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|recommended1=I recommend having the skills to fit the T2 modules in the low and mid slots. The guns and launchers (as shown here) will do just fine as T1 meta items. <br> | |recommended1=I recommend having the skills to fit the T2 modules in the low and mid slots. The guns and launchers (as shown here) will do just fine as T1 meta items. <br> | ||
Next you should posses the skills to use light ECM drones. During Uni-Wartime these skills are mandatory as well.<br> | Next you should posses the skills to use light ECM drones. During Uni-Wartime these skills are mandatory as well.<br> | ||
Engineering skill should be at level 5 and Electronics at 3 but preferably 4. Weapon upgrades at 4 or higher. Advanced Weapon Upgrades | Engineering skill should be at level 5 and Electronics at 3 but preferably 4. Weapon upgrades at 4 or higher. Advanced Weapon Upgrades should be at level 3. | ||
|notes= | |notes= | ||
*Exchange the ammo as you wish. I recommend using faction EMP ammo, but there is not always isk for all that good stuff. | *Exchange the ammo as you wish. I recommend using faction EMP ammo, but there is not always isk for all that good stuff. | ||
*Meta4 guns and launchers can be (very) expensive. Drop down as you desire in meta gear. | *Meta4 guns and launchers can be (very) expensive. Drop down as you desire in meta gear. | ||
*You have about 18k EHP. If you have AWU trained to 5, the last rig can be exchanged for another shield extender. This will boost you into 20k+ EHP | *You have about 18k EHP. If you have AWU trained to 5, and use standard light missile launchers then the last rig can be exchanged for another shield extender. This will boost you into 20k+ EHP | ||
*If the ship you are fighting is a battleship and the pilot has neuts fitted, stay around 30km. You will be fighting in the falloff of EMP ammo | *If the ship you are fighting is a battleship and the pilot has neuts fitted, stay around 30km. You will be fighting in the falloff of EMP ammo | ||
*If you are fighting a cruiser then it's neuting range is 12.5km. Stay around 15 to 17km. You'll be fighting in optimal and still have a point. | *If you are fighting a cruiser then it's neuting range is 12.5km. Stay around 15 to 17km. You'll be fighting in optimal and still have a point. | ||