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==Summary== | ==Summary== | ||
The '''Typhoon Fleet Issue''' is | The '''Typhoon Fleet Issue''' is unique as it has bonuses for missiles and turrets. Namely it has a rate of fire bonus for projectiles and a damage bonus for missiles. It’s often said that it’s hard to predict which one is fitted. But in reality it doesn’t matter that much for an opponent. On top the Typhoon Fleet Issue really struggles to fit projectile turrets due to its low powergrid. You could compensate that with fitting modules or rigs; but if you really want to use projectiles, maybe you should rather have a look at the [[Tempest Fleet Issue]] which has the exact same slot layout but much stronger projectile bonuses and much more powergrid. | ||
If | If you go for a missile focused fit, you notice that the raw missile DPS is not that much higher than for the standard [[Typhoon]]. But because it’s now a damage bonus instead of rate of fire, rapid heavies work better when you consider reloads. The loss of the application bonus also matters less for rapid heavies. | ||
Besides the bonuses and a wide range of stats increases, you gain a significant amount of drone bandwidth and bay as well as an extra high slot. The projectile bonus becomes actually interesting in this context. It’s worth to consider to fit two autocannons instead of neuts in the utility high slots. Thus rather increasing the DPS than adding capacitor warfare utility. | |||
==Skills== | ==Skills== | ||