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| ==Summary== | | ==Summary== |
− | The Exequror was previously an unloved cruiser, with a large cargo bay but lackluster combat bonuses. With Retribution it was retooled as a dedicated T1 armor logistics cruiser, with bonuses to remote armor repair range and power. It is designed to fit 3 Medium Remote Armor Repairers in its highs and an armor tank in the lows. Getting the Exequror to be cap stable with 3 reppers and a good tank can be tricky with low skills. | + | The Exequror is a dedicated Tech 1 [[logistics]] cruiser, with bonuses to remote armor repair range and power. Like the Amarr [[Augoror]], the Exequror repairs armor; but unlike the Augoror and like the Minmatar [[Scythe]], it's designed to supply itself with capacitor locally. It is designed to fit 3 Medium Remote Armor Repairers in its highs and an armor tank in the lows. Getting the Exequror to be cap stable with 3 reppers and a good tank can be tricky with low character skills. |
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| + | The Exequror offers a good stepping-stone into logistics piloting. The same player (not character) skills of organisation, quick reactions and steadiness under fire are used in piloting its more powerful Tech 2 equivalent, the [[Oneiros]]. |
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| ==Skills== | | ==Skills== |
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| ==Tactics== | | ==Tactics== |
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− | * PVP:<br> <br> As a remote rep ship your job is to keep your fellow pilots alive. Add your Fleet commander, any other remote repair ships and a few of your friends to your watch list. Open your fleet window and select the broadcast history tab. Your job is to lock up and put reps on anyone that broadcasts "Need Armor" or if you see a big red block where the green armor block should be with someone on your watch list. Ask your FC who you're going to "anchor" on and make sure to orbit that person unless told "Get out there and save him!" Use your ECM drones to jam out tackling frigates or anyone else the FC may designate as "bad". <br> <br> Be prepaired to get primaried and exploded when the other guys realize you're a field medic. That fact is universal for any type of logistics pilot. <br><br><br>
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− | * A final note on the Exequror: <br><br> This ship is a great stepping stone, and when utilized correctly it can give a lot of valued play to a new player. It's even used by highly skilled players as a cheap logistics boat to rep posses or in high risk situations like null sec gas mining! Just don't expect too much from it and keep in mind which ship you want to move onto next.
| + | See the wiki's [[Logistics#Logistics_organization_and_tactics|general discussion of logistics tactics]] for piloting advice. |
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| ==Notes== | | ==Notes== |
RELATED UNI-WIKI REFERENCES
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In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Gallente Federation the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Exequoror.
The Exequror was a heavy cargo cruiser originally strong enough to defend itself against raiding frigates, though it lacked prowess in heavier combat situations. After its redesign, it had some of that bulk - and, necessarily, some of that strength - yanked out and replaced with the capability to help others in heavy combat situations, in particular those who needed armor repairs.
SHIP BONUSES
Gallente Cruiser bonuses (per skill level): 12.5% bonus to Remote Armor Repairer amount 5% reduction in Remote Armor Repairer activation cost Role Bonus: 430% bonus to Remote Armor Repairer optimal range and falloff 100% bonus to Logistic Drone transfer amount
Required Skills
Training Time what's this?19h 15m 30s
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Grouping
▪ Variations Oneiros
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1,050 MW 370 tf
230 m/sec
600 m³
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,Exequror Navy Issue
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1,030 MW 340 tf
270 m/sec
465 m³
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Ship Attributes
Fittings |
High 3
Launchers 0
Turrets 3
Rig
3
medium
Calibration 400
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Navigation |
Base Time to Warp 9.32 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 50 Mbit/sec
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Targeting |
Magnetometric Sensor 14 points
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Structure |
Structure Hitpoints 1,600 HP
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Armor |
Armor Hitpoints 1,400 HP
Armor Resistances
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Shields |
Shield Capacity 1,000 HP
Shield Resistances
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Summary
The Exequror is a dedicated Tech 1 logistics cruiser, with bonuses to remote armor repair range and power. Like the Amarr Augoror, the Exequror repairs armor; but unlike the Augoror and like the Minmatar Scythe, it's designed to supply itself with capacitor locally. It is designed to fit 3 Medium Remote Armor Repairers in its highs and an armor tank in the lows. Getting the Exequror to be cap stable with 3 reppers and a good tank can be tricky with low character skills.
The Exequror offers a good stepping-stone into logistics piloting. The same player (not character) skills of organisation, quick reactions and steadiness under fire are used in piloting its more powerful Tech 2 equivalent, the Oneiros.
Skills
Tactics
See the wiki's general discussion of logistics tactics for piloting advice.
Notes
You can add notes here.
Patch History
A long, long time ago...
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October 2019 Release - 2019-10-15.1
Every Cruiser, Battlecruiser and Battleship now warps faster than before.
- Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
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