Difference between revisions of "Hyperion"
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[[Category:Ship Database]][[Category:Standard Battleships]] | [[Category:Ship Database]][[Category:Standard Battleships]] |
Revision as of 06:52, 16 April 2018
RELATED UNI-WIKI REFERENCES
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Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies. SHIP BONUSES
Gallente Battleship bonuses (per skill level):
Ship Attributes
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Summary
The Hyperion is the Gallente combat battleship. It is bonused for hybrids, but has no preference between railguns or blasters. The Hyperion is typically not a popular ship; the Megathron has similar firepower and fleet PvP performance, while the Dominix's selectable damage types make it superior for most PvE activities. However, it's one of the only Gallente ships that can fit an acceptable sniper fit for incursions, and the Hyperion excels in small gang and solo PvP situations where logistics isn't available.
The Hyperion's 125 Mbit/sec drone bandwidth allows the ship to fly a full flight of Heavy or Sentry drones. Combined with its blaster bonuses, a fully skilled Hyperion firing Void L ammo has the highest paper DPS of any T1 battleship in the game, provided it can get within range of the enemy.
Skills
Further information about additional or recommended skills to pilot Hyperion for a specific or it's common role(s) can be written here.
Fitting
For more info on fittings, please go here
Tactics
The Hyperion is a popular ship for those starting to fly incursions whilst they are upskilling for Pirate Battleships. The posted fit for Vanguard Fleets lists the ammo to use as Caldari Navy Antimatter. Recently I've been using Null L ammo and I've been having a lot of success with it.
It has less DPS per shot than the antimatter rounds however due to the much greater range I find that I'm landing many more hits, consequently my DPS is higher. That being said I always fly with both ammo types in my hold as at very close ranges the antimatter ammo is the better.
Important Note: To use Null L ammo your guns must be Tech 2.
Notes
You can add notes here.