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Augoror Navy Issue: Difference between revisions

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Chris Halsky (talk | contribs)
Quote update
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<!-----------------------------------------------------------
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 15/10/2019)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=29337
| shipimg=Augoror Navy Issue.jpg
|shipid=29337
| shipname=Augoror Navy Issue
|shipimg=Augoror Navy Issue.jpg
| class=Cruiser
|shipname=Augoror Navy Issue
| grouping=Faction Cruisers
|caption=Augoror Navy Issue
| hulltype=Augoror Class
|class=Cruiser
| faction=Amarr Empire  
|grouping=Faction Cruisers
| variations={{Ship|Guardian}},{{Ship|Augoror}}
|hulltype=Augoror Class
| tech=F  
|faction=Amarr Empire
| powergrid=1,150 MW
|race=Amarr
| cpu=320 tf
|roles=unspecified
| capacitor=1,500 GJ
|variations={{Ship|Augoror}}, {{Ship|Guardian}}
| highs=5
|tech=F
| turrets=3
| launchers=0
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| mediums=3
| lows=7
|powergrid=1,150 MW
| mass=10,650,000 kg
|cpu=320 tf
| volume=101,000
|capacitor=1,500 GJ
| cargohold=480
|highs=5
| extrahold=
|turrets=3
| extraholdtype=
|launchers=0
| dronebay=15
|mediums=3
| bandwidth=15 Mbit/sec
|lows=7
|mass=10,650,000 kg
|volume=101,000 m&#179;
|cargohold=480 m&#179;
|dronebay=15 m&#179;
|bandwidth=15 Mbit/sec
|info=The Navy-issued version of the Augoror cruiser is an extremely resilient piece of hardware able to provide very good support in fleet battles, but it is also a relatively nimble cruiser ideally suited for escort duties as well as smaller skirmishes.  Created to fill a void within the ranks of the traditionally slow and lumbering Amarrian fleet, this vessel has fit in perfectly.
|bonuses=<b>Amarr Cruiser Skill Bonus:</b><br>25% bonus to Medium Energy Turret damage<br>+10% bonus to Armor hitpoints.
|structurehp=2,800 HP
|shieldhp=1,600 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
|armorhp=3,100 HP |armorem=50 |armorexp=20 |armorkin=25 |armortherm=35
|maxvelocity=215 m/s
|inertia=0.48
|warpspeed=3 AU/s
|warptime=8.71 s
|targetrange=42.5 km
|sigradius=120 m
|maxlockedtargets=7
|sensortype=RADAR
|sensorvalue=19 points
|scanres=300 mm
|reqskills=*Amarr Cruiser II<small>3h 56m</small>
**Spaceship Command II<small>0m</small>
**Amarr Destroyer III<small>8h 52m</small>
***Amarr Frigate III<small>8h 52m</small>
****Spaceship Command I<small>0m</small>
|totaltraintime=21h 43m
|forumlinks=
|wikireferences=
|externallinks=[http://wiki.eveonline.com/en/wiki/Augoror%20Navy%20Issue Augoror Navy Issue on Eve Online Wiki]<br>
|highlights1=High Amount of Low Slots
|highlights2=
|highlights3=
|highlights4=


| quote= Shields pop, armor holds.
| quote_attribution= Amarr Navy saying
| info=The Navy-issued version of the Augoror cruiser is an extremely resilient piece of hardware able to provide very good support in fleet battles, but it is also a relatively nimble cruiser ideally suited for escort duties as well as smaller skirmishes.  Created to fill a void within the ranks of the traditionally slow and lumbering Amarrian fleet, this vessel has fit in perfectly.
| bonuses=<b>Amarr Cruiser bonuses (per skill level):</b><br>25% bonus to Medium Energy Turret damage<br>10% bonus to ship armor hitpoints<br>
| structurehp=2,800 HP
| shieldhp=1,600 HP
| shieldem=0
| shieldexp=50
| shieldkin=40
| shieldtherm=20
| armorhp=3,100 HP
| armorem=50
| armorexp=20
| armorkin=25
| armortherm=35
| maxvelocity=215 m/sec
| inertia=0.48
| warpspeed=4 AU/s
| warptime=7.09 s
| targetrange=42.50 km
| sigradius=120 m
| maxlockedtargets=7
| sensortype=RADAR
| sensorvalue=19 points
| scanres=300 mm
| reqskills=*{{RequiredSkill|Amarr Cruiser|II}}
** {{RequiredSkill|Spaceship Command|II}}
** {{RequiredSkill|Amarr Destroyer|III}}
*** {{RequiredSkill|Amarr Frigate|III}}
**** {{RequiredSkill|Spaceship Command|I}}
| totaltraintime=22h 29m 40s
| forumlinks=
| wikireferences=
| externallinks=
| highlights1=High Amount of Low Slots
| highlights2=
| highlights3=
| highlights4=
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->


