km
| maxlockedtargets=7
| sigradius=115 m
| scanres=390 mm
| sensortype=LADAR
| sensorvalue=18 points
| reqskills= * {{RequiredSkill|Minmatar Cruiser|II}}
** {{RequiredSkill|Spaceship Command|II}}
** {{RequiredSkill|Minmatar Destroyer|III}}
*** {{RequiredSkill|Minmatar Frigate|III}}
**** {{RequiredSkill|Spaceship Command|I}}
* {{RequiredSkill|Gallente Cruiser|II}}
** {{RequiredSkill|Spaceship Command|II}}
** {{RequiredSkill|Gallente Destroyer|III}}
*** {{RequiredSkill|Gallente Frigate|III}}
**** {{RequiredSkill|Spaceship Command|I}}
| totaltraintime=1d 20h 12m 10s
| forumlinks=
| wikireferences=
| externallinks=
| highlights1=
| highlights2=
| highlights3=
| highlights4=
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->


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==Summary==
== Summary ==
The Cynabal is one of the fastest cruisers available, and as such it gets a good deal of use in PvP. It is bonused for projectile weapons, and Autocannons fits are common because to its falloff bonus. Artillery fits are also effective due to the cynabal's ability to kite almost anything.
The '''Cynabal''' is one of the fastest cruisers available, and as such it gets a good deal of use in PvP. It is bonused for projectile weapons, and autocannon fits are common because of its falloff bonus. Artillery fits are also effective due to the Cynabal's ability to kite almost anything. With 5 mid slots and 5 low slots, the Cynabal can fit either armor or shields but is most commonly fit with an active shield tank.
 
== Skills ==
With the Cynabal's focus on speed, excellent navigation skills are a must. You will also want perfect gunnery support skills and the skills for T2 weapons. You should also have all of the skills for a tech 2 tank, either armor or shield.
 
== Tactics ==
In PvE, bring ammo appropriate to your enemy's weaknesses. You can either fit a thinner armor tank and brawl, using your 5 mid-slots to attain perfect application, or you can fit a shield tank and artillery and kite using an MWD or afterburner. Autocannon shield tanks are also viable and tend to be stronger tanked but suffer from lower application.
In PvP, you can fit either a buffer shield tank or burst active shield tank with ancillary shield boosters and use your extra lows to fit extra tracking enhancers for extra application or nanofibers for extra speed. Alternatively, fit an armored tank and use your many mid-slots with tackle and tracking computers.
 
== Notes ==
When viewed in game as an item, the Cynabal's warp speed will be shown as 4 AU/s. This is due to the 25% warp speed bonus only being applied when a capsuleer enters the ship.


==Skills==
The Cynabal has a higher warp speed than T1 destroyers and is tied with T1 frigates.
''Further information about additional or recommended skills to pilot Cynabal for a specific or it's common role(s) can be written here.''


==Fitting==
== Patch Notes ==
{{Expansion past|
'''November 2019 Release v.1.1 - Build: 1617768 - 2019-11-26'''
* Angel Cartel Role Bonus to Warp Speed and Warp Acceleration has been decreased to 25% (previously 50%)


