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Scorpion: Difference between revisions

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Plebe (talk | contribs)
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Chris Halsky (talk | contribs)
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
  <!-----------------------------------------------------------
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 6/1/2014)
  * SHIP ATTRIBUTES SECTION (last update : 2024-11-16)
  -------------------------------------------------------------
  -------------------------------------------------------------
  * on editing the attributes, please make sure that you don't
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
  * leave/mistype any tags required. please follow the same
  * format below and edit only the values (after the = sign).
  * format below and edit only the values (after the = sign).
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  | shipimg=Scorpion.jpg
  | shipimg=Scorpion.jpg
  | shipname=Scorpion
  | shipname=Scorpion
| caption=Scorpion
  | class=Battleship
  | class=Battleship
  | grouping=Standard Battleships
  | grouping=Standard Battleships
  | hulltype=Scorpion Class
  | hulltype=Scorpion Class
  | faction=Caldari State
  | faction=Caldari State  
| race=Caldari
  | variations= {{Ship|Widow}}, <br>{{Ship|Scorpion Navy Issue}}, <br>{{Ship|Rattlesnake}}
| roles=Electronic Warfare
  | tech=  
  | variations={{Ship|Rattlesnake}},{{Ship|Widow}},{{Ship|Scorpion Navy Issue}}
  | powergrid=9,500 MW
  | tech=
| ecmprio=4 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
  | powergrid=9,000 MW
  | cpu=750 tf
  | cpu=750 tf
  | capacitor=5,500 GJ
  | capacitor=5,500 GJ
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  | lows=5
  | lows=5
  | mass=103,600,000 kg
  | mass=103,600,000 kg
  | volume=468,000 m&#179;
  | volume=468,000
  | cargohold=550 m&#179;
  | cargohold=690 m³
  | extrahold=
  | extrahold=
  | extraholdtype=
  | extraholdtype=
  | dronebay=75 m&#179;
  | dronebay=75
  | bandwidth=75 Mbit/sec
  | bandwidth=75 Mbit/sec
  | info=<b>Development</b><br>The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match.
 
  | bonuses=<b>Caldari Battleship bonuses (per skill level):</b><br>15% bonus to ECM Target Jammer strength<br>25% bonus to ECM Target Jammer optimal range and falloff<br>25% bonus to ECM Burst range<br>
| quote= Truth is like venom to the dishonorable mind.
  | structurehp=6,500 HP
| quote_attribution= CEO Alakoni Ishanoya
  | shieldhp=7,000 HP
  | info=The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match.
  | bonuses= <b>Caldari Battleship bonuses (per skill level):</b><br>
15% bonus to ECM Target Jammer and ECM Burst Jammer strength<br>
25% bonus to ECM Target Jammer and ECM Burst Jammer optimal range and falloff<br>
'''Role Bonus:'''<br>
100% bonus to Shield Extender hitpoints<br>
50% bonus to Armor Plate hitpoints<br>
5% Additional bonus to Reinforced Bulkhead hitpoints
  | structurehp=7,150 HP
  | shieldhp=7,700 HP
  | shieldem=0
  | shieldem=0
  | shieldexp=50
  | shieldexp=50
  | shieldkin=40
  | shieldkin=40
  | shieldtherm=20
  | shieldtherm=20
  | armorhp=5,500 HP
  | armorhp=6,050 HP
  | armorem=50
  | armorem=50
  | armorexp=10
  | armorexp=10
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  | maxvelocity=94 m/sec
  | maxvelocity=94 m/sec
  | inertia=0.116
  | inertia=0.116
  | warpspeed=2 AU/s
  | warpspeed=3 AU/s
  | warptime=16.66 s
  | warptime=16.66 s
  | targetrange=90.00 km
  | targetrange=108.00 km
  | sigradius=480 m
  | sigradius=480 m
  | maxlockedtargets=7
  | maxlockedtargets=7
  | sensortype=Gravimetric
  | sensortype=Gravimetric
  | sensorvalue=24 points
  | sensorvalue=24 points
  | scanres=110 mm
  | scanres=143 mm
  | reqskills=*{{RequiredSkill|Caldari Battleship|I}}
  | reqskills=*{{RequiredSkill|Caldari Battleship|I}}
**{{RequiredSkill|Spaceship Command|IV}}
** {{RequiredSkill|Spaceship Command|IV}}
**{{RequiredSkill|Caldari Battlecruiser|III}}
** {{RequiredSkill|Caldari Battlecruiser|III}}
***{{RequiredSkill|Spaceship Command|III}}
*** {{RequiredSkill|Spaceship Command|III}}
***{{RequiredSkill|Caldari Cruiser|III}}
*** {{RequiredSkill|Caldari Cruiser|III}}
****{{RequiredSkill|Spaceship Command|II}}
**** {{RequiredSkill|Spaceship Command|II}}
****{{RequiredSkill|Caldari Destroyer|III}}
**** {{RequiredSkill|Caldari Destroyer|III}}
*****{{RequiredSkill|Caldari Frigate|III}}
***** {{RequiredSkill|Caldari Frigate|III}}
******{{RequiredSkill|Spaceship Command|I}}
****** {{RequiredSkill|Spaceship Command|I}}


