Difference between revisions of "Huginn"
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==Summary== | ==Summary== | ||
− | Alongside its cloaking brother, the Rapier, the '''Huginn''' is a common feature in | + | Alongside its cloaking brother, the [[Rapier]], the '''Huginn''' is a common feature in mobile gangs. It is prized for its ability to web targets at a greater range than any other ship in the game: 40km with T2 webifiers, and up to 60km with expensive faction webifiers. |
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+ | By using its webs to hold down small, fast targets, the Huginn can stop [[Tackling|tackling]] ships in their tracks, making them vulnerable, and counter small- or medium-sized ships that try to use kiting or close-range speed-tanking tactics. Pilots of interceptors and T1 tackle frigates should be alert to the Huginn, as it can make a spherical area of the battlefield of at least 80km diameter highly dangerous for them. As a Combat Recon ship, the Huginn doesn't appear on the [[Directional Scanner]], potentially making its presence a nasty surprise for opponents arriving on grid. | ||
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+ | The Huginn lacks any bonuses to point and scram range (the business of the Gallente [[Lachesis]] and [[Arazu]]), and webbing a target that isn't pointed actually ''helps'' the target enter warp (by reducing its align time). An expensive faction warp disruptor with extra range is a partial solution to this problem, and [[Tackling#Warp_disruption_fields|bubbles]] or coordinated tackle from fleetmates work even better. | ||
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+ | A [[Loki]] can also be fitted to fill a similar role, with more flexibility in the rest of the fit, but at a greater cost. | ||
==Skills== | ==Skills== |
Revision as of 14:35, 27 October 2021
RELATED UNI-WIKI REFERENCES
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Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority. SHIP BONUSES
Minmatar Cruiser bonuses (per skill level):
Ship Attributes
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Summary
Alongside its cloaking brother, the Rapier, the Huginn is a common feature in mobile gangs. It is prized for its ability to web targets at a greater range than any other ship in the game: 40km with T2 webifiers, and up to 60km with expensive faction webifiers.
By using its webs to hold down small, fast targets, the Huginn can stop tackling ships in their tracks, making them vulnerable, and counter small- or medium-sized ships that try to use kiting or close-range speed-tanking tactics. Pilots of interceptors and T1 tackle frigates should be alert to the Huginn, as it can make a spherical area of the battlefield of at least 80km diameter highly dangerous for them. As a Combat Recon ship, the Huginn doesn't appear on the Directional Scanner, potentially making its presence a nasty surprise for opponents arriving on grid.
The Huginn lacks any bonuses to point and scram range (the business of the Gallente Lachesis and Arazu), and webbing a target that isn't pointed actually helps the target enter warp (by reducing its align time). An expensive faction warp disruptor with extra range is a partial solution to this problem, and bubbles or coordinated tackle from fleetmates work even better.
A Loki can also be fitted to fill a similar role, with more flexibility in the rest of the fit, but at a greater cost.
Skills
Further information about additional or recommended skills to pilot Huginn for a specific or it's common role(s) can be written here.
Tactics
No sub-article about Huginn roles or piloting tactics. You can write them here.
Notes
In Norse mythology, Huginn is one of Odin's ravens; the Muninn Heavy Assault cruiser is named for the other raven.
Patch History
A long, long time ago... |
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October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
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