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==Summary==
== Summary ==
The Augoror Navy Issue is arguably the best Navy Issue cruiser built on a logistics hull. It is extremely tanky, and a bait fit can reach 130k EHP easily. It can match the damage of most T1 cruisers, and with two to three times the tank and two utility highs, it brawls very effectively.
The Augoror Navy Issue is arguably the best Navy Issue cruiser built on a logistics hull. It is extremely tanky, and a bait fit can reach 130k EHP easily. It can match the damage of most T1 cruisers, and with two to three times the tank and two utility highs, it brawls very effectively.
 
== Skills ==
''Further information about additional or recommended skills to pilot Augoror Navy Issue for a specific or its common role(s) can be written here.''
 
== Tactics ==
''No sub-article about Augoror Navy Issue roles or piloting tactics. You can write them here.''


==Skills==
== Patch History ==
''Further information about additional or recommended skills to pilot Augoror Navy Issue for a specific or it's common role(s) can be written here.''
{{Expansion past|
'''October 2019 Release - 2019-10-15.1'''


==Fitting==
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
{{ShipFitting|
ship=Augoror Navy Issue|
shipTypeID=29337|
fitName=PvP|
fitID=PvP|
high1name=Heavy Pulse Laser II|
high1typeID=3520|
high2name=Heavy Pulse Laser II|
high2typeID=3520|
high3name=Heavy Pulse Laser II|
high3typeID=3520|
high4name=Medium Unstable Power Fluctuator I|
high4typeID=16471|
high5name=open|
mid1name=10MN Afterburner II|
mid1typeID=12058|
mid2name=Faint Epsilon Warp Scrambler I|
mid2typeID=5443|
mid3name=Small Capacitor Booster II|
mid3typeID=3568|
low1name=1600mm Reinforced Steel Plates II|
low1typeID=20353|
low2name=Armor Kinetic Hardener II|
low2typeID=11644|
low3name=Armor Explosive Hardener II|
low3typeID=11646|
low4name=Armor Thermic Hardener II|
low4typeID=11648|
low5name=Damage Control II|
low5typeID=2048|
low6name=Heat Sink II|
low6typeID=2364|
low7name=Heat Sink II|
low7typeID=2364|
drone1name=open|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Navy Cap Booster 400 x1|
charge1typeID=32006|
charge2name=Imperial Navy Multifrequency M x1|
charge2typeID=23089|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Trimark Armor Pump I|
rig1typeID=31055|
rig2name=Medium Trimark Armor Pump I|
rig2typeID=31055|
rig3name=Medium Anti-EM Pump I|
rig3typeID=30999|
difficulty=1|
warsop=A|
warsopReason=|
version=RUBI 1.0|
shipDNA=29337:3520;3:16471;1:3568;1:5443;1:12058;1:2048;1:2364;2:11644;1:11646;1:11648;1:20353;1:30999;1:31055;2:23089;1:32006;1::|
skills=|
notes=Can fit 2x small neuts as alternative to medium}}


==Tactics==
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
''No sub-article about Augoror Navy Issue roles or piloting tactics. You can write them here.''
}}


==Notes==
== Notes ==
''You can write additional notes for Augoror Navy Issue here.''
''You can write additional notes for Augoror Navy Issue here.''


{{ShipsMatrix}}
{{ShipsMatrix|expgroup=cruisers}}
[[Category:Database]][[Category:Ship Database]][[Category:Faction Cruisers]]
 
[[Category:Ship Database]]
[[Category:Faction Cruisers]]