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Revision as of 02:24, 29 October 2011
RELATED UNI-WIKI REFERENCES
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The Zephyr is a unique starship design, relying almost entirely on solar winds for sublight propulsion. Super-light sails allow it to ride the torrents of photons streaming through space, and its barebones construction gives it a tiny sensor footprint and almost negligible mass.
Originally conceived by the ascetic Intaki polymath Valsas en Dilat as a demonstration of minimalist starship design, it was never intended as a commercial venture. The recent discovery of the uncharted Sleeper Territories and their myriad wormholes has brought the Zephyr new attention - its mass makes it an ideal exploration vessel.
Valsas remains adamant that the Zephyr never sees mass production, but at the close of YC111 he authorized the Intaki Syndicate to distribute a single hull to every registered capsuleer.
Note: Can fit Prototype Iris Probe Launcher; will not be targeted by Sleeper drones.
Required Skills
Training Time what's this?0d 0h 8m
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Grouping
▪ Variations none
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Ship Attributes
Fittings |
High 1
Launchers 0
Turrets 0
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Navigation |
Base Time to Warp 6.93 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 0 Mbit/sec
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Targeting |
Magnetometric Sensor 6 points
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Structure |
Structure Hitpoints 200 HP
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Armor |
Armor Hitpoints 150 HP
Armor Resistances
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Shields |
Shield Capacity 100 HP
Shield Resistances
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Summary
You can write a summary for Zephyr here.
Skills
Further information about additional or recommended skills to pilot Zephyr for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Zephyr.
Tactics
No sub-article about Zephyr roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Zephyr here.
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