Difference between revisions of "Ashimmu"
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==Fitting== | ==Fitting== | ||
{{Fittings | {{Fittings | ||
− | |name=Ashimmu, | + | |name=Ashimmu, Armor PVP |
|high= | |high= | ||
− | + | Focused Medium Pulse Laser II<br> | |
− | + | Focused Medium Pulse Laser II<br> | |
− | + | Focused Medium Pulse Laser II<br> | |
− | Medium | + | Medium Unstable Power Fluctuator I<br> |
− | Medium | + | Medium Unstable Power Fluctuator I<br> |
− | Medium | + | Medium Unstable Power Fluctuator I |
|mid= | |mid= | ||
− | + | Experimental 10MN Microwarpdrive I<br> | |
− | + | Medium Electrochemical Capacitor Booster I<br> | |
− | + | Warp Disruptor II<br> | |
− | + | Stasis Webifier II | |
|low= | |low= | ||
+ | Damage Control II<br> | ||
Heat Sink II<br> | Heat Sink II<br> | ||
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Energized Adaptive Nano Membrane II<br> | Energized Adaptive Nano Membrane II<br> | ||
Energized Adaptive Nano Membrane II<br> | Energized Adaptive Nano Membrane II<br> | ||
− | + | 1600mm Reinforced Steel Plates II | |
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|charges= | |charges= | ||
− | Scorch | + | Scorch M |
|drones= | |drones= | ||
− | + | Hornet EC-300 x2 | |
|rigs= | |rigs= | ||
− | Medium | + | Medium Trimark Armor Pump I<br> |
Medium Trimark Armor Pump I<br> | Medium Trimark Armor Pump I<br> | ||
Medium Trimark Armor Pump I | Medium Trimark Armor Pump I | ||
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|recommended3= | |recommended3= | ||
|notes= | |notes= | ||
− | *Ashimmu | + | *Ashimmu can be useful for gate/station camps, as they combine the role of the Huginn and Curse into one ship. However, they don't operate as effectively as either one. |
− | * | + | *Upgrading to a Federation Navy Stasis Webifier is strongly encouraged, as it provides an extra 4 km in web range. |
− | * | + | *Meta 4 medium neuts have lower fitting requirements than the T2 versions, and have the same stats as of Retribution, so there's no reason to use the T2. |
− | + | *Ashimmu are slow and have no range bonuses to their EWAR modules. It is recommended that you use them only where the enemy fleet comp is known and will appear in a small area (station undocks, bubble camps). Any fleet action would be better served by flying a Curse or Rapier. | |
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Revision as of 23:25, 30 November 2012
RELATED UNI-WIKI REFERENCES
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In those of the Empire's regions where naughty children are frightened into submission with tales of the Blood Raiders and their gallery of horrors, the terrible spear of the Ashimmu is known by all as a bringer of things worse than death. This is one of the few things that small children and capsule pilots generally agree upon. SHIP BONUSES
Amarr Cruiser Skill Bonus:
Ship Attributes
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Summary
The Ashimmu suffers from much the same problems as the Cruor although at least it can fit the essential 4 modules to makes its design work: propulsion, tackle, web and cap booster. The problem arises however that you can't gank it enough to make the resulting tank acceptable, but you also can't tank it enough to make the resulting gank respectable.
Skills
Further information about additional or recommended skills to pilot Ashimmu for a specific or it's common role(s) can be written here.
Fitting
Tactics
No sub-article about Ashimmu roles or piloting tactics. You can write them here.
Notes
For more information about capacitor warfare and other capacitor warfare using ships see the Capacitor Warfare Guide.