{{ShipFitting|
'''October 2019 Release - 2019-10-15.1'''
ship=Cynabal|
shipTypeID=17720|
fitName=Shield Incursion|
fitID=Shield-Incursion|
high1name=425mm AutoCannon II|
high1typeID=2913|
high2name=425mm AutoCannon II|
high2typeID=2913|
high3name=425mm AutoCannon II|
high3typeID=2913|
high4name=425mm AutoCannon II|
high4typeID=2913|
high5name=Large 'Regard' Power Projector|
high5typeID=16487|
mid1name=Large Shield Extender II|
mid1typeID=3841|
mid2name=Adaptive Invulnerability Field II|
mid2typeID=2281|
mid3name=Adaptive Invulnerability Field II|
mid3typeID=2281|
mid4name=Caldari Navy EM Ward Field|
mid4typeID=17499|
mid5name=Federation Navy Stasis Webifier|
mid5typeID=17559|
low1name=Gyrostabilizer II|
low1typeID=519|
low2name=Gyrostabilizer II|
low2typeID=519|
low3name=Gyrostabilizer II|
low3typeID=519|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Tracking Enhancer II|
low5typeID=1999|
drone1name=Hobgoblin II x5|
drone1typeID=2456|
drone2name=Hobgoblin II x5|
drone2typeID=2456|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Republic Fleet EMP M x1|
charge1typeID=21896|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Anti-Thermal Screen Reinforcer II|
rig1typeID=31760|
rig2name=Medium Core Defense Field Extender I|
rig2typeID=31790|
rig3name=Medium Core Defense Field Extender I|
rig3typeID=31790|
difficulty=1|
warsop=S|
warsopReason=|
version=ODY 1.1|
shipDNA=17720:2913;4:2281;2:3841;1:17499;1:17559;1:519;3:1999;2:31760;1:31790;2:2456;10:21896;1::|
skills=|
notes=An older medium range autocannon platform. No mobility to speak of, but high dps and capacity to give an occasional cap boost to a friendly ship</li><li>As fitted, with all skills at V and before fleet boosts, this ship has 35.0 K EHP, flies at 321 m/s and align in 3.5 s.</li><li>The capacitor will last only 35 s with all modules on, but is stable without the energy transmitter.</li><li>Damage is 593 dps at 1.8 + 25 km with Republic Fleet Ammo}}{{ShipFitting|
ship=Cynabal|
shipTypeID=17720|
fitName=ASB|
fitID=ASB|
high1name=425mm AutoCannon II|
high1typeID=2913|
high2name=425mm AutoCannon II|
high2typeID=2913|
high3name=425mm AutoCannon II|
high3typeID=2913|
high4name=425mm AutoCannon II|
high4typeID=2913|
high5name=Medium Energy Neutralizer II|
high5typeID=12267|
mid1name=Experimental 10MN Microwarpdrive I|
mid1typeID=5975|
mid2name=Large Shield Extender II|
mid2typeID=3841|
mid3name=Adaptive Invulnerability Field II|
mid3typeID=2281|
mid4name=Adaptive Invulnerability Field II|
mid4typeID=2281|
mid5name=Medium Ancillary Shield Booster|
mid5typeID=32772|
low1name=Damage Control II|
low1typeID=2048|
low2name=Gyrostabilizer II|
low2typeID=519|
low3name=Gyrostabilizer II|
low3typeID=519|
low4name=Gyrostabilizer II|
low4typeID=519|
low5name=Tracking Enhancer II|
low5typeID=1999|
drone1name=Hammerhead II x5|
drone1typeID=2185|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Cap Booster 50 x1|
charge1typeID=264|
charge2name=Republic Fleet EMP M x1|
charge2typeID=21896|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Anti-EM Screen Reinforcer I|
rig1typeID=31718|
rig2name=Medium Capacitor Control Circuit I|
rig2typeID=31372|
rig3name=Medium Processor Overclocking Unit I|
rig3typeID=4395|
difficulty=2|
warsop=A|
warsopReason=|
version=ODY 1.1|
shipDNA=17720:2913;4:12267;1:2281;2:3841;1:5975;1:32772;1:519;3:1999;1:2048;1:4395;1:31372;1:31718;1:2185;5:264;1:21896;1::|
skills=|
notes=A variation on the fit above</li><li>As fitted, with all skills at V and before fleet boosts, this ship has 31.5 K EHP, flies at 2496 m/s (3584 m/s with MWD overheated) and align in 5.4 s (3.5 s with MWD off).</li><li>The Ancillary Shield Booster will regenerate 208 ehp/s</li><li>The capacitor will last only 1 min 8 s, requiring careful use of cap hungry modules.</li><li>Damage is 652 dps at 1.6 + 22 km with Republic Fleet Ammo}}{{ShipFitting|
ship=Cynabal|
shipTypeID=17720|
fitName=Nano|
fitID=Nano|
high1name=425mm AutoCannon II|
high1typeID=2913|
high2name=425mm AutoCannon II|
high2typeID=2913|
high3name=425mm AutoCannon II|
high3typeID=2913|
high4name=425mm AutoCannon II|
high4typeID=2913|
high5name=Medium Unstable Power Fluctuator I|
high5typeID=16471|
mid1name=Gistum C-Type 10MN Microwarpdrive|
mid1typeID=19339|
mid2name=Large Shield Extender II|
mid2typeID=3841|
mid3name=Warp Disruptor II|
mid3typeID=3244|
mid4name=Large Shield Extender II|
mid4typeID=3841|
mid5name=Fleeting Propulsion Inhibitor I|
mid5typeID=4027|
low1name=Nanofiber Internal Structure II|
low1typeID=2605|
low2name=Gyrostabilizer II|
low2typeID=519|
low3name=Gyrostabilizer II|
low3typeID=519|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Tracking Enhancer II|
low5typeID=1999|
drone1name=Hammerhead II x5|
drone1typeID=2185|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=EMP M x1|
charge1typeID=193|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Anti-EM Screen Reinforcer I|
rig1typeID=31718|
rig2name=Medium Capacitor Control Circuit I|
rig2typeID=31372|
rig3name=Medium Processor Overclocking Unit I|
rig3typeID=4395|
difficulty=0|
warsop=A|
warsopReason=|
version=RUBI 1.0|
shipDNA=17720:2913;4:16471;1:3244;1:3841;2:4027;1:19339;1:519;2:1999;2:2605;1:4395;1:31372;1:31718;1:2185;5:193;1::|
skills=|
notes=}}


==Tactics==
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
''No sub-article about Cynabal roles or piloting tactics. You can write them here.''
* Base Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
** Bonused Warp Speed increased from 4.5 AU/s to 6 AU/s (+1.5 AU/s)
}}


==Notes==
{{ShipsMatrix|expgroup= pirates}}
''You can write additional notes for Cynabal here.''


{{ShipsMatrix}}
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Pirate Faction Ships]]
[[Category:Pirate Faction Ships]]
[[Category:Pirate Faction Cruisers]]