Difference between revisions of "Malediction"
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| shipimg=Malediction.jpg | | shipimg=Malediction.jpg | ||
| shipname=Malediction | | shipname=Malediction | ||
− | |||
| class=Interceptor | | class=Interceptor | ||
| grouping=Interceptors | | grouping=Interceptors | ||
| hulltype=Executioner Class | | hulltype=Executioner Class | ||
| faction=Amarr Empire | | faction=Amarr Empire | ||
− | |||
| roles=Fleet Interceptor | | roles=Fleet Interceptor | ||
| variations={{Ship|Crusader}},{{Ship|Executioner}} | | variations={{Ship|Crusader}},{{Ship|Executioner}} | ||
Line 29: | Line 27: | ||
| lows=4 | | lows=4 | ||
| mass=1,140,000 kg | | mass=1,140,000 kg | ||
− | | volume=28,100 | + | | volume=28,100 m³ |
− | | cargohold=98 | + | | cargohold=98 m³ |
| dronebay= | | dronebay= | ||
| bandwidth= | | bandwidth= | ||
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| scanres=900 mm | | scanres=900 mm | ||
| reqskills=*{{RequiredSkill|Amarr Frigate|V}} | | reqskills=*{{RequiredSkill|Amarr Frigate|V}} | ||
− | **{{RequiredSkill|Spaceship Command|I}} | + | ** {{RequiredSkill|Spaceship Command|I}} |
− | *{{RequiredSkill|Interceptors|I}} | + | * {{RequiredSkill|Interceptors|I}} |
− | **{{RequiredSkill|Spaceship Command|III}} | + | ** {{RequiredSkill|Spaceship Command|III}} |
− | **{{RequiredSkill|Evasive Maneuvering|V}} | + | ** {{RequiredSkill|Evasive Maneuvering|V}} |
− | ***{{RequiredSkill|Navigation|II}} | + | *** {{RequiredSkill|Navigation|II}} |
| totaltraintime=23d 22h 40m 30s | | totaltraintime=23d 22h 40m 30s | ||
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-------------------------------------------------------------------------------------------> | -------------------------------------------------------------------------------------------> | ||
− | ==Summary== | + | == Summary == |
The Amarr fleet interceptor has an interesting set of bonuses being the only fleet interceptor with a bonus to tank. Though the Malediction's 4 low slots and resist bonus might suggest an armor plated fit, this is usually a bad idea since an interceptor's main strength is its speed. The resist bonus does however work well with an armor repairer in some circumstances. | The Amarr fleet interceptor has an interesting set of bonuses being the only fleet interceptor with a bonus to tank. Though the Malediction's 4 low slots and resist bonus might suggest an armor plated fit, this is usually a bad idea since an interceptor's main strength is its speed. The resist bonus does however work well with an armor repairer in some circumstances. | ||
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The Malediction's armor resist bonus means a small armor rep can give it a decent active armor tank and opens up options to use it as a brawling inty. The Malediction's four lows allow it to be speed and agility fit. | The Malediction's armor resist bonus means a small armor rep can give it a decent active armor tank and opens up options to use it as a brawling inty. The Malediction's four lows allow it to be speed and agility fit. | ||
− | ==Skills== | + | == Skills == |
''Further information about additional or recommended skills to pilot Malediction for a specific or its common role(s) can be written here.'' | ''Further information about additional or recommended skills to pilot Malediction for a specific or its common role(s) can be written here.'' | ||
− | ==Tactics== | + | == Tactics == |
''No sub-article about Malediction roles or piloting tactics. You can write them here.'' | ''No sub-article about Malediction roles or piloting tactics. You can write them here.'' | ||
− | ==Notes== | + | == Notes == |
''You can write additional notes for Malediction here.'' | ''You can write additional notes for Malediction here.'' | ||
{{ShipsMatrix|expgroup=frigates}} | {{ShipsMatrix|expgroup=frigates}} | ||
− | [[Category:Ship Database]][[Category:Interceptors]] | + | |
+ | [[Category:Ship Database]] | ||
+ | [[Category:Interceptors]] |
Revision as of 17:13, 15 January 2023
RELATED UNI-WIKI REFERENCES
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Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. SHIP BONUSES
Amarr Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Amarr fleet interceptor has an interesting set of bonuses being the only fleet interceptor with a bonus to tank. Though the Malediction's 4 low slots and resist bonus might suggest an armor plated fit, this is usually a bad idea since an interceptor's main strength is its speed. The resist bonus does however work well with an armor repairer in some circumstances.
The Malediction has 4 low slots and 3 mid slots, allowing it to fit the standard fleet tackler complement of either two tackle modules or a warp disruptor and a medium shield extender in its mids. The Malediction has a slightly above-average powergrid, making fitting a MSE slightly easier. The Malediction's 4 low slots and slightly higher base speed than the Ares means the Malediction can support the best speed fit among the fleet interceptors.
The Malediction's armor resist bonus means a small armor rep can give it a decent active armor tank and opens up options to use it as a brawling inty. The Malediction's four lows allow it to be speed and agility fit.
Skills
Further information about additional or recommended skills to pilot Malediction for a specific or its common role(s) can be written here.
Tactics
No sub-article about Malediction roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Malediction here.