Difference between revisions of "Succubus"
Breeze one (talk | contribs) (Updated description since Kronos patch is a while ago now) |
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==Tactics== | ==Tactics== | ||
− | + | The afterburner speed bonus the Succubus gets gives it effective speeds rivalling Micro-Warp Drive (MWD) fit frigates, but with the advantages of lower capacitor requirement, and, crucially, the ability to remain active even under the effects of a warp scrambler (which deactivates MWDs). | |
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+ | This gives the Succubus unrivalled range control in combat, able to effortlessly burn out of or into range, with at least 2 or 3 stasis webs required to slow it to a speed where it can be securely engaged. | ||
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+ | In Faction Warfare complex combat, where short range combat is the norm, a kiting Succubus can outmatch almost all MWD kiting ships, while also quickly burning out of range of brawlers and scram-kiters to kite them itself. This places the Succubus close to the top of the food chain in Faction Warfare space and it should be avoided by all but the most skilled pilots. | ||
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+ | It should be noted that it has become almost standard now for a Succubus to be fitted with Officer or Deadspace afterburners to maximise the speed advantage, and in Low Sec space many pilots will also use Snake implants to provide a further velocity boost. | ||
==Notes== | ==Notes== |
Revision as of 07:06, 14 March 2017
RELATED UNI-WIKI REFERENCES
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The Succubus is one of the most feared frigates ever to harrow the spacelanes and asteroid belts of civilized space, and with good reason: tales abound of its superiority over ships twice or three times its size. Whether you believe this to be fact or rumor, the Succubus will still strike fear in your heart. SHIP BONUSES
Caldari Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Succubus is the Sansha pirate faction frigate. It's a shield-tanked laser boat, with its two turrets doing the damage of three due to its role bonus, although its most notable bonus is to Afterburner speed, which is a powerful advantage in Faction Warfare PvP, where combat is generally fought within scram range. The Succubus' spare high slot can be useful if the Succubus is run as an expensive PvE frigate, or to neut/nos other ships, though the Succubus has no cap warfare bonuses.
Skills
Further information about additional or recommended skills to pilot Succubus for a specific or it's common role(s) can be written here.
Fitting
For more info on fittings, please go here
Tactics
The afterburner speed bonus the Succubus gets gives it effective speeds rivalling Micro-Warp Drive (MWD) fit frigates, but with the advantages of lower capacitor requirement, and, crucially, the ability to remain active even under the effects of a warp scrambler (which deactivates MWDs).
This gives the Succubus unrivalled range control in combat, able to effortlessly burn out of or into range, with at least 2 or 3 stasis webs required to slow it to a speed where it can be securely engaged.
In Faction Warfare complex combat, where short range combat is the norm, a kiting Succubus can outmatch almost all MWD kiting ships, while also quickly burning out of range of brawlers and scram-kiters to kite them itself. This places the Succubus close to the top of the food chain in Faction Warfare space and it should be avoided by all but the most skilled pilots.
It should be noted that it has become almost standard now for a Succubus to be fitted with Officer or Deadspace afterburners to maximise the speed advantage, and in Low Sec space many pilots will also use Snake implants to provide a further velocity boost.
Notes
You can write additional notes for Succubus here.