Difference between revisions of "Osprey Navy Issue"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 2024-11-16) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/mistype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=29340 | |
− | + | | shipimg=Osprey Navy Issue.jpg | |
− | + | | shipname=Osprey Navy Issue | |
− | + | | class=Cruiser | |
− | + | | grouping=Faction Cruisers | |
− | + | | hulltype=Osprey Class | |
− | + | | faction=Caldari State | |
− | + | | variations={{Ship|Basilisk}},{{Ship|Osprey}} | |
− | + | | tech=F | |
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− | + | | powergrid=730 MW | |
− | + | | cpu=450 tf | |
− | + | | capacitor=1,450 GJ | |
− | + | ||
− | + | | highs=5 | |
− | + | | turrets=2 | |
− | + | | launchers=3 | |
− | + | | mediums=6 | |
+ | | lows=4 | ||
+ | |||
+ | | mass=11,780,000 kg | ||
+ | | volume=107,000 m³ | ||
+ | |||
+ | | cargohold=460 m³ | ||
+ | | extraholdtype= | ||
+ | | extrahold= | ||
+ | |||
+ | | dronebay=25 m³ | ||
+ | | bandwidth=25 Mbit/sec | ||
+ | |||
+ | | quote= We remain Caldari, no matter the cost. | ||
+ | | quote_attribution= Chairman Akimaka Saraki | ||
+ | | info= Caldari ships have never been renowned for their speed. With this in mind, Caldari Navy engineers set about designing the Osprey Navy Issue. The fastest Caldari cruiser in existence and a formidable missile boat, this vessel gives Navy personnel and State loyalists alike greater opportunities to conduct true skirmish warfare than ever before. | ||
+ | | bonuses= <b>Caldari Cruiser bonuses (per skill level):</b><br> | ||
+ | 10% bonus to Heavy Missile and Heavy Assault Missile max velocity<br> | ||
+ | 25% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage<br> | ||
+ | 20% bonus to EM, explosive, thermal Light Missile, Heavy Missile and Heavy Assault Missile damage | ||
+ | |||
+ | | structurehp=2,100 HP | ||
+ | |||
+ | | armorhp=1,800 HP | ||
+ | | armorem=50 | ||
+ | | armortherm=45 | ||
+ | | armorkin=25 | ||
+ | | armorexp=10 | ||
+ | |||
+ | | shieldhp=2,550 HP | ||
+ | | shieldem=0 | ||
+ | | shieldtherm=20 | ||
+ | | shieldkin=40 | ||
+ | | shieldexp=50 | ||
+ | |||
+ | | maxvelocity=260 m/sec | ||
+ | | inertia=0.385 | ||
+ | | warpspeed=4 AU/s | ||
+ | | warptime=6.29 s | ||
+ | |||
+ | | targetrange=60 km | ||
+ | | maxlockedtargets=8 | ||
+ | | sigradius=115 m | ||
+ | | scanres=310 mm | ||
+ | | sensortype=Gravimetric | ||
+ | | sensorvalue=19 points | ||
+ | |||
+ | | reqskills= * {{RequiredSkill|Caldari Cruiser|II}} | ||
+ | ** {{RequiredSkill|Spaceship Command|II}} | ||
+ | ** {{RequiredSkill|Caldari Destroyer|III}} | ||
+ | *** {{RequiredSkill|Caldari Frigate|III}} | ||
+ | **** {{RequiredSkill|Spaceship Command|I}} | ||
+ | | totaltraintime=22h 29m 40s | ||
+ | |||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks= | ||
+ | | highlights1= | ||
+ | | highlights2= | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
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− | ==Summary== | + | == Summary == |
− | The Osprey Navy Issue is similar to a [[Caracal]]. It is a shield-tanked missile cruiser, but it is significantly faster than a Caracal. Because of its boosted speed, it can be quite effective at kiting. It is important to note that the | + | The '''Osprey Navy Issue''', occasionally referred to as the '''Nosprey''' (or '''NOsprey'''), is similar to a [[Caracal]]. It is a shield-tanked missile cruiser, but it is significantly faster than a Caracal. Because of its boosted speed, it can be quite effective at kiting. It is important to note that the NOsprey's bonuses are geared towards kinetic missiles: it can use other damage type missiles also, although gets a reduced bonus whilst using them. Note that a Caracal does almost all the same things, for much less ISK. |
+ | |||
+ | == Skills == | ||
+ | ''Further information about additional or recommended skills to pilot Osprey Navy Issue for a specific or its common role(s) can be written here.'' | ||
+ | |||
+ | == Tactics == | ||
+ | The Osprey Navy Issue, because of its speed and missile velocity bonuses, is great for kiting. It can be either HML or HAM fit to take advantage of its bonuses. It is also a viable missile sniper using HMLs. | ||
+ | |||
+ | == Notes == | ||
+ | With Caldari Cruiser V, the ship will have 6 effective turrets whilst using Scourge missiles, and 5 effective turrets whilst using any other damage type. | ||
− | == | + | == Patch History == |
− | '' | + | {{Expansion past| |
+ | '''Version 21.06 Release 2024-02-20.1''' | ||
+ | * Osprey Navy Issue- Missile velocity bonus now only applies to Heavy and Heavy Assault Missiles. | ||
− | + | '''October 2019 Release - 2019-10-15.1''' | |
− | |||
− | + | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | |
− | + | * Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s) | |
+ | }} | ||
− | = | + | {{ShipsMatrix|expgroup=cruisers}} |
− | |||
− | + | [[Category:Ship Database]] | |
− | + | [[Category:Faction Cruisers]] |
Latest revision as of 19:19, 16 November 2024
RELATED UNI-WIKI REFERENCES
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We remain Caldari, no matter the cost.
SHIP BONUSES
Caldari Cruiser bonuses (per skill level):
Ship Attributes
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Summary
The Osprey Navy Issue, occasionally referred to as the Nosprey (or NOsprey), is similar to a Caracal. It is a shield-tanked missile cruiser, but it is significantly faster than a Caracal. Because of its boosted speed, it can be quite effective at kiting. It is important to note that the NOsprey's bonuses are geared towards kinetic missiles: it can use other damage type missiles also, although gets a reduced bonus whilst using them. Note that a Caracal does almost all the same things, for much less ISK.
Skills
Further information about additional or recommended skills to pilot Osprey Navy Issue for a specific or its common role(s) can be written here.
Tactics
The Osprey Navy Issue, because of its speed and missile velocity bonuses, is great for kiting. It can be either HML or HAM fit to take advantage of its bonuses. It is also a viable missile sniper using HMLs.
Notes
With Caldari Cruiser V, the ship will have 6 effective turrets whilst using Scourge missiles, and 5 effective turrets whilst using any other damage type.
Patch History
A long, long time ago... |
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Version 21.06 Release 2024-02-20.1
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
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