Difference between revisions of "Bustard"
(Moved fittings from the ship page to fittings page) |
Chris Halsky (talk | contribs) (Quote update) |
||
(17 intermediate revisions by 13 users not shown) | |||
Line 1: | Line 1: | ||
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
<!----------------------------------------------------------- | <!----------------------------------------------------------- | ||
− | * SHIP ATTRIBUTES SECTION (last update : 11 | + | * SHIP ATTRIBUTES SECTION (last update : 2024-11-15) |
------------------------------------------------------------- | ------------------------------------------------------------- | ||
* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
− | * leave/ | + | * leave/mistype any tags required. please follow the same |
* format below and edit only the values (after the = sign). | * format below and edit only the values (after the = sign). | ||
-------------------------------------------------------------> | -------------------------------------------------------------> | ||
Line 10: | Line 10: | ||
| shipimg=Bustard.jpg | | shipimg=Bustard.jpg | ||
| shipname=Bustard | | shipname=Bustard | ||
− | |||
| class=Deep Space Transport | | class=Deep Space Transport | ||
| grouping=Transport Ships | | grouping=Transport Ships | ||
| hulltype=Tayra Class | | hulltype=Tayra Class | ||
− | | faction=Caldari State | + | | faction=Caldari State |
− | |||
− | |||
| variations={{Ship|Tayra}} | | variations={{Ship|Tayra}} | ||
− | | tech=2 | + | | tech=2 |
− | |||
| powergrid=200 MW | | powergrid=200 MW | ||
| cpu=290 tf | | cpu=290 tf | ||
Line 29: | Line 25: | ||
| lows=3 | | lows=3 | ||
| mass=20,000,000 kg | | mass=20,000,000 kg | ||
− | | volume=390,000 | + | | volume=390,000 m³ |
− | | cargohold=5,000 | + | | cargohold=5,000 m³ |
− | | extrahold=50,000 | + | | extrahold=50,000 m³ |
| extraholdtype=Fleet Hangar | | extraholdtype=Fleet Hangar | ||
− | | dronebay= | + | | dronebay= |
− | | bandwidth= | + | | bandwidth= |
− | | info= | + | |
− | | bonuses=<b>Caldari | + | | quote= A transport you can trust when surrounded by those you cannot. |
+ | | quote_attribution= Chief Researcher Arvalen Reurmanen | ||
+ | | info=Developer: Lai Dai<br><br>Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space. | ||
+ | | bonuses=<b>Caldari Hauler bonuses (per skill level):</b><br> | ||
+ | 7.5% bonus to Shield Booster amount<br> | ||
+ | 5% bonus to ship max velocity<br> | ||
+ | '''Transport Ships bonuses (per skill level):'''<br> | ||
+ | 5% bonus to fleet hangar capacity<br> | ||
+ | 4% bonus to all shield resistances<br> | ||
+ | '''Role Bonus:'''<br>2+ bonus to ship warp core strength<br> | ||
+ | 100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules<br> | ||
+ | 90% reduction to effective distance traveled for jump fatigue<br> | ||
| structurehp=4,000 HP | | structurehp=4,000 HP | ||
| shieldhp=4,300 HP | | shieldhp=4,300 HP | ||
Line 58: | Line 65: | ||
| sensorvalue=20 points | | sensorvalue=20 points | ||
| scanres=195 mm | | scanres=195 mm | ||
− | | reqskills=*{{RequiredSkill|Caldari | + | | reqskills=*{{RequiredSkill|Caldari Hauler|V}} |
− | **{{RequiredSkill|Spaceship Command|III}} | + | ** {{RequiredSkill|Spaceship Command|III}} |
− | *{{RequiredSkill|Transport Ships|I}} | + | * {{RequiredSkill|Transport Ships|I}} |
− | **{{RequiredSkill|Spaceship Command|III}} | + | ** {{RequiredSkill|Spaceship Command|III}} |
− | **{{RequiredSkill|Industry|V}} | + | ** {{RequiredSkill|Industry|V}} |
| totaltraintime=29d 20h 23m 20s | | totaltraintime=29d 20h 23m 20s | ||
− | | externallinks= | + | | externallinks= |
− | | highlights1=50,000 | + | | highlights1=50,000 m³ Fleet Hangar |
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | ||
Line 73: | Line 80: | ||
-------------------------------------------------------------------------------------------> | -------------------------------------------------------------------------------------------> | ||
