Difference between revisions of "Cruor"
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==Summary== | ==Summary== | ||
− | ' | + | The Cruor unfortunately doesn't really have a role and is crippled when trying to fit to its bonuses. 3 Mids mean that you have to choose between having enough cap for serious neuting, taking advangtage of the hefty web bonus, or sacrificing one of the fundemental modules: propulsion or tackle. This makes for tough choices and at the end of the day you end up with an expensive ship that doesn't tank, gank, or neut as much as you would like it to. |
==Skills== | ==Skills== |
Revision as of 16:41, 28 October 2011
RELATED UNI-WIKI REFERENCES
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Mottled, dark red, and shaped like a leech, the Cruor presents a fitting metaphor for the Blood Raiders' philosophy. Designed almost solely to engage in their disturbingly effective tactic of energy draining and stasis webbing, this ship is a cornerstone in any effective Blood Raider fleet - and could play an intriguing role in more standard ones. SHIP BONUSES
Amarr Frigate Skill Bonus: 15% bonus to Energy Vampire and Energy Neutralizer drain amount per level
Ship Attributes
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Summary
The Cruor unfortunately doesn't really have a role and is crippled when trying to fit to its bonuses. 3 Mids mean that you have to choose between having enough cap for serious neuting, taking advangtage of the hefty web bonus, or sacrificing one of the fundemental modules: propulsion or tackle. This makes for tough choices and at the end of the day you end up with an expensive ship that doesn't tank, gank, or neut as much as you would like it to.
Skills
Further information about additional or recommended skills to pilot Cruor for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Cruor.
Tactics
No sub-article about Cruor roles or piloting tactics. You can write them here.
Notes
For more information about capacitor warfare and other capacitor warfare using ships see the Capacitor Warfare Guide.