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Hofstadter (talk | contribs) m →Fitting |
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*Being one of the few minmatar ships that have projectile weapon optimal range bonus instead of falloff bonus, Muninn is a natural sniper. Its decent range with medium artillery makes it a | *Being one of the few minmatar ships that have projectile weapon optimal range bonus instead of falloff bonus, Muninn is a natural sniper. Its decent range with medium artillery makes it a viable choice in [[Nation Mining Colony]], [[Override Transfer Array]] and Assault sites against enemy cruisers and short range battleships. | ||
*The auto targeting system remedies the problem with Muninn base maximum target count. | *The auto targeting system remedies the problem with Muninn base maximum target count. | ||
*This fit has one empty high slot, which can be filled by utility modules like salvagers or energy transfer arrays. | *This fit has one empty high slot, which can be filled by utility modules like salvagers or energy transfer arrays. | ||
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|notes= | |notes= | ||
*Being one of the few minmatar ships that have projectile weapon optimal range bonus instead of falloff bonus, Muninn is a natural sniper. Its decent range with medium artillery makes it a | *Being one of the few minmatar ships that have projectile weapon optimal range bonus instead of falloff bonus, Muninn is a natural sniper. Its decent range with medium artillery makes it a viable choice in [[Nation Mining Colony]], [[Override Transfer Array]] and Assault sites against enemy cruisers and short range battleships. | ||
*Target painter in the med slot helps with hitting small targets and fast moving targets. | *Target painter in the med slot helps with hitting small targets and fast moving targets. | ||
*The auto targeting system remedies the problem with Muninn base maximum target count. | *The auto targeting system remedies the problem with Muninn base maximum target count. | ||