Difference between revisions of "Impel"
Salartarium (talk | contribs) m (mistypes) |
m (Remove parameters caption and race; cosmetic changes) |
||
Line 10: | Line 10: | ||
| shipimg=Impel.jpg | | shipimg=Impel.jpg | ||
| shipname=Impel | | shipname=Impel | ||
− | |||
| class=Deep Space Transport | | class=Deep Space Transport | ||
| grouping=Transport Ships | | grouping=Transport Ships | ||
| hulltype=Bestower Class | | hulltype=Bestower Class | ||
| faction=Amarr Empire | | faction=Amarr Empire | ||
− | |||
| roles=Deep Space Transport | | roles=Deep Space Transport | ||
| variations={{Ship|Bestower}} | | variations={{Ship|Bestower}} | ||
Line 29: | Line 27: | ||
| lows=7 | | lows=7 | ||
| mass=19,500,000 kg | | mass=19,500,000 kg | ||
− | | volume=400,000 | + | | volume=400,000 m³ |
− | | cargohold=3,100 | + | | cargohold=3,100 m³ |
− | | extrahold=50,000 | + | | extrahold=50,000 m³ |
| extraholdtype=Fleet Hangar | | extraholdtype=Fleet Hangar | ||
| dronebay= | | dronebay= | ||
Line 39: | Line 37: | ||
7.5% bonus to Armor Repairer amount<br> | 7.5% bonus to Armor Repairer amount<br> | ||
5% bonus to ship max velocity<br> | 5% bonus to ship max velocity<br> | ||
− | + | '''Transport Ships bonuses (per skill level):'''<br> | |
5% bonus to fleet hangar capacity<br> | 5% bonus to fleet hangar capacity<br> | ||
4% bonus to all armor resistances<br> | 4% bonus to all armor resistances<br> | ||
− | + | '''Role Bonus:'''<br> | |
2+ bonus to ship warp core strength<br> | 2+ bonus to ship warp core strength<br> | ||
100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules<br> | 100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules<br> | ||
Line 68: | Line 66: | ||
| scanres=205 mm | | scanres=205 mm | ||
| reqskills=*{{RequiredSkill|Amarr Hauler|V}} | | reqskills=*{{RequiredSkill|Amarr Hauler|V}} | ||
− | **{{RequiredSkill|Spaceship Command|III}} | + | ** {{RequiredSkill|Spaceship Command|III}} |
− | *{{RequiredSkill|Transport Ships|I}} | + | * {{RequiredSkill|Transport Ships|I}} |
− | **{{RequiredSkill|Spaceship Command|III}} | + | ** {{RequiredSkill|Spaceship Command|III}} |
− | **{{RequiredSkill|Industry|V}} | + | ** {{RequiredSkill|Industry|V}} |
| totaltraintime=29d 20h 23m 20s | | totaltraintime=29d 20h 23m 20s | ||
| externallinks= | | externallinks= | ||
− | | highlights1=50,000 | + | | highlights1=50,000 m³ Fleet Hangar |
| highlights2=High Amount of Low Slots | | highlights2=High Amount of Low Slots | ||
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | ||
Line 83: | Line 81: | ||
-------------------------------------------------------------------------------------------> | -------------------------------------------------------------------------------------------> | ||
− | ==Summary== | + | == Summary == |
While all Deep Space Transports (DSTs) are designed to be flying tanks, the Impel is arguably the toughest of them all. Seven low slots and a generous Power Grid allow an unrivaled armour tank to be fitted, alongside the standard Cloak and MWD. With all your low slots taken up by tank however, speed and agility are relatively poor, and without compromising your tank you lack the flexibility to add warp stabilizers for extra protection from tackle. If you miss the [[Cloak Trick|Cloak/MWD trick]] you may therefore be relatively easy to catch by a gate camp, however catching you and killing you are two very different matters in an Impel, at least in Empire space. | While all Deep Space Transports (DSTs) are designed to be flying tanks, the Impel is arguably the toughest of them all. Seven low slots and a generous Power Grid allow an unrivaled armour tank to be fitted, alongside the standard Cloak and MWD. With all your low slots taken up by tank however, speed and agility are relatively poor, and without compromising your tank you lack the flexibility to add warp stabilizers for extra protection from tackle. If you miss the [[Cloak Trick|Cloak/MWD trick]] you may therefore be relatively easy to catch by a gate camp, however catching you and killing you are two very different matters in an Impel, at least in Empire space. | ||
− | As with all DSTs, the Fleet Hanger can hold any item (not only ships) and is therefore the main cargo hold when hauling. It can only be expanded by training the {{sk|Transport Ships}} | + | As with all DSTs, the Fleet Hanger can hold any item (not only ships) and is therefore the main cargo hold when hauling. It can only be expanded by training the {{sk|Transport Ships}} skill (to a maximum of 62,500m3 at Level 5). As Cargo Expanders only affect the tiny main cargo hold which is rarely used they are of little use when fitting a DST. |
− | ==Skills== | + | == Skills == |
''Further information about additional or recommended skills to pilot Impel for a specific or its common role(s) can be written here.'' | ''Further information about additional or recommended skills to pilot Impel for a specific or its common role(s) can be written here.'' | ||
− | ==Tactics== | + | == Tactics == |
''No sub-article about Impel roles or piloting tactics. You can write them here.'' | ''No sub-article about Impel roles or piloting tactics. You can write them here.'' | ||
− | ==Notes== | + | == Notes == |
''You can write additional notes for Impel here.'' | ''You can write additional notes for Impel here.'' | ||
{{ShipsMatrix|expgroup=haulers}} | {{ShipsMatrix|expgroup=haulers}} | ||
− | [[Category:Ship Database]][[Category:Transport Ships]] | + | |
+ | [[Category:Ship Database]] | ||
+ | [[Category:Transport Ships]] |
Revision as of 17:07, 15 January 2023
RELATED UNI-WIKI REFERENCES
|
Developer: Khanid Innovations SHIP BONUSES
Amarr Hauler bonuses (per skill level):
Ship Attributes
|
Summary
While all Deep Space Transports (DSTs) are designed to be flying tanks, the Impel is arguably the toughest of them all. Seven low slots and a generous Power Grid allow an unrivaled armour tank to be fitted, alongside the standard Cloak and MWD. With all your low slots taken up by tank however, speed and agility are relatively poor, and without compromising your tank you lack the flexibility to add warp stabilizers for extra protection from tackle. If you miss the Cloak/MWD trick you may therefore be relatively easy to catch by a gate camp, however catching you and killing you are two very different matters in an Impel, at least in Empire space.
As with all DSTs, the Fleet Hanger can hold any item (not only ships) and is therefore the main cargo hold when hauling. It can only be expanded by training the Transport Ships skill (to a maximum of 62,500m3 at Level 5). As Cargo Expanders only affect the tiny main cargo hold which is rarely used they are of little use when fitting a DST.
Skills
Further information about additional or recommended skills to pilot Impel for a specific or its common role(s) can be written here.
Tactics
No sub-article about Impel roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Impel here.