  | totaltraintime=3d 20h 55m 10s
  | totaltraintime=3d 20h 55m 10s
  | forumlinks=
  | forumlinks=
  | wikireferences=
  | wikireferences=
  | externallinks=[http://wiki.eveonline.com/en/wiki/Scorpion Scorpion on Eve Online Wiki]
  | externallinks=
  | highlights1=High Amount of Medium Slots
  | highlights1=High Amount of Medium Slots
  | highlights2=
  | highlights2=
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==Summary==
== Summary ==
The Scorpion gets a bonus to jammer strength and a large bonus to range. The scorpion has 8 mid slots and 5 low slots, but because the mids are largely taken up by jammers it is usually armor tanked with its 5 lows, and as a result it has a comparatively weak tank for a battleship. Due to its unrivalled ECM abilities and its comparatively weak tank for its size it is almost always targeted first in any fleet engagement.
The '''Scorpion''' gets a bonus to jammer strength and a large bonus to range. The scorpion has 8 mid slots and 5 low slots, but because the mids are largely taken up by jammers it is usually armor tanked with its 5 lows, and as a result it has a comparatively weak tank for a battleship. Due to its unrivaled ECM abilities and its comparatively weak tank for its size it is almost always targeted first in any fleet engagement. The Scorpion is the final entry in the Caldari line of ECM ships after the [[Griffin]] and [[Blackbird]].


==Skills==
== Skills ==
''Further information about additional or recommended skills to pilot Scorpion for a specific or it's common role(s) can be written here.''
* {{Sk|Caldari Battleship}} to at least IV to take advantage of the massive strength and range bonuses to your jammers.
* {{Sk|Electronic Warfare}} to at least IV to utilize T2 jammers and T2 signal distortion amplifiers.
* {{Sk|Frequency Modulation}}, {{Sk|Long Distance Jamming}}, and {{Sk|Signal Dispersion}} to at least IV to boost the strength and range of your jammers.
* All the skill to field a full [[tech 2]] armor or shield [[tank]] to boost your survivability.
* {{Sk|Heavy Missiles}}, {{Sk|Cruise Missiles}}, or {{Sk|Torpedoes}} are not essential, but will help to squeeze some dps out of your four launcher slots. Alternatively, train [[Capacitor Emission Systems]] to level 5 to fit tech 2 large neuts.


==Fitting==
== Tactics ==
{{ShipFitting|
There are two ways to fit the Scorpion.
ship=Scorpion|
* The first way is to fit a shield tank and a small number of jammers in the mid slots and signal distortion amplifiers in the lows. This path banks on the higher chance of your jams actually landing to fit a stronger tank.
shipTypeID=640|
* The second way is to fit a full rack of 8 rainbow jammers in the mid slots and an armor tank in the low slots. This method relies on the sheer number of jammers it has to actually land the jam. This method is generally more popular because you have more chances to land a jam.
fitName=Range Scorp|
fitID=Range-Scorp|
high1name=Auto Targeting System II|
high1typeID=1436|
high2name=Heavy Unstable Power Fluctuator I|
high2typeID=16479|
high3name=Heavy Unstable Power Fluctuator I|
high3typeID=16479|
high4name=Large YF-12a Smartbomb|
high4typeID=9808|
high5name=Large YF-12a Smartbomb|
high5typeID=9808|
mid1name=Prototype 100MN Microwarpdrive I|
mid1typeID=5945|
mid2name=Enfeebling Phase Inversion ECM I|
mid2typeID=19939|
mid3name=Enfeebling Phase Inversion ECM I|
mid3typeID=19939|
mid4name='Umbra' White Noise ECM|
mid4typeID=19952|
mid5name='Umbra' White Noise ECM|
mid5typeID=19952|
mid6name=BZ-5 Neutralizing Spatial Destabilizer ECM|
mid6typeID=19946|
mid7name='Hypnos' Ion Field ECM I|
mid7typeID=19927|
mid8name=Sensor Booster II|
mid8typeID=1952|
low1name=Damage Control II|
low1typeID=2048|
low2name=1600mm Reinforced Rolled Tungsten Plates I|
low2typeID=11325|
low3name='Hypnos' Signal Distortion Amplifier I|
low3typeID=25565|
low4name='Hypnos' Signal Distortion Amplifier I|
low4typeID=25565|
low5name='Hypnos' Signal Distortion Amplifier I|
low5typeID=25565|
drone1name=Wasp EC-900 x2|
drone1typeID=23473|
drone2name=Vespa EC-600 x2|
drone2typeID=23705|
drone3name=Hornet EC-300 x1|
drone3typeID=23707|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Large Particle Dispersion Augmentor I|
rig1typeID=26106|
rig2name=Large Particle Dispersion Projector I|
rig2typeID=26108|
rig3name=Large Particle Dispersion Projector I|
rig3typeID=26108|
difficulty=0|
warsop=A|
warsopReason=|
version=ODY 1.0|
shipDNA=640:1436;1:9808;2:16479;2:1952;1:5945;1:19927;1:19939;2:19946;1:19952;2:2048;1:11325;1:25565;3:26106;1:26108;2:23473;2:23705;2:23707;1:29011;1::|
skills=Caldari Battleship IV/V</li><li>Electronic Warfare IV</li><li>Long Distance Jamming IV</li><li>Signal Dispersion IV</li><li>Frequency Modulation IV</li><li>Signature Analysis V</li><li>Long Range Targeting V</li><li>Advanced Target Management III|
notes=This fit is meant to stay at as much range as possible which means up to 150km optimal and targeting range up to 180km</li><li>This does not field much tank, if anything lands on you or shoots you, get out!</li><li>The Auto Targeting System is not meant to be activated but provides the ability to lock up to 10 targets</li><li>Smartbombs and Neuts help with clearing tackle that lands on you (NEVER use smartbombs in empire space unless you know exactly what you are doing or you might get CONCORDed or killed by players)}}


==Tactics==
== Notes ==
''No sub-article about Scorpion roles or piloting tactics. You can write them here.''
''You can add notes here.''


==Notes==
== Patch History ==
This vessel qualifies for the University [[PYOS]] and [[BYOM]] programs.
 
{{Expansion past|
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])
 
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
* 50% bonus to HP from all Armor Plates
* 100% bonus to HP from all Shield Extenders
* 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.
 
 
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
* T1, Faction and Pirate Battleship base hp increased by 10%
* T1, Faction and Pirate Battleship base scan resolution increased 30%
 
'''October 2019 Release - 2019-10-15.1'''
 
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 
* Warp Speed increased from 2 AU/s to 3 AU/s (+1 AU/s)
}}


{{ShipsMatrix}}
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Battleships]]
 
[[Category:Ship Database]]
[[Category:Standard Battleships]]