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→Summary: Further improvements. |
→Skills: Filled out with suggestions. |
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==Skills== | ==Skills== | ||
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As a T1 combat cruiser, the Stabber is a relatively non-specialized ship which benefits from the same broad set of [[Support skills|support skills]] that help with most ships; {{sk|Minmatar Cruiser}} and skills relevant to [[Turrets#Projectile_turrets|projectile turrets]] will obviously have a big influence on its abilities. | |||
When flown in PvP fitted for its archetypal kiting role, though, some skills will synergize particularly well with the ship: | |||
'''Navigation skills''' help the Stabber dictate range on its opponents: | |||
*{{sk|Navigation}}: 5% faster sub-warp speed per level | |||
*{{sk|Acceleration Control}}: 5% bonus to the speed increase from afterburners and MWDs per level | |||
*{{sk|Evasive Maneuvering}}: 5% bonus to agility per level | |||
*{{sk|Spaceship Command}}: 2% bonus to agility per level | |||
Most [[Skills:Gunnery|gunnery skills]] help the Stabber, but two things are especially relevant: | |||
*{{sk|Trajectory Analysis}}: 5% bonus per level to falloff; falloff is the Stabber's great strength and more of it is good | |||
* The necessary skills to fit '''T2 medium autocannon'''. Only T2 autocannon can load the Barrage M ammunition which adds even more falloff. | |||
T1 cruisers are also the point at which most growing pilots begin to fly ships which can launch a full flight of five drones; the Stabber is one such ship, and pilots beginning to fly cruisers will want to get to {{sk|Drones}} IV or (better) V fairly quickly. Five light drones add extra mobile and precise DPS to the ship and are useful for dealing with frigates and enemy drones. | |||
==Tactics== | ==Tactics== | ||