Difference between revisions of "Revenant"

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The Revenant is a Sansha's Nation supercarrier. It is only available from very rare BPC drops from Sansha's Nation motherships in incursions in low security space. It requires both Caldari and Amarr carrier skills to fly.
 
The Revenant is a Sansha's Nation supercarrier. It is only available from very rare BPC drops from Sansha's Nation motherships in incursions in low security space. It requires both Caldari and Amarr carrier skills to fly.
  
The Revenant can deploy fewer fighters and fighter-bombers than a normal supercarrier, but the role bonus doubles their effectiveness, making it in reality the highest damaging supercarrier by quite a margin. With 7 mids and 4 lows the Revenant is designed to be a shield tanker.
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The Revenant can deploy fewer fighters and fighter-bombers than a normal supercarrier, but the role bonus doubles their effectiveness, making it in reality the highest damaging supercarrier. With 7 mids and 4 lows the Revenant is designed to be a shield tanker.
  
 
==Skills==
 
==Skills==

Revision as of 21:11, 24 March 2012

EVE University Database
 
Ship Database
Revenant
Revenant
Unknown
Unknown
Pirate Faction Ships
Revenant Class
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Medium Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Do you know what you are, capsuleer? The truth will not comfort you.
You are a frightened child running headfirst towards oblivion.

And I?
I am the only one who tried to stop you.
I am the Messiah that you turned against.

You persecuted me, hunted my children.
Vowed to burn my Promised Land to ash.


Now I have returned, and I know you better than you know yourself.

I will vanquish your fear, and commute your flesh to dust.

- Sansha Kuvakei

SHIP BONUSES

Amarr Carrier Skill Bonuses:
10% bonus to fighter and fighter-bomber max velocity per level
Can fit 1 additional Warfare Link module per level
Caldari Carrier Skill Bonuses:
50% bonus to Capital Energy and Shield transfer range per level
Can deploy 1 additional Fighters or Fighter Bombers or Drones per level
Role Bonuses:
99% reduction in CPU need for Warfare Link modules
Can fit Projected Electronic Counter Measures
200% bonus to Fighter or Fighter Bomber control range
Immune to all forms of Electronic Warfare
Special Ability:
100% bonus to fighter, fighter-bomber damage and hitpoints

Required Skills
  • Capital Ships I1h 56m
    • Advanced Spaceship Command V29d 15h 6m
  • Amarr Carrier III2d 14h 13m
    • Amarr Battleship V47d 9h 46m
    • Drone Interfacing V29d 15h 6m
    • Capital Ships III2d 14h 13m
  • Caldari Carrier III2d 14h 13m
    • Caldari Battleship V47d 9h 46m
    • Drone Interfacing V29d 15h 6m
    • Capital Ships III2d 14h 13m
  • Jump Drive Operation I41m
    • Science V5d 22h 13m
    • Navigation V5d 22h 13m
    • Warp Drive Operation V5d 22h 13m
Training Time what's this?
211d 23h 5m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
625,000 MW
CPU
cpu output
950 tf
Capacitor
capacitor
82,500 GJ
High
high slots
7
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
7
Low
low slots
5
Rig
rigs
3
 
capital
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
60 m/s
Inertia Modifier
inertia modifier (agility)
0.04
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
85.78 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
150,000 m³
Drone Bandwidth
drone bandwidth
7,500 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
184 km
Max Locked Targets
max. locked targets
6
Multi Sensor
Multitype sensor strength
0 points
Sig. Radius
signature radius
11,870 m
Scan Res.
scan resolution
45 mm
Structure
Structure Hitpoints
structure hitpoints
448,000 HP
Mass
ship mass
1,546,875,000 kg
Volume
ship volume
62,000,000 m³
Cargo Capacity
cargo capacity
1,405 m³
Armor
Armor Hitpoints
armor hitpoints
472,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
800,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Revenant is a Sansha's Nation supercarrier. It is only available from very rare BPC drops from Sansha's Nation motherships in incursions in low security space. It requires both Caldari and Amarr carrier skills to fly.

The Revenant can deploy fewer fighters and fighter-bombers than a normal supercarrier, but the role bonus doubles their effectiveness, making it in reality the highest damaging supercarrier. With 7 mids and 4 lows the Revenant is designed to be a shield tanker.

Skills

Further information about additional or recommended skills to pilot Revenant for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Revenant.

Tactics

No sub-article about Revenant roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Revenant here.