− | ==Summary== | + | == Summary == |
− | '' | + | The '''Bustard'''’s six mid slots allow for a huge shield tank. While it is strongly advised for any DST to fit a MWD for the [[Cloak Trick|Cloak/MWD trick]], which reduces the available tanking slots to five, this is still top of the class. However, due to the relatively weak powergrid means some low slots are also to be sacrificed for a maximum shield tank. At a notable hit to tanking ability, these lows can be dropped to allow speed and agility modules to be fitted, on the other hand. Overall, the Bustard usually carries a slightly smaller tank in raw EHP terms than its armour tanked peers, as well as having the lowest base speed and agility. |
+ | |||
+ | One of the natural advantages of a shield tank over an armor tank is the passive regeneration of shields over time, however this tends to be less of a factor when defending against gankers who generally rely on high Alpha damage rather than sustained damage over long engagements. | ||
− | + | As with all DSTs, the Fleet Hangar can hold any item (not only ships) and is therefore the main cargo hold when hauling. It can only be expanded by training the {{sk|Transport Ships}} skill (to a maximum of 62,500m3 at Level 5). As Cargo Expanders only affect the tiny main cargo hold which is rarely used they are of little use when fitting a DST. | |
− | |||
− | == | + | == Skills == |
− | + | ''Further information about additional or recommended skills to pilot Bustard for a specific or its common role(s) can be written here.'' | |
− | ==Tactics== | + | == Tactics == |
''No sub-article about Bustard roles or piloting tactics. You can write them here.'' | ''No sub-article about Bustard roles or piloting tactics. You can write them here.'' | ||
− | ==Notes== | + | == Notes == |
− | ' | + | While it is best to not count on the Bustard's +2 to warp core strength, it can save you in some situations as a single ship will not likely carry 3 points of warp disruption. |
+ | {{ShipsMatrix|expgroup= haulers}} | ||
− | + | [[Category:Ship Database]] | |
− | + | [[Category:Transport Ships]] |
Latest revision as of 19:18, 15 November 2024
RELATED UNI-WIKI REFERENCES
|
A transport you can trust when surrounded by those you cannot.
SHIP BONUSES
Caldari Hauler bonuses (per skill level):
Ship Attributes
|
Summary
The Bustard’s six mid slots allow for a huge shield tank. While it is strongly advised for any DST to fit a MWD for the Cloak/MWD trick, which reduces the available tanking slots to five, this is still top of the class. However, due to the relatively weak powergrid means some low slots are also to be sacrificed for a maximum shield tank. At a notable hit to tanking ability, these lows can be dropped to allow speed and agility modules to be fitted, on the other hand. Overall, the Bustard usually carries a slightly smaller tank in raw EHP terms than its armour tanked peers, as well as having the lowest base speed and agility.
One of the natural advantages of a shield tank over an armor tank is the passive regeneration of shields over time, however this tends to be less of a factor when defending against gankers who generally rely on high Alpha damage rather than sustained damage over long engagements.
As with all DSTs, the Fleet Hangar can hold any item (not only ships) and is therefore the main cargo hold when hauling. It can only be expanded by training the Transport Ships skill (to a maximum of 62,500m3 at Level 5). As Cargo Expanders only affect the tiny main cargo hold which is rarely used they are of little use when fitting a DST.
Skills
Further information about additional or recommended skills to pilot Bustard for a specific or its common role(s) can be written here.
Tactics
No sub-article about Bustard roles or piloting tactics. You can write them here.
Notes
While it is best to not count on the Bustard's +2 to warp core strength, it can save you in some situations as a single ship will not likely carry 3 points of warp